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  • It was in March of 2012. The devs added twenty-two new perks

  • We trained our crews as best we could.

  • Brothers in Arms. Sixth Sense. Eagle Eye. Intuition. Deadeye

  • With such a variety, many have forgotten what concealment is.

  • TRUE concealment.

  • The time has come to remind you about it.

  • Explaining Mechanics Concealment (part 1)

  • Vehicle concealment is a heck of a science.

  • First off, here's a bit of theory from our clandestine informer.

  • A vehicle's concealment is affected by its type, dimensions,

  • special equipment and consumables, directives, andof courseits crew.

  • For any vehicle, four concealment figures are distinguished.

  • First. A static vehicle.

  • Second. A static vehicle that fires its gun.

  • Third. A moving vehicle.

  • And fourth. A moving vehicle that fires its gun.

  • You can check the characteristics right in the Garage.

  • But what do they mean?

  • It's all quite simple, really.

  • These figures are used to calculate the distance,

  • at which the vehicle will be spotted by the enemy.

  • Where fifty is the constant value

  • that shows the distance of the so-called x-ray vision.

  • Wow, easy! Let's look at a specific example.

  • Say, the enemy view range is 450 meters.

  • In random battles, that's an average value for Tier X vehicles.

  • And here's a Bat.Chat, right from the factory

  • without any concealment improvements.

  • The static tank will be spotted by the enemy at 383 meters.

  • If we move, they'll see us at 400 meters.

  • Should we fire our gun, the enemy will detect us at 437 meters!

  • And if we shoot while moving, this distance will increase even further!

  • An important note: light tanks generally have an above-average view range,

  • while, say, Soviet heavy tanks are fairly blind.

  • Don't try to remember all the numbers.

  • But knowing at least estimates can be useful.

  • In any battle, you have two simple helpers:

  • circles on the minimap and the range finder.

  • Using them is no simple task, but you can do it!

  • Case 1.

  • Start of the battle. You are driving to a flank.

  • An allied light tank detects an enemy spotter. You gotta shoot!

  • Yet, the distance is dangerously short: as soon as you shoot, you get spotted

  • A sad, but expected demise.

  • Case 2.

  • A similar battle. A similar path.

  • But now, a blind heavy tank gets spotted instead of a light tank.

  • Take your time to aim and score a frag.

  • Even in this case, everything could have been different

  • Let's examine it from a different angle.

  • If the enemy has a fast tank,

  • it can get somewhere between you and your target.

  • You frag the heavy, the heavy doesn't spot you.

  • But the invisible opponent does

  • That's why, instead of shooting, it's sometimes best to simply stop

  • and wait for the enemy to drive to a distance that's safe for you.

  • In general, use your head BEFORE a battle startsanalyze the team roster.

  • Think, where will the most dangerous enemies go?

  • As the battle progresses, check who hasn't been spotted yet.

  • Figure out where they might be.

  • And don't be shy about checking the popular bushes.

  • Allies are under long-range fire but there's no enemy nearby?

  • A light tank must be close. Get to a safe spot and check the bushes!

  • The destroyed enemy is sure to appreciate it!

  • See your Sixth Sense triggering? Now you really must check that bush!

  • You don't lose anything if you miss.

  • But if you hit your prey, the sense of your own greatness will overwhelm you!

  • Let's get back to the theory.

  • You don't have to be a genius to remember

  • the tank is concealed most if it doesn't move and doesn't shoot.

  • Turret traverse does not affect concealment.

  • But as soon as the vehicle hull moves,

  • the concealment factor drops significantly.

  • For heavy tanks and SPGs, it drops by 50%,

  • for tank destroyersby 40%, and for medium tanks it's 25%.

  • At the same time, light tanks have a bonus

  • their concealment remains the same whether they are moving or not.

  • But what rule comes without exceptions?

  • Certain light tanks still lose a quarter of their concealment when moving

  • While some tank destroyers don't!

  • Top-tier Swedish tank destroyers can turn and incline the hull in siege mode

  • without any loss of concealment.

  • At the same time, in travel mode,

  • their concealment drops as much as for any other tank destroyer.

  • The LARGEST exceptionliterallyis the Japanese behemoth O-Ni.

  • It is equally visible regardless of whether it is moving or standing still.

  • Hiding this beast in bushes is as hopeless as hiding a train in a parking lot!

  • Now let's see how these rules work in practice.

  • Many players believe that if they drive slowly,

  • their chance of getting spotted is lower.

  • In reality, it doesn't matter

  • whether you're going full throttle or prowling in first gear.

  • You are equally visible for the enemy, because your vehicle is moving.

  • The only difference is the lead they need to take when aiming at you.

  • If you're not driving anywhere, but the vehicle is sliding off a hill,

  • its concealment also drops.

  • Even if you're not driving or sliding anywhere

  • but simply got in the way of an ally,

  • whoin their innocencepushes your vehicle, concealment also drops!..

  • And with it, your chances of survival!

  • But let's get back to the theory.

  • Back to the theory, yes.

  • We didn't tell you about vehicle concealment when you fire your gun.

  • By the way, concealment drops dramatically!

  • For light tanks, it's about 4 to 5 times,

  • while for artillery and tank destroyers, it can drop by as much as ten times!

  • The larger the vehicle's dimensions and gun caliber, the more concealment drops.

  • A muzzle brake on the barrel increases the concealment drop effect.

  • Important thing here: it's your vehicle's concealment that drops,

  • not the spotting range of your vehicle.

  • But an example is better than just words!

  • Let's take three SU-152 destroyers. Tank destroyers, of course.

  • The crews, the equipment, and the consumables are the same.

  • None have any concealment improvements.

  • The only difference is in the guns.

  • They are the howitzer, and two 122-mm gunsmod. 1937 and 1944.

  • The latter two have the same caliber, penetration, and average damage.

  • The difference is that the mod. 1944 gun has a muzzle brake.

  • Now let's take the observer tank and see what distance it spots the opponents at.

  • The Pershing has a view range of 400 meters.

  • It's enough to spot the first tank destroyer at 392 meters,

  • the secondthree meters closer,

  • and the last oneeven closer, but by a meter or so.

  • While static, all the destroyers get spotted at 342 meters.

  • Conclusion: gunfire has a very sharp negative effect on vehicle concealment,

  • but the effect of a muzzle brake on it is miniscule.

  • Another thing: wounded or stunned crew don't affect vehicle concealment.

  • At the same time, if a vehicle is on fire, its concealment drops significantly.

  • In other words, while the vehicle is burning,

  • it's as easy to spot as a bonfire.

  • All right, we know how to impair concealment.

  • Now to the improvement part!

  • There are a number of means to increase concealment.

  • The best of them is to max the Concealment skill for the whole crew.

  • With it, the initial concealment factor will increase by approximately 1.8 times.

  • The Brothers in Arms perk will add to concealment as well,

  • and Improved Rations or Improved Ventilation

  • will make your vehicle even more stealthy.

  • Directives and improved equipment will pretty much max out your concealment.

  • But you'll have to spend Bonds to get them.

  • At the same time, the easiest and cheapest method

  • is to mount a Camo Net and apply a camouflage.

  • The net becomes effective three seconds after the vehicle stops,

  • while camouflage works at all times.

  • And here's a little lifehack!

  • To increase the concealment factor, you only need to paint the hull.

  • Applying a camo to the turret and gun is just for looks.

  • Remember: the effect of Camo Net and camouflage

  • is directly dependent on the vehicle type.

  • If camouflage is useful in all cases,

  • the Net is a lot more complex since it uses one of your equipment slots.

  • Mounting it at the expense of a different piece of equipment

  • is only reasonable for tank destroyers and some light tanks

  • if you prefer to hide behind bushes and stand in one spot a lot.

  • Otherwise, it's best to use the slot for something more useful.

  • Now that we've pumped up the concealment of our tank destroyers to the max,

  • let's get back to Minsk and conduct another experiment.

  • This time, all the destroyers have the same guns.

  • Shots are fired, and what do we see?

  • Concealment, Brothers in Arms, Extra Rations, Ventilation,

  • Camo Net, and camouflage only give an advantage of 23 meters

  • compared to an absolutely stock tank destroyer.

  • Improved equipment and directives add a little extra,

  • but only a couple more meters.

  • So, why even bother improving all this concealment?..

  • We've already told you that concealment drops drastically when the gun is fired.

  • But what happens if the gun remains silent?

  • The destroyers are stationary, the tank gets closer and closer,

  • and what do we see?

  • The stock SU gets spotted at 342 meters,

  • while the pumped-up destroyers are only found when within 220 meters.

  • Over 120 meters of difference along an unobstructed straight line!

  • This results in the opportunity to shoot first, cause extra damage,

  • have a higher survivability rate, and get a higher rate of victories!

  • Nothing to think about! Concealment must be improved!

  • And remember: Even if you maxed out the Concealment skill!

  • Even if you hid in bushes and no one's seeing you!

  • Even if you are sure that in this spot no one will EVER spot you

  • You still want to make sure that a not-so-smart ally

  • doesn't get between you and the enemy

  • Next time, we'll talk about making a ninja out of your tank using trees and bushes.

  • If you want to know more, give this video a like

  • and leave your question in the comments.

  • That's all for today.

  • Use the game mechanics and win more!

It was in March of 2012. The devs added twenty-two new perks

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