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  • Hi everyone!

  • We are Luke and Slide and this is Science of Victory.

  • Today our advisor from world champions, Na'Vi, will teach you

  • to analyse your opponents' setups the way pro players do.

  • In our previous episodes, we selected an all-purpose setup for the Team Battle mode.

  • Well, in reality your setup is not the only important thing.

  • You also need to know how your setup works against your opponents.

  • That's why experienced players have a standard action pattern, independent of the map.

  • The commander analyses the enemy setup and based on this analysis can adjust the tactics.

  • The battle starts from the loading screen for good commanders as they plan ahead.

  • Does the enemy have slow vehicles?

  • What about fast tanks?

  • How manyautoloaders”?

  • Are there any TDs?

  • How mobile is their team in general?

  • All of these questions should be in the commander's head during this time.

  • Then, he should compare the enemy setup with your own.

  • There is one goal here: find weaknesses.

  • So let's answer these questions.

  • First one: what if the enemy has slow vehicles?

  • Well, If you see some slow vehicles, play aggressively from the very beginning.

  • Try to destroy slow tanks before they even get into a good position.

  • If this is impossible, for example - the map just doesn't allow it,

  • then don't rush and try to SPREAD the enemy vehicles.

  • Poke the enemy from different directions and look for weak spots.

  • It's easier to do this while capturing the base.

  • Use your T1s for this.

  • As soon as the enemies divide their forces and you can attack at a 5 vs 3 advantage, do it!

  • Moving on.

  • If you see that the enemy has TDs, be extra cautious.

  • Good recon is really important but keeping the scout alive is more important.

  • TDs are very dangerous but only before they are spotted, usually.

  • Besides the team with TDs is less mobile.

  • This means you need to corner the enemy on a small part of the map and carefully weaken their defence.

  • No rush; just try not to get damaged.

  • And if you do take damage, make sure to tell the commander where from.

  • An example.

  • Prokhorovka. A 13 90 spotted his twin in the centre and three heavies on line 5.

  • We also group there.

  • Suddenly our scout gets some unnecessary damage from a TD.

  • The Borsig isn't seen but our player says the shot came from the alley.

  • Well, we lost some durability points.

  • Though we know the Borsig is on the alley and will be reloading for the next 15 seconds.

  • The enemies have split their forces, no time to hesitatewe need to rush the heavies.

  • IS-3s go first: they have to absorb the shots.

  • Now the French can easily unload their drums.

  • That's how we do this.

  • The TD was unable to help its team during this time

  • Victory is ours.

  • We can clearly see their commander's mistake.

  • The split was wrong but it's not about that.

  • If the scout didn't report where he was shot from, then the battle could have unfolded differently.

  • So tell your commander any useful info you get.

  • Just don't overload your communication, keep it simple.

  • The next question: how many autoloaders?

  • If the enemy has less than you, then try to come closer and force a melee range battle.

  • A proven fact - up and close the autoloaders deal damage much more efficiently than when firing from afar.

  • And vice-versa.

  • If the enemy has less sturdy-turret tanks (such as Pershing, T32, IS-3) then try to stay at a distance.

  • The enemy will hardly make use of their drum.

  • They will have to trade a shot for a shot.

  • And you have better armour.

  • Besides, you will add another problem for enemy autoloaders; they are constantly thinking of a good moment to reload.

  • As a result when you rush to attack it's possible that one of them will be sat on the sideline only able to watch.

  • It's hardest when both the enemy and you have the same setup: a mirror matchup!

  • In these cases, the price of every decision, of every action, is several times higher.

  • Usually individual player skill decides such battles.

  • There is no all-purpose strategy for victory.

  • Everything depends on every particular map but that's a topic for other episodes.

  • That's all for today. If you want to see more, like and subscribe to our new channel.

  • Lastly, what's your favourite tactic?

  • See you!

Hi everyone!

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