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  • Greetings and welcome to an LGR thing! And today's thing requires just a little

  • bit of context. So a couple months ago an LGR viewer named Daniel came across

  • this little box and couldn't find much information about it, but was intrigued

  • since it seemed to have both an NES controller and an AT-style keyboard

  • connector on it. So he said he'd send it my way if I wanted to check it out. I did,

  • so he did, and I got it, and I was stumped as well! Other than the Game Star logo,

  • a serial number, and some FCC ID information on the back there's not much

  • to go on. But then after a bit of research I found out that it was

  • manufactured in Taiwan on behalf of Jow Dian Enterprise Company Limited. Apparently

  • they made all sorts of input devices, or at least they registered a bunch of them.

  • But more importantly I found out that this is only one piece of an obscure

  • retro product puzzle, and this is how it all comes together: say hello to the

  • Dynapoint Game Star, the so-called "programmable game controller" from 1993.

  • And it is indeed an adapter that allows for Nintendo Entertainment System

  • controllers to be used over an IBM PC AT-compatible keyboard port. But it also

  • came with its own NES-compatible game controller, which is where they decided

  • to stick the branding, hence why the adapter box is so short on information

  • I suppose. Not only that but it also comes with its own software to program the

  • Game Star box itself and make use of those buttons on the front, so I'm glad I

  • was able to track down the whole package here because I wasn't able to find a

  • single archive of the software online. And all this marketing copy on the back

  • of the box is just precious: "the sophistication of PC games demand better

  • game controllers. Which explains why you will appreciate how GameStarputs your

  • game button directly at your fingertips." Yep, that totally explains it loud and

  • clear. I also like how this sticker proudly proclaims how the product was

  • assembled in the USA right above the fine print that says it was actually

  • made in Taiwan. Not that this is uncommon or anything, but the practice of saying

  • something is made in the USA even though it was only the final place of assembly

  • always struck me as a bit pointless. So yeah now that I have

  • the complete package about the only question that remains is how much this

  • cost back in 1993? And I have no idea. I'm sure

  • it's something I could find if I dig through enough physical magazine

  • archives but it's probably not worth my time. So on the off chance anyone already

  • knows how much it cost in '93 do leave me a comment since I'm curious! All right

  • let's go ahead and get this opened up and see what you get inside. First up are the

  • controller and the adapter itself, the latter of which I already had but it's

  • nice to have another one just in case something's wrong with one of them. Oddly

  • enough this one that's supposedly brand new has this kind of gold/bronze

  • discoloration on part of it, almost like paint overspray of some kind. It's not

  • the other one so who knows what that is. Anyway you get the three buttons on top

  • here for programming keyboard commands, then the NES controller and AT keyboard

  • passthrough on the back. Then there's the Dynapoint controller itself, which,

  • despite its six buttons is just an NES-compatible gamepad. And it seems the

  • model number is DYJP-0001. And looking online I see that finding this

  • controller without the adapter is pretty commonplace so it makes sense there's so

  • little information about this kit. And as far as how it feels,

  • yeah well, it feels like a cheap third party controller alright.

  • Lightweight, plastic-y, although somewhat economic since it has some girth and

  • cutouts for your fingers to sit in around back. But man that d-pad is

  • absolutely one of the worst I've ever had the displeasure of placing my thumb

  • on. And those buttons aren't much better. It's also kind of a weird layout with

  • the start and select buttons right above A and B. Although it's kind of nice that

  • it has turbo buttons for A and B off to the right as well, but again they're in

  • an unconventional almost vertical layout. Who knows though, maybe it'll surprise me

  • when I actually use it. You also get a high-density 5.25 inch

  • floppy disk containing the utility software, and I sure do hope this works

  • because it's literally the only copy I've come across, physically or otherwise.

  • And sadly it doesn't seem to have come with the promised shareware version of

  • Wolfenstein 3D, unless it's on the utility disk as well which that's

  • possible since the 1.0 shareware release of Wolf3d is only 650 kilobytes when

  • compressed. And finally you get the 12 page user's

  • guide which is a bit more than you might normally get with an NES controller or

  • even an adapter for one. But it makes sense I mean, most of this is taken up

  • with information on how to program the device using the game star software for

  • MS-DOS. And once again I enjoy the product descriptions on the part of

  • Dynapoint here: "Thank you for purchasing GameStar, the programmable

  • game controller for *the* PCs. This revolutionary new product is designed to

  • provide *serious* game players with *enhanced* response for joysticks and

  • other input devices!" All bold claims but as a serious player of 'the PCs' I am

  • prepared for the enhanced response. Oh and hey I didn't notice this little

  • doohickey earlier. Turns out that it comes with a little plastic joystick nub

  • that you just shove into the d-pad's hole. Hmm I'm not sure if that's any better or

  • worse but I suppose we'll see soon enough. So yeah at this point we're ready

  • to get it running, all you gotta do is plug in your five pin AT keyboard's DIN

  • connector, or a PS/2 keyboard with the appropriate adapter. Then plug in the

  • Game Star's keyboard cable into your PC and then plug in the controller to the

  • adapter. And now it's time for DOS!

  • All right everything's all hooked up and

  • ready to go, hopefully. Got the disk in the drive let's see if it works,

  • fingers crossed. That's a good sign, and yep! And right away I see that Wolfenstein 3D

  • folder, so that answers that question: it does come with the shareware version of

  • Wolfenstein on the disk. "Install to C" oh good awesome.

  • "Utilities have been successfully installed. Your Game Star disk comes with

  • id Software's Wolfenstein 3D Episode 1." Yeah go ahead and install that too,

  • though I think I have it already on here, but uh [typing, beeping] Can't go wrong with another copy of

  • Wolfenstein. Alright that's good but let's go ahead and check out this Game

  • Star directory and see what we get here. So here's the program, interesting how

  • this looks closer to like, the dog bone controller of the NES. I wonder if that

  • was the design they were gonna go with at first. "The mapping can be done by

  • first click on a joystick button then on a key switch button, repeat the process

  • for all buttons." So it's click and click again. And then we can assign them, it

  • looks like those are assigned the arrow keys right

  • now. The A button is assigned to five on the numpad the B is on space. And then

  • those are the turbo buttons. And then we have down and enter. Seems like select

  • should maybe be escape, there we go. Yeah enter makes sense. And I'm gonna

  • change it to Ctrl and Alt for A and B. So it automatically switched

  • the turbo buttons. And it looks like I can change the turbo speed over here as

  • well. And there we go we have platform.joy and I guess we're done! So "download

  • the current mapping," okay. "Press the GameStar load button." That'd be this. I guess

  • that was it? Yeah well I'm not gonna try Wolf3D right now, what I want to do is Jill

  • the Jungle. Alright so wow. [laughs] Yeah that's already working!

  • makes sense I mean it's just inputting keyboard commands. On the other hand I

  • already hate this d-pad. Like yeah I'm pressing down and it's going up in some

  • cases, it's just like it doesn't rock around at all how it should. That is the

  • worst, so getting rid of that. So yeah let's just go up and down. So we should

  • have start as enter and it is. That's awesome. That's, yes. So escape and

  • enter work let's see--hahaha. Oh! And yeah we can't actually shoot anything. Dude.

  • Well I mean it works exactly as it says. It literally is -- dude that's friggin cool.

  • Because I've seen other adapters for like, you know, serial and of course USB,

  • things like that for NES controllers and stuff on PCs, you

  • know new and old. But I have never had one that just plugs into the keyboard.

  • And not only that but is also, you know, configurable to be whatever you need

  • it to be, which that's awesome. Okay actually the d-pad is not as bad as I

  • thought it was at first. That joystick though is the worst, the d-pad seemed to

  • be usable at least for those a few moments that I was playing Jill.

  • Just press escape check that out: enter enter enter enter enter, escape escape escape

  • escape escape enter enter - yeah like that's, I mean. I don't know why I'm so

  • impressed but it amuses me! Let's see, something in here that I can use with

  • turbo... Duke Nukem II? Okay so I don't have the right controls mapped or the right

  • keyboard commands mapped to the controller, so let me see if I can actually use the

  • buttons that are on here to remap on the fly without having to go into the

  • software. "If you wish to enter any or all of these preset functions just follow

  • these simple steps," okay. "Press, hit the key and release, the Game Star set button."

  • Okay there is an LED on that, it's just really hard to see, but it is lit up.

  • "Press a button or direction on the gamepad and press a keyboard key," and

  • that should be it that seems pretty simple. So again that's working just fine.

  • Wow yeah, no it totally worked. So I remapped Control to A right there

  • and then B shoots, so I can you know just do that or [presses turbo] all right, so there's the

  • there's the rapid fire. Honestly I can do it way quicker like this but... you

  • could see that in that software I was able to change the speed of the rapid

  • fire so that's cool. There we go rapid fire in the game is way better than on

  • the controller. I don't need rapid-fire hardware! So about the only other things

  • I really wanted to try in here is of course getting an original NES

  • controller to work, because I mean that just makes sense right? I wish I had some

  • more obscure, you know, kind of odd NES controllers but honestly I'm not a big

  • NES collector person. All I have are these original control pads which, I'm

  • just if it'll let me like switch it out on

  • the fly now that the computers already turned on. So alright.

  • Game Star controller's unhooked, gonna plug in this thing here. So it seems to

  • have reset it, or maybe I accidentally hit the reset button on the Game Star

  • when I was plugging it in. Either way I need to redo the controls again. Let's see

  • how good I am at doing this: hit set, hit the controller button, hit that, it's set.

  • [chuckling in amusement]

  • There's some sort of strange mental disconnect about playing DOS games with

  • an NES controller. I've never experienced that up until right now and this feels

  • good man. I've always liked the simplicity of the NES controller you

  • know? Cuz obviously I just sort of grew up playing it at friends' houses, just

  • absolutely everywhere. It's just a ubiquitous kind of controller and it has

  • that phenomenal d-pad that's -- they just got it right from the beginning as far

  • as I'm concerned. You got controllers like the Gravis Gamepad which, you know

  • what, as much as I enjoy it I've never liked the d-pad on there. And the buttons

  • even aren't that great either. But this? Oh this feels as it should.

  • Okay well you know obviously we got to do the one last test. All right we have

  • to try Duke3D because... ya know. Oh crap I don't know what settings I have

  • this on, I should probably check. All right so I have set these to some controls

  • that should work with like, you know. Space,

  • Alt, and Control. Control control. And then we'll see how it plays.

  • [sees how it plays as Duke Nukem says angry things in the background]

  • Ah yep yep, works perfectly fine. So I just have the d-pad sort of turning and

  • then moving forward and backward, I've got this as jump, that shoots, and then

  • that I think will be open the door. Start just presses enter, so I probably should

  • have remapped that to something more useful.

  • I wish I had run on, lemme put run -- there we go. Oh it's select, that's right. Yep don't

  • need run on, that is way too quick for this d-pad. So the NES controller is not

  • the ideal Duke Nukem 3D controller input device thing. But hey gets the job done and

  • it's amusing. That's what's most important. I just peed in Duke Nukem 3D

  • using an NES controller. That meets the LGR seal of approval! Yeah we gotta try

  • Wolfenstein 3D before the video is done! This will be a good use for that turbo

  • button for sure. Well once again I just gotta say that I am mighty impressed

  • with the Dynapoint Game Star. What it's doing isn't necessarily unheard

  • of, or even super unusual or anything like that: it's just an adapter that

  • converts another kind of input over into keyboard commands, I have quite a few

  • devices that do that kind of thing. But this one just stands out to me for how

  • obscure it is, at least for the entire kit like this together. I had no idea it was

  • supposed to come with a controller until I found this boxed. And then of course it

  • stands out for being an adapter from the early '90s that is meant to convert

  • Nintendo controllers over to a PC. There are other things that I've come across

  • that of course convert NES controllers over to the PC but not from 1993. And

  • certainly none that are an individual box that can be programmed, that's really

  • cool. And also the fact that you don't have to use that software, it's

  • completely unnecessary, you can do everything you need to from the box

  • itself. Still I'm glad that I have the software and I'm glad that once again

  • Daniel sent this my way, so thank you very much once again, sir! This has been a

  • lot of fun to explore and it is now probably my preferred way to convert

  • NES controllers to all sorts of PCs. The fact that it can be converted to PS/2

  • ports with just a simple adapter and play it on practically any PC that I

  • have is just awesome. This is a very versatile and easy to use device and I

  • hope that you enjoyed watching my video about it! If you did then awesome, perhaps

  • you would like to see some of my others. This was almost an Oddware episode, I was

  • *this close* to calling it Oddware but for whatever reason I decided against it.

  • Anyway this is practically Oddware so if you like this kind of thing watch my

  • Oddware series. Or just any number of other stuff that I do here on LGR every

  • Monday and Friday. And as always thank you very much for watching!

Greetings and welcome to an LGR thing! And today's thing requires just a little

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