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  • You know, I've come across a couple of these over the years. Updates, sequels, reinventions,

  • whatever...for Spy Hunter, the 1983 arcade classic. There was a 3DS game in 2012, which

  • sucked. There was one on the PS2 and Xbox in 2003, which wasn't great either. It's a

  • series that just can't seem to get any traction.

  • And if The Rock can't get you traction, you got a real problem.

  • So this is one of those things that makes so little sense, it makes perfect sense. Take

  • a franchise people haven't cared about since The Iron Sheik was WWE champion, and for no

  • apparent reason, add The Rock. It's so ridiculous, so bad, I can't help but love it. It's unthinkably

  • stupid. You do wrestling moves to bad guys and then drive cars from a Transformers movie.

  • This is popcorn gaming at its best and worst.

  • Mostly

  • the worst, though.

  • Nowhere To Run tries to reinvent Spy Hunter by basically taking everything that's awesome

  • about it...and interrupting it, as often as possible. There are missions when you're driving

  • a car and blowing sh*t up, and they're actually kind of awesome. There are missions when you're

  • driving a boat that can blow sh*t up, and they're actually

  • kind of awesome.

  • And then there are missions when the car turns into a boat in midair, and continues...to

  • blow sh*t up. And those are actually really kind of awesome. So what do you do with the

  • awesomeness? Oh, throw in a bunch of on-foot missions that completely ruin the flow and

  • kind of control like crap. I mean...what were they even thinking?

  • Sorry, IT DOESN'T MATTER WHAT THEY WERE THINKING.

  • To be fair, the melee stuff is kind of awesome. In that "so bad, it's good" kind of way. Rocky

  • can stun his enemies and then do one of four wrestling moves to finish the job. And they're

  • actually moves from The Rock's real-life move set, which is very cool for wrestling fans.

  • I had fun just bashing these fools. They're all shooting at me with machine guns, I'm

  • just throwing down the Rock Bottoms.

  • No matter how bad the controls are, that's pretty sweet.

  • But you know...those controls are pretty bad. Clunky as hell, and a great example of unnecessary

  • complexity. There are 20 different buttons for 20 different actions, none of which happen

  • easily or smoothly. And I'm not sure I've ever played a game with worse shooting controls.

  • They're set to inverse by default, like this is f*cking Star Fox or something. And even

  • when you fix them, it's still slower than Slippy Toad.

  • But really, the biggest problem is that the game just isn't made very well. There are

  • plenty of technical issues here. From godawful hit detection to godawful cut scenes to godawful

  • textures...it's like they spent all the cash on Rocky's paycheck. Then again, Rocky is

  • the only thing that makes the on-foot missions interesting. If this were a generic guy, I

  • wouldn't even care. But it's The Rock, so.

  • This one's for the "High Chief" Peter Maivia.

  • If this whole game were the driving sections, it would be kind of awesome. Even as terrible

  • as it is. But all these shooting missions and on-foot crapit really drags things

  • down. The wrestling moves are cool, and they animate well...but it's the pace. When you're

  • driving, it's fast and frantic. When you're not, it's slow and boring.

  • Kind of makes you wish there really were...Nowhere To Run.

  • Big thanks to our friend Nikolas from Long Beach, California, for sending it in.

You know, I've come across a couple of these over the years. Updates, sequels, reinventions,

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