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  • Ahh, summer vacation. Or as I used to call it, theMan It’s Too Hot Outside I’m

  • Gonna Stay In the Air Conditioning And Binge on Video Gamesmonths. And as much as I

  • appreciated the attempts of schoolteachers to harsh my mellow, I know one day theyll

  • understand that all that time spent breeding chocobos and making Quina eat various things

  • was well worth it. It was a magical time. Unfortunately for this kid, made to run errands

  • to the library (and, in the process, vandalize a very old-looking book), there is to be no

  • summer vacation. A much more magical time is in store.

  • Welcome to Ivalice, kid. That’s a huge **** chicken staring you down. You have one chance to survive:

  • Make your time with this clan of adventurers what were about to beat up said chicken for

  • fun and profit. Swear your allegiance to the Judge, push button, receive period garb, and

  • proceed to spit-roast and barbecue this butterball. And thus, your adventure commences, somewhat

  • like the last Tactics Advance chapter. The primary difference is in motivation, though:

  • while A1 told of a misanthropic kid who escaped into a fantasy world because his reality was

  • one of misery, A2’s plot centers around a boy, stuck in the same fantasy world, presumably

  • trying to find a way home but more than happy to enjoy the fact that it’s a freakin

  • fantasy world. Much less angst, much more wide-eyed amazement.

  • And wide-eyed is definitely the way to describe this adventure. Tactics Advance may have seemed

  • a little bit stripped-down compared to the PlayStation original, but A2 takes the smaller,

  • cuter style and expands it by an order of magnitude. Case in point, there are 56 jobs.

  • FIFTYSIX. All the way from your standard soldiers, archers, and thieves, to five different colors

  • of mages, Cannoneers, Flintlocks, Vikings, Raptors, and the playing-card-wielding Trickster

  • class. And that’s not even getting into the unique classes, available only to plot-relevant

  • and cameo characters, like Bard, Dancer, and... Sky Pirate. Hey, while Balthier’s off doing

  • his own thing, Vaan gets the spotlight. He certainly didn’t see much of it in 12.

  • Mechanically speaking, the game follows Tactics Advance fairly closely: The gear you equip

  • makes new spells and techniques available; once youve fulfilled its AP cost, it’s

  • imprinted permanently on the character. New systems include a Bazaar option in shops that

  • allows you to make new weapons and gear from the odds and ends you collect during your

  • adventures, and a system of clan titles offer new privileges and passive bonuses as a result

  • of your renown. The law system has been revamped for this new outing, and no longer uses a

  • soccer-style yellow-card, red-card system; instead, an infraction robs you of yourprivilege

  • buff, removes the option to raise fallen units, and costs you spoils at the end of the scrum.

  • Nowhere near as punitive, but it’s still worth your while to obey.

  • The net result is three hundred missionsworth of awesome tactical action on the go,

  • with a much better sleep function thanks to the DS itself. Of those, about thirty serve

  • to advance the plot and get the kid back home, while the remaining 270 are there just for

  • fun. 90% of the game is just for fun. Now that’s a story I can get into.

Ahh, summer vacation. Or as I used to call it, theMan It’s Too Hot Outside I’m

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