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  • (jazzy music)

  • Greetings and welcome to LGR Oddware

  • where we're taking a look at hardware and software

  • that is odd, forgotten, and obsolete.

  • And today's thing is the Scacetec IMC SpaceOrb 360

  • game controller, joystick, game pad, mouse alternative thing.

  • (chuckles)

  • It's got a big rubber ball on top, and some buttons,

  • and it's supposed to make your life way easier

  • when it comes to playing 3D games,

  • especially those with six degrees of freedom.

  • Yeah, let's check it out.

  • So this is the Spacetec SpaceOrb 360

  • "Real Life 3D" game controller, whatever that means.

  • It cost $99 when it first launched in late 1996,

  • and is an alternative input device for 3D PC games.

  • Now there's a new way to move in 3D!

  • Max out your 3D games with killer scores.

  • Perform any move imaginable.

  • (laughs derisively)

  • I mean, I can imagine quite a lot, so

  • That is quite the claim indeed.

  • This whole box is filled with late 90's marketing nonsense.

  • I can't help but love its inflated claims.

  • As real as your own life, maybe more.

  • The heck does that even mean?

  • "What is real?"

  • Apparently it means that this chunky looking controller

  • is as intuitive as balls, literally!

  • It has a ball on top that you twist and fondle

  • in order to control the latest 3D games circa 1996.

  • Games like Descent, Quake, MechWarrior 2, and Duke Nukem 3D,

  • or any DOS or Windows 95 game

  • according to the back of the package here.

  • Something we'll have to put to the test.

  • I've always been quite curious about this thing

  • because while it resembles an analog game controller

  • mixed with a track ball, it connects via the serial port

  • and is entirely digital.

  • So yeah, it doesn't work like a traditional game pad

  • or a track ball.

  • Instead of a rolling sphere or an analog control stick,

  • you have a rubber ball mounted on a control arm

  • filled with multiple input sensors inside

  • to provide 10 bits of precision

  • using Spacetec's patented force and torque converter.

  • This was conceived by John Hilton,

  • a mechanical engineer and graduate

  • of the University of Sydney, Australia.

  • He originally called it the Screwball

  • when applying for a preliminary patent in 1985,

  • but it was named the Space Ball

  • by the time it hit the market in August 1988.

  • Now, these first iterations of the device in the late 80s

  • and early 90s weren't meant for gaming though,

  • but were instead geared towards professionals

  • in need of 3D input device with six degrees of freedom.

  • In the early 90s, the company took on the name Spacetec IMC

  • headquartered just north of Boston, Massachusetts,

  • and made a bunch of 3D input devices

  • that were then licensed to and manufactured by companies

  • like HP, Silicon Graphics, IBM, and Logitech.

  • For example, the PS1 version of the SpaceOrb 360

  • was produced by ASCII Corporation

  • and sold as the ASCII Sphere 360.

  • But games were never Spacetec's bread and butter.

  • That was computer-aided design and manufacturing

  • where Space Ball devices were licensed to companies

  • for design work.

  • As a result, their devices ended up being used

  • in countless projects, big and small, on this planet

  • and beyond.

  • NASA famously used Spacetec technology

  • in controlling the Sojourner Rover

  • as part of the Mars Pathfinder mission in 1997.

  • So you'd think that the late 90s would have

  • been a great time for Spacetec, right?

  • Eh, not so much.

  • Despite an optimistic outlook in their press releases,

  • Spacetec suffered a $3.7 million fiscal loss in 1997,

  • followed by a $3.3 million loss in 1998.

  • Considering the entire yearly company revenue

  • was just $8.9 million, that was pretty substantial.

  • Heavy layoffs hit Spacetec on the 19th of October 1998,

  • eliminating 20% of their 66 person staff.

  • And this was followed up by an acquisition by Labtec

  • just a few days later.

  • And of course, Labtec did much better

  • with Logitech snapping them up for $125 million

  • in January of 2002

  • and proceeding to roll up the Space Ball products

  • into their 3DConnexion brand.

  • So yeah, considering the fact that everyone

  • from McDonnell Douglas to General Motors to freaking NASA

  • used Space Ball devices, there has to be something

  • to this SpaceOrb 360, right?

  • Well, let's get it unboxed and find out.

  • I was pretty lucky to find this new on ebay,

  • 'cause these things developed quite a cult following

  • over the years and can be darned tricky to find,

  • especially new old stock like this.

  • First up is the controller itself, which feels... okay.

  • Its build quality doesn't exactly instill much confidence

  • consisting of six squishy plastic buttons

  • housed in an even more plasticy shell

  • that brings to mind the crappiest Mad Catz controllers.

  • The rubber Space Ball itself feels quite nice, though,

  • with a sturdy design and some quality rubber

  • that's comfortable to grip onto.

  • And on the end, you hit a nine pin serial connection

  • with a 25 pin adaptor included

  • just in case you need an adaptor for adapting adaptations.

  • Then there's the bag of goodies

  • consisting of a CD-ROM containing the controller drivers

  • and SpaceWare Real Life 3D software, ooh.

  • There's also a registration card

  • to let Spacetec know that you've bought one of their things

  • and what input devices you're replacing with the SpaceOrb.

  • And finally, there's the 21 page instruction manual

  • introducing you to Orbis, the GameMaster, the GameHead.

  • Aw, geez. (chuckles)

  • Ah, the late 90s never change.

  • So the whole idea here is to treat the Space Ball

  • like an angry emoji or something.

  • Basically if you imagined the ball represents your head

  • in 3D space, then moving around in 3D space

  • should be as intuitive as moving your head.

  • All right, that's enough gimmicky documentation.

  • Let's get this thing plugged in and set up

  • with an appropriate PC running DOS and Windows

  • and try out a handful of games SpaceTec recommends

  • and one or two that they don't.

  • Okay, so I've got the SpaceOrb 360 plugged in,

  • software installed on the recently repaired Lazy Green Giant

  • that just had a power supply go out.

  • Very easy to fix.

  • And yeah, at this point, we have an assortment of icons

  • that are provided for us.

  • We've got a (chuckles)

  • a chicken demo, a bunch of guides and help things,

  • interactive trainer, customizer, monitor,

  • and the SpaceOrb promo.

  • Let's just start with this, 'cause this is amusing.

  • (rhythmic mechanical music)

  • - [Promo Dude] Are you still fighting futuristic aliens

  • with these prehistoric controllers?

  • Well if you are,

  • get ready

  • for the smoothest, most realistic gaming experience on the planet,

  • the SpaceOrb 360.

  • It will take you to a new level of interaction.

  • As 3D as your own life,

  • maybe more!

  • -Okay, they were trying very, very hard

  • to make this thing cool, and really,

  • it's kind of cool enough as it is.

  • I don't know why they were trying so hard.

  • But yeah, let's just go for the interactive trainer

  • because this is actually pretty darn useful,

  • and here's where we get to converse

  • or at least interact with Orbis.

  • (retro video gaming music)

  • And there's something about the atmosphere of this program

  • that I really enjoy.

  • You'll see.

  • - [Orbis] Welcome to the Orbitron Citadel.

  • It's here that I'm going to train you.

  • There are two ways to use your SpaceOrb 360.

  • In the vertical position,

  • with the nose pointing at the screen

  • or in the horizontal.

  • I'm going to teach you in vertical.

  • It's easy.

  • First, I'm going to teach you how to move forward.

  • Place your thumb on the triple arches,

  • the back of the power sensor.