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  • When we last left IzzitdaShoes, he was... oh, who knows. I was mostly going on about

  • the story and the game as a whole, but you don't want that. You want to know what happened

  • to the numbers, the data, the state of the game as a competitive event. And, well, you

  • got fairies. That's right, they've added an 18th type, the first type addition since Gold

  • and Silver back in '99, and have taken that opportunity to make some modifications to

  • the effectiveness chart. The new Fairy type fears Poison and Steel attacks (which were

  • generally considered the weakest attacking types), shrugs off Fighting, Bug, and Dark,

  • and disregards Dragons entirely. Hydreigon is not a happy camper. Also, they removed

  • Ghost and Dark resistance from Steel-types, for reasons I can't put my finger on, meaning

  • you can now Bite the Psychic/Steel Metagross for massive damage. I don't even.

  • The bottom screen gets plenty of attention in this version, even moreso than the C-Gear

  • shenanigans provided in the 5th gen. You've got three systems at play down there, starting

  • with the Player Search System, which gives you at the touch of a stylus updates and data

  • on your friends, acquaintances, and any folks who might just be "passing by" from different

  • regions and languages. And since the game hit the entire world simultaneously, this

  • section will usually be flooded with cheerful greetings in all seven languages supported

  • out-of-the-box. By poking a friend's icon, you can instantly propose a trade or battle,

  • check their profile, or bestow upon them an O-Power in a show of graciousness (and hope

  • that they reciprocate). These function like the Pass Powers from the previous generation,

  • just... more convenient to access and develop. Speaking of more convenient, the Global Trade

  • System returns, now accessible from anywhere in the field instead of just from Pokémon

  • Centers, as can the battle matchmaker for a pick-up fight. But new to 6th Gen is the

  • Wonder Trade function, which lets you put a Pokémon up for trade, to anyone, for anything.

  • No telling what you'll get in return, or where it'll come from. In this case, I got a Stunfisk

  • from Madrid. Kinda disappointed he's not named Paella.

  • Elsewhere on that bottom screen, you've got the much-hyped Pokémon-amie function, which

  • lets you get all Nintendogs up in here by poking and petting your Pokémon, as well

  • as playing minigames which replenish your stock of delicious baked goods. And there's

  • the Super Training station, where your Pokémon get to play soccer in order to increase their

  • Effort Values distribution. It takes a good chunk of time to actually level this feature

  • up to the point where it beats just murdering a pond full of Golduck, but it also removes

  • the need to grind Battle Points or such nonsense for a full set of EV-training held items.

  • Plus, it shows at a glance what a given Pokémon's stat distribution looks like and how far it

  • is from the EV cap. Doubleplus, you get to see a Pidgey smack the bejeezus out of a heavy

  • bag, which has gotta be worth something.

  • Probably the largest deviation from the 5th generation, though, is the appearance of Pokémon

  • from across the series' 17-year history. Which seems kinda strange to me. You've got a global,

  • worldwide release and significantly less chance of spoilers; this should've been the version

  • to have all of its new Pokémon up front and center instead of being slowly trickled in.

  • I suppose you'd still have the vociferous assholes out there shouting "IT'S A KEYRING.

  • IT'S A FUCKING KEYRING." But they'll always be there. I suppose there's merit to the slow

  • rollout, especially if you're getting STAB on it and you're in a Trick Room. Wait.

  • Each time a new Pokémon comes out, we see the same things taking place: Some folks hate

  • the new designs, some folks love 'em, some swear off the series because they keep adding

  • FUCKING KEYRINGS or whatever and some re-enter the fold after years of trying to be a mature

  • adult and failing miserably. I guess it's really that second segment of the population

  • I'm talking to right now. Hi. Yeah, there are probably a few hundred more Pokémon now

  • than there were when you left, but you've still got the idea. Now it's just easier to

  • share that idea, as well as your thoughts and achievements, as well as your Pokémon

  • themselves, with your friends and random passers-by from Madrid or Saitama or Salerno or Baden-Baden

  • or Bordeaux or Uijeongbu. Welcome back.

When we last left IzzitdaShoes, he was... oh, who knows. I was mostly going on about

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