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  • [Applause] [Applause].

  • Speaker: PLEASE WELCOME TO THE STAGE, THE CEO OF

  • GOOGLE, SUNDAR! Sundar: GOOD MORNING, EVERYONE.

  • IT'S GREAT TO BE HERE. THANK YOU ALL FOR JOINING US.

  • I SUPPOSE I SHOULD START OUT GOOGLE, SUNDAR!

  • Sundar:WITH A CONFESSION. I'M ACTUALLY NOT A BIG GAMER,

  • THOUGH I DO PLAY FIFA 19 QUITE A BIT, AND REALLY ENJOY HOW

  • IMMERSIVE IT IS. I ALSO PLAY ASHES CRICKET QUITE

  • A BIT, AND FOR THOSE OF YOU WHO ARE WONDERING WHAT CRICKET IS,

  • IT'S KIND OF LIKE BASEBALL, BUT BETTER.

  • [LAUGHTER] ANOTHER LITTLE-KNOWN FACT IS

  • THAT GOOGLE MAKES ARGUABLY THE MOST-PLAYED GAME ON THE INTERNET

  • TODAY, IT'S THE DINO CHROME GAME, MOSTLY PLAYED WHEN THERE'S

  • NO INTERNET CONNECTION. NOT GOING TO TALK TO YOU ABOUT

  • THE HIGH QUALITY GRAPHICS AND SOPHISTICATION YOU ALL ARE USED

  • TO, BUT IT DOES HAVE A LOT OF PLAYERS, AND PROBABLY A LOT MORE

  • HOURS THAN I CARE TO ADMIT. WHILE I'M NOT A BIG GAMER, I DO

  • HAVE THE PRIVILEGE OF WORKING AT A COMPANY AND LEADING A COMPANY

  • FULL OF PEOPLE WHO LOVE TO SOLVE HARD COMPUTER SCIENCE PROBLEMS.

  • FOR MANY GOOGLERS, THEIR JOURNEY WITH COMPUTERS STARTED WITH

  • GAMES. GAMES HAVE INSPIRED MANY

  • GENERATIONS OF PEOPLE TO PURSUE CARRIER SYNTAX AND THROUGH THAT

  • PROCESS THIS THEY BUILD RESOURCEFULNESS, CREATIVITY AND

  • COLLABORATION, ALL QUALITIES THAT ARE KEY TO SOLVING HARD

  • PROBLEMS, AND WITHIN GOOGLE AND ALPHABET, GAMES PLAY A BIG PART

  • IN DEVELOPING OUR OWN TECHNOLOGY.

  • THE BEST EXAMPLE I CAN THINK OF IS HOW WE ARE MAKING PROGRESS ON

  • AI. DEEP MINDS USES SELF PLAY TO

  • LEARN FROM SCRATCH AND MASTER GAMES LIKE CHESS, SOOJI AND DO.

  • IT'S AN IMPORTANT STEP TO CREATING A FLEXIBLE,

  • GENERAL-PURPOSE SYSTEM THAT CAN LEARN TO SOLVE MANY FOUNDATIONAL

  • PROBLEMS. MORE RECENTLY, ALPHA STAR BECAME

  • THE FIRST AI TO DEFEAT A TOP PROFESSIONAL PLAYER AT STAR

  • CRAFT 2, USING A DEEP NEURAL NETWORK TRAINED DIRECTLY FROM

  • RAW GAME DATA. INCREASINGLY, GAMES ARE HELPING

  • AIs LEARN TO TACKLE REAL WORLD CHALLENGES.

  • EVEN BEYOND DEEP MIND, ANOTHER GREAT EXAMPLE WE HAVE IS VAMO,

  • WHERE WE USE SIMULATIONS IN GAMING TO TEST THINGS THAT

  • AREN'T ACTUALLY POSSIBLE OR SAFE AT SCALE IN THE REAL WORLD.

  • IN FACT, IT'S DRIVEN MORE THAN FIVE BILLION HOURS IN

  • SIMULATIONS THAT VEHICLES WON'T NORMALLY ENCOUNTER, AND WE USE

  • IT, WE LEARN FROM IT AND ACTUALLY IMPROVE THE SYSTEMS

  • THAT WE'LL BE DEPLAYING IN THE REAL WORLD.

  • PERHAPS THE BIGGEST IMPACT OF GAMING IS HOW IT PUSHES US TO

  • MAKE BIG DEEPZ IN COMPUTING A NETWORKING POWER HIGH AFILLITY

  • GRAPHICS AND THE INFRASTRUCTURE THAT SUPPORTS IT ALL.

  • ALL OF YOU ARE PUSHING COMPUTING AND TECHNOLOGY FORWARD, AND I

  • FIND THAT REALLY EXCITING. AT GOOGLE, WE HAVE ALWAYS

  • BELIEVED THAT TECHNOLOGY SHOULD ADAPT TO PEOPLE, NOT THE OTHER

  • WAY AROUND. WE'VE BEEN BUILDING FOR SOME

  • TIME. FOR EXAMPLE, WHEN WE LAUNCHED

  • CHROME A DECADE AGO, WE IMAGINED, WE ENVISIONED THAT IT

  • COULD BE A MODERN PLATFORM FOR WEB APPLICATIONS, AND BRING THE

  • POWER OF WEB TO EVERYONE, INCLUDING USE CASES THAT SEEMED

  • IMPOSSIBLE AT THAT TIME, LIKE HIGH-QUALITY GAMES.

  • FINALLY, WE ARE MAKING PROGRESS TOWARDS THAT GOAL.

  • IN FACT, OVER THE PAST TWO YEARS, WE'VE BEEN HARD AT WORK

  • ON GAME STREAMING TECHNOLOGY. AND LAST FALL, WE LAUNCHED OUR

  • FIRST PUBLIC TEST WITH PROJECT STREAM.

  • AS SOME OF YOU GUESSED, A TECHNICAL TEST WASN'T THE WHOLE

  • VIEW OF OUR AMBITION. IT WAS PROBABLY THE WORST-KEPT

  • SECRET IN THE INDUSTRY. INTERNALLY, WE WERE ACTUALLY

  • TESTING OUR ABILITY TO STREAM HIGH FIDELITY GRAPHICS OVER A

  • LOW AGENCY NETWORK. WE LEARNED THAT WE COULD BRING A

  • AAA GAME TO ANY DEVICE AT THE CHROME BROWSER AND AN INTERNET

  • CONNECTION, USING THE BEST OF GOOGLE TO CREATE A POWERFUL GAME

  • PLATFORM. AND WHEN WE SAY BEST OF GOOGLE,

  • IT ALWAYS STARTS WITH THE CLOUD AND NETWORKING INFRASTRUCTURE.

  • OUR CUSTOM SERVER HARDWARE AND DATA CENTERS CAN BRING MORE

  • COMPUTING POWER TO MORE PEOPLE ON PLANET EARTH THAN ANYONE

  • ELSE. TODAY, WE ARE IN 19 REGIONS, AND

  • IN OVER 200 COUNTRIES AND TERRITORIES CONNECTED BY

  • HUNDREDS OF THOUSANDS OF MILES OF FIBER OPTIC CABLES.

  • THE BEST OF GOOGLE ALSO INCLUDES OUR OPEN PLATFORMS THAT ALLOW US

  • TO REACH BILLIONS OF PEOPLE. WITH GOOGLE, YOUR GAMES WILL BE

  • IMMEDIATELY DISCOVERABLE BY OVER TWO BILLION PEOPLE ON A CHROME

  • BROWSER, CHROME BOOKS, CHROME CAST, PIXEL DEVICES, AND WE HAVE

  • PLANS TO SUPPORT MORE BROWSERES AND

  • PLATFORMS OVER TIME. THAT'S IN ADDITION TO ALL THE

  • PEOPLE PLAYING AND WATCHING GAMES ACROSS YOUTUBE AND GOOGLE

  • PLAY. AND WHEN WE BUILD THESE

  • ECOSYSTEMS, WE ALWAYS TAKE THE APPROACH THAT WE ONLY SUCCEED

  • WHEN OUR PARTNERS DO. COLLECTIVELY, OUR PARTNERS

  • ACROSS WEB, GOOGLE PLAY AND YOUTUBE HAVE EARNED MORE THAN

  • $110 BILLION OVER THE PAST FOUR YEARS ALONE, AND WE ARE

  • COMMITTED TO THIS APPROACH HERE AS WELL.

  • SO NOW WE HAVE FOCUSED ON OUR NEXT BIG EFFORT, WHICH IS TO

  • BUILD A GAME PLATFORM FOR EVERYONE.

  • AND WHEN WE SAY FOR EVERYONE, WE REALLY MEAN IT.

  • IT'S ONE OF OUR MOST KASHD VALUES AS A COMPANY, BE IT

  • ANDROID OR CHROME OR AI, WE ARE DEAD SERIOUS ABOUT MAKING

  • TECHNOLOGY ACCESSIBLE FOR EVERYONE.

  • BUT IF YOU THINK ABOUT GAMES, THERE ARE A LOT OF BARRIERS FOR

  • USERS TO PLAY HIGH-END GAMES. BEAUTIFUL GRAPHICS REALLY NEED

  • HIGH-END CONSOLES OR PCs, AND GAMES DON'T HAVE INSTANT ACCESS.

  • THINK ABOUT THE WAY THE WEB WORKS.

  • YOU CAN EASILY SHARE A LINK AND IT WORKS SEAMLESSLY.

  • WE WANT GAMES TO FEEL THAT WAY, TOO.

  • INSTANTLY ENJOYABLE WITH ACCESS FOR EVERYONE.

  • I THINK WE CAN CHANGE THE GAME BY BRINGING TOGETHER THE POWER

  • AND CREATIVITY OF THE ENTIRE COMMUNITY, PEOPLE WHO LOVE TO

  • PLAY GAMES, PEOPLE WHO LOVE TO WATCH GAMES, AND PEOPLE WHO LOVE

  • TO BUILD GAMES. THAT MEANS ALL OF YOU.

  • WE ARE REALLY EXCITED TO WORK WITH YOU.

  • WE WANT TO BUILD A PLATFORM. WE WANT YOU TO SHOW US WHAT'S

  • POSSIBLE. AND TOGETHER, I THINK WE CAN

  • CREATE A NEW GAMES EXPERIENCE POWERED BY BEST OF GOOGLE AND

  • BUILT FOR

  • Speaker: FROM THE BEGINNING OF TIME, GAMES HAVE BROUGHT US

  • TOGETHER. PLAYERS AND SPECTATORS.

  • BY THE HANDFUL, THE HUNDREDS AND THE

  • THOUSANDS. WE BUILT STADIUMS, PLACES

  • TOGETHER AROUND EVERY KIND OF SPECTACLE.

  • GLORY. TRAGEDY.

  • PAGEANTRY. COMMUNITY, RIVALRY.

  • AND WONDER. UNTIL EVERY CITY, TOWN AND

  • VILLAGE HAD A PLACE WHERE ANYONE COULD PLAY.

  • THOUSANDS OF YEARS LATER, OUR GAMES HAVE CHANGED, BUT OUR NEED

  • TO COME TOGETHER REMAINS. THIS NEW ERA OF GAMING NEEDS A

  • NEW PLACE TO GATHER. ONE PLACE, WHERE ANYTHING YOU

  • DREAM CAN BE BUILT.

  • PLAYGROUNDS FOR EVERY IMAGINATION.

  • ONE PLACE WHERE YOU AND EVERYONE YOU KNOW AND EVERYONE THEY KNOW

  • WILL ALL PLAY TOGETHER. Speaker: LET'S GO!

  • LET'S GO! LET'S GO!

  • Speaker: LET'S GO, SQUAD! Speaker: LET'S GO!

  • Speaker: ONE PLACE THAT NEVER STOPS EVOLVING, WHERE EVERYONE

  • WILL PLAY. Speaker: WHERE DID HE COME FROM?

  • Speaker: AND WATCH. Speaker: YES!

  • HIGH FIVE! Speaker: AND CREATE.

  • FROM ANY SCREEN. AT ANY TIME.

  • ONE PLACE FOR ALL THE WAYS

  • WE PLAY. THIS IS STADIA.

  • GATHER ROUND. [Applause]

  • TO DO THIS WELL, IT'S IMPORTANT THAT WE HAVE THE RIGHT PEOPLE

  • WORKING ON THIS, EXPERTS WITH DEEP HISTORY

  • TO DO AND HERITAGE IN GAMES. THAT STARTS WITH PHIL HARRISON,

  • WHO JOINED US ABOUT A YEAR AGO. HE'S A GREAT LEADER AND A GREAT

  • GAMER, DEFINITELY SOMEONE WHO KNOWS THE DIFFERENCE BETWEEN RPG

  • s AND NPCs. WE'RE GOING TO PASS THE MIC OVER

  • TO PHIL TO SHOW YOU WHAT WE'VE BUILT.

  • TAKE IT OVER, PHIL. Phil Harrison: THANK YOU,

  • SUNDAR.

  • [Applause] Phil Harrison: THANK YOU,

  • SUNDAR. IT'S SUCH A PLEASURE TO BE HERE

  • TODAY AND THANK YOU FOR JOINING US AT GDC AS WE FINALLY GET TO

  • SHARE GOOGLE'S VISION FOR THE FUTURE OF GAMES, WHERE THE

  • WORLDS OF WATCHING AND PLAYING GAMES CONVERGE INTO A NEW

  • GENERATION GAME PLATFORM, PURPOSE BUILT FOR THE 21ST

  • CENTURY, POWERED BY THE BEST OF GOOGLE.

  • OUR VISION FOR STADIA IS SIMPLE. ONE PLACE FOR ALL THE WAYS WE

  • PLAY. IT'S FOCUSED ON GAMERS, INSPIRED

  • BY DEVELOPERS, AND AMPLIFIED BY

  • YOUTUBE CREATORS. TODAY, OUR INDUSTRY CAPTIVATES

  • OVER TWO BILLION PLAYERS FROM ALL AROUND THE WORLD.

  • AT THE CENTER OF THAT COMMUNITY, ITS BEATING HEART, ARE THE GAME

  • DEVELOPERS, THE PEOPLE IN THIS ROOM THAT CREATE THE MOST

  • INCREDIBLE GAME EXPERIENCES THAT DELIGHT PLAYERS WITH ENGROSSING

  • STORIES, CHARACTERS AND WORLDS THROUGH A DAZZLING DISPLAY OF

  • TECHNOLOGY, ARTISTRY AND MAGIC. GAMES ARE NOW THE SINGLE BIGGEST

  • FORM OF ENTERTAINMENT ON THE PLANET, ONE THAT CONNECTS A VAST

  • COMMUNITY ACROSS GEOGRAPHIES, CULTURES AND LANGUAGE, AND

  • WITHIN THAT PASSIONATE COMMUNITY, THERE IS A UNIVERSE

  • OF PEOPLE WHO LOVE PLAYING GAMES, AND THERE IS A UNIVERSE

  • OF PEOPLE WHO LOVE WATCHING GAMES, HUNDREDS OF MILLIONS OF

  • PEOPLE WATCH GAMING CONTENT EVERY SINGLE

  • DAY ON YOUTUBE. BUT THOSE TWO WORLDS ARE MOSTLY

  • DISCONNECTED, FRAGMENTED AND OFTEN INDEPENDENT OF EACH OTHER.

  • OUR VISION IS TO BRING THOSE WORLDS CLOSER TOGETHER, TO

  • CONNECT GAME DEVELOPERS WITH PLAYERS AND YOUTUBE CREATORS IN

  • A WAY THAT ONLY GOOGLE CAN, CREATING A RICHER AND MORE

  • VIBRANT GAMING COMMUNITY FOR EVERYONE TO ENJOY.

  • THROUGH THE POWER OF OUR DATA CENTERS, THE EXTRAORDINARY REACH

  • AND COMMUNITY OF YOUTUBE AND OUR INVESTMENTS IN THE FUNDAMENTAL

  • TECHNOLOGIES THAT ARE THE FOUNDATIONS OF THE OPEN

  • INTERNET, WE OFFER A TRULY UNIQUE OPPORTUNITY TO COMBINE

  • THESE WORLDS. WE WILL BE HANDING THAT

  • EXTRAORDINARY POWER OF THE DATA CENTER OVER TO YOU, THE GAME

  • DEVELOPERS, WHERE PLAYGROUNDS FOR EVERY IMAGINATION CAN BE

  • CREATED. OUR FIRST PUBLIC TEST OF THIS

  • CAME IN OCTOBER OF LAST YEAR WITH PROJECT STREAM, WHERE WE

  • STREAMED A AAA HD GAME AT UP TO 1080 P AND 60 FRAMES PER SECOND

  • OVER THE INTERNET FROM GOOGLE DATA CENTERS TO A CHROME

  • BROWSER. WE WERE HUMBLED BY THE

  • OVERWHELMINGLY POSITIVE RESPONSE FROM PLAYERS WHO WERE ABLE TO

  • JOIN US ON PROJECT STREAM. A HUGE THANK YOU TO THOSE OF YOU

  • WHO PARTICIPATED IN PROJECT STREAM AND FOR YOUR VITAL

  • FEEDBACK, AND ALSO TO THE AMAZING PEOPLE AT UBISOFT FOR

  • TRUSTING US WITH THE LATEST INCARNATION OF THEIR INCREDIBLE

  • GAME FRANCHISE, ASSASSIN'S CREED.

  • UBISOFT HAS ALWAYS BEEN AT THE FOREFRONT OF ADVANCEMENTS IN THE

  • GAMES INDUSTRY, AND THEY HAVE AN INCREDIBLE TRACK RECORD OF

  • SUCCESS AND CREATIVITY. AND JOINING US HERE IN THE

  • AUDIENCE TODAY, I'M DELIGHTED TO WELCOME THE CEO AND CO-FOUNDER

  • OF UBISOFT, YVES GUILLEMOT. THANK YOU, YVES.

  • [Applause] I'D LIKE TO THANK YVES AND HIS

  • TEAM FOR PARTNERING WITH US AND TO PRODUCER MARC ALEXI COTE AND

  • THE ENTIRE UBISOFT QUEBEC STUDIO FOR THEIR MASTERPIECE CREATION,

  • ASSASSIN'S CREED ODYSSEY. THANK YOU FOR BRINGING YOUR GAME

  • TO OUR PLATFORM AND CONGRATULATIONS FOR BEING THE

  • FIRST GAME PLAYED BY THE PUBLIC ON STADIA.

  • AS MANY OF YOU EXPERIENCED WITH ASSASSIN'S CREED ODYSSEY, WE NOW

  • HAVE THE ABILITY TO TAKE A SOPHISTICATED GRAPHICALLY

  • INTENSE AAA GAME AND STREAM IT TO A CHROME BROWSER RUNNING ON A

  • SIMPLE LAPTOP WITHOUT ANY SACRIFICE TO THE QUALITY OR

  • VISION OF THE GAME DEVELOPER. AS SUCCESSFUL AS PROJECT STREAM

  • WAS, OUR AMBITION IS, OF COURSE, FAR BEYOND A SINGLE GAME.

  • AS WE DEVELOPED OUR STRATEGY FOR THIS NEW PLATFORM, WE ASKED

  • DEVELOPERS HOW WE CAN HELP SOLVE SOME OF THE MOST CRITICAL

  • CHALLENGES YOU FACE. THERE WERE THREE VERY CLEAR

  • THEMES THAT RESONATED. YOU TOLD US YOU WANTED TO

  • UNLEASH YOUR CREATIVITY WITHOUT LIMITS, GET TO THE WIDEST

  • POSSIBLE SCALE, AND MAKE IT EASIER FOR PEOPLE TO CONNECT

  • WITH YOUR GAMES. WE USED THESE THREE THEMES TO

  • ANCHOR OUR VISION AND BUILD OUR PLATFORM ARCHITECTURE, AND BEGAN

  • TO SHARE IT WITH THE LEADING PUBLISHERS AND DEVELOPERS IN THE

  • WORLD. NOW, LET ME SHOW YOU HOW WE HAVE

  • BROUGHT THIS

  • VISION TO LIFE. IMAGINE YOU ARE WATCHING GAMES

  • ON YOUTUBE AND YOU DISCOVER THE LATEST ASSASSIN'S CREED ODYSSEY

  • TRAILER ON UBISOFT'S OFFICIAL CHANNEL ON YOUTUBE.

  • YOU WILL NOTICE THE PLAY NOW BUTTON.

  • BY SIMPLY CLICKING ON THAT BUTTON, THE PLAYER IS BROUGHT

  • DIRECTLY INTO THE GAME IN A BROWSER IN AS QUICK AS FIVE

  • SECONDS. WITH NO DOWNLOAD --

  • [Applause] WITH NO DOWNLOAD, NO PATCH, NO

  • UPDATE AND NO INSTALL. STADIA OFFERS INSTANT ACCESS TO

  • PLAY. OUR PLATFORM VISION FOR STADIA

  • IS TO REDUCE THE FRICTION BETWEEN GETTING EXCITED ABOUT A

  • GAME AND PLAYING A GAME. ON STADIA, YOU JUST NEED TO

  • CLICK ON A YOUTUBE VIDEO OR LINK AND YOU CAN BE PLAYING YOUR GAME

  • INSTANTLY. COMPARE THAT TO TODAY, WHERE

  • GAMERS ARE ALL TOO FAMILIAR WITH THINGS LIKE THIS.

  • WITH STADIA, THIS WAITING GAME WILL BE A THING OF THE PAST.

  • THE POWER OF INSTANT ACCESS IS MAGICAL, AND HAS ALREADY

  • TRANSFORMED THE MUSIC AND MOVIE INDUSTRIES, AND WITH STADIA IT

  • IS NOW AVAILABLE AT THE HIGHEST LEVEL OF GAMING.

  • BUT WOULDN'T IT BE EVEN MORE MAGICAL IF THAT SAME GAME AND

  • THAT SAME INSTANT EXPERIENCE COULD BE AVAILABLE ACROSS ANY

  • SCREEN TYPE IN YOUR LIFE. A KEY BENEFIT OF OUR PLATFORM IS

  • THAT A SINGLE CREATIVE VISION AND A SINGLE CODE BASE CAN NOW

  • BE ENJOY INSTANTLY ACROSS ANY SCREEN.

  • AT LAUNCH, WE'LL SUPPORT BEING ABLE TO PLAY GAMES ACROSS

  • DESKTOPS, LAPTOPS, TV,

  • TABLETS AND PHONES. THIS NEW GENERATION OF GAMING IS

  • NOT A BOX. WITH STADIA, THE DATA CENTER IS

  • YOUR PLATFORM. THERE IS NO CONSOLE THAT LIMITS

  • THE DEVELOPER'S CREATIVE IDEAS, AND NO CONSOLE THAT LIMITS WHERE

  • GAMERS CAN PLAY, AND WE'RE ABOUT TO SHOW THIS TO YOU NOW.

  • THIS IS NOT A CONCEPT. IT'S NOT A TEST.

  • THIS IS REALLY. I'D LIKE TO BRING MY FRIEND

  • KHALED TO THE STAGE TO SHOW YOU THIS WORKING.

  • [Applause]

  • SO IMAGINE YOU'VE JUST DISCOVERED THAT GAME FOR THE

  • FIRST TIME. YOU'RE RUNNING IT ON THE CHROME

  • BROWSER, AND HERE IT IS ON A PIXEL BOOK RUNNING THE CHROME

  • OS. THERE IS BASICALLY NO HARDWARE

  • ACCELERATION ON THAT LAPTOP WHATSOEVER AND THE GAME IS

  • RUNNING DIRECTLY FROM OUR DATA CENTER.

  • IT'S THEN EASY AND INSTANTANEOUS TO MOVE THAT SAME GAME

  • EXPERIENCE FROM EXACTLY THAT MOMENT ON TO THE PHONE HERE ON A

  • PIXEL 3 XL. [CHEERS AND APPLAUSE]

  • ONCE AGAIN, NO LOSS IN QUALITY AND WE CAN GO STRAIGHT ON TO THE

  • DESK TOP PC. WE ACTUALLY WENT TO BUY THE

  • LEAST POWERFUL PC WE COULD FIND HERE AND WE COULD ENJOY THE SAME

  • VISION THAT THE DEVELOPER HAD, THE SAME HIGH QUALITY 1080P

  • STREAM AT 60 FRAMES PER SECOND AND THE FULL GAME VISION,

  • REGARDLESS OF THE HARDWARE THAT YOU'RE USING.

  • AND THEN IT'S ONCE AGAIN SEAMLESS TO GO FROM RUNNING ON

  • OUR PC TO RUNNING ON A TABLET. IN THIS CASE, ONCE AGAIN,

  • RUNNING THE CHROME OS ON A PIXEL SLATE.

  • [CHEERS AND APPLAUSE] AND THEN FINALLY, WE THEN MOVE

  • SEAMLESSLY TO THE TV. AND SO THIS TV IS ACCESSED USING

  • THIS, WHICH IS A CHROME CAST ULTRAHDMI STREAMER.

  • THERE IS NO CONSOLE REQUIRED TO REACH THIS EXPERIENCE.

  • [CHEERS AND APPLAUSE]

  • THANKS, KHALED. GREAT PRESENTATION.

  • [CHEERS AND APPLAUSE] WELCOMING ANY AND ALL PLAYERS IS

  • FUNDAMENTAL TO STADIA, WHERE YOU CAN TRY WITH YOUR FRIENDS ON

  • DEVICES YOU ALREADY OWN. AND AS SUCH, WE ARE ALSO

  • ENABLING PLAYERS TO USE YOUR EXISTING USB CONTROLLER OR MOUSE

  • AND KEYBOARD WHEN PLAYING STADIA ON A LAPTOP OR PC.

  • BY ELIMINATING THAT FRICTION, THAT BARRIER TO ENTRY, WE WILL

  • MAKE IT SIMPLE AND EASY FOR PLAYERS WHO WANT TO TRY STADIA

  • FOR THE FIRST TIME. BUT, OF COURSE, WE WILL HAVE OUR

  • OWN CONTROLLER THAT IS BEING UNIQUELY DESIGNED TO ENHANCE THE

  • EXPERIENCE FOR THE STADIA PLAYER.

  • I'D LIKE TO INTRODUCE YOU TO THE NEWEST MEMBER OF THE GOOGLE

  • HARDWARE FAMILY, THE

  • STADIA CONTROLLER. [CHEERS AND APPLAUSE]

  • THIS IS YOUR GATEWAY TO THE BEST OF STADIA.

  • IT ENABLES YOU TO ACCESS THE FULL STADIA EXPERIENCE, AND

  • THERE ARE MANY ADVANTAGES TO THE STADIA CONTROLLER, AND THE FIRST

  • IS THAT IT WILL CONNECT, THROUGH WIFI, DIRECTLY TO THE GAME THAT

  • IS RUNNING IN THE GOOGLE DATA CENTER.

  • THE STADIA CONTROLLER IDENTIFIES WHICH SCREEN OR DEVICE YOU WANT

  • TO PLAY ON AND LINKS IT WITH YOUR GAME SESSION RUNNING IN THE

  • CLOUD, ENSURING THE HIGHEST POSSIBLE PERFORMANCE AND THE

  • BEST EXPERIENCE FOR PLAYERS. IN ADDITION TO THE STANDARD

  • FUNCTIONS YOU'D EXPECT TO SEE ON A MODERN GAME CONTROLLER, THE

  • STADIA CONTROLLER FEATURES TWO VERY IMPORTANT NEW BUTTONS.

  • THE CAPTURE BUTTON IS FOR SHARING AND SAVING YOUR GAME

  • EXPERIENCE BACK

  • OUT TO YOUTUBE. THE GAMER CAN CHOOSE TO SHARE

  • THEIR EXPERIENCES STARTING WITH A CLICK OF THIS BUTTON, TO

  • THEMSELVES, TO THEIR FRIENDS, OR TO THE WORLD.

  • THEY ARE IN CONTROL. AND THE SECOND ONE IS THE GOOGLE

  • ASSISTANT BUTTON. PRESSING THIS BUTTON ALLOWS

  • PLAYERS TO IMMEDIATELY ACCESS THE CONTROLLER'S BUILT-IN

  • MICROPHONE SO THEY CAN GET HELP FROM THE ASSISTANT FOR SPECIAL

  • IN-GAME FEATURES INTEGRATED BY DEVELOPERS.

  • OUR GOAL WITH STADIA IS TO HELP FUEL DEVELOPER CREATIVITY AT

  • EVERY LEVEL. AND NEXT, WE'LL TAKE A LOOK AT

  • THE INCREDIBLE COMPUTING POWER WE HAVE CUSTOM BUILD INTO OUR

  • DATA CENTERS THAT WILL FURTHER

  • ACCELERATE INNOVATION. I'D LIKE TO INTRODUCE MY FRIEND

  • AND COLLEAGUE, THE HEAD OF ENGINEERING FOR STADIA, MAJD

  • BAKAR. Majd Bakar: THANKS SO MUCH,

  • PHIL. LET'S LOOK AT THE REAL-TIME

  • COMPUTING POWER WE HAVE PUT INTO OUR DATA CENTERS THAT WILL

  • CHANGE HOW WE VIEW WHAT A GAME PLATFORM CAN BE.

  • IN ORDER TO DELIVER AN AMAZING EXPERIENCE FOR YOUR GAMES, WE

  • NEEDED TO BRING POWERFUL COMPUTING CLOSER TO USERS.

  • WE'VE BUILT STADIA'S ARCHITECTURE ON TOP OF THE

  • GOOGLE DATA CENTER NETWORK, THE SAME NETWORK THAT HAS BEEN

  • DELIVERING SEARCH RESULTS TO YOUR FINGERTIPS IN MILLISECONDS

  • FOR MORE

  • THAN 20 YEARS. THE NETWORK CONSISTS OF FIBER

  • OPTIC LINKS AND SUBSEA CABLES BETWEEN HUNDREDS OF POINTS OF

  • PRESENCE AND MORE THAN 7,500 EDGE NODE LOCATIONS AROUND THE

  • GLOBE, ALL CONNECTED WITH OUR NETWORK BACKBONE.

  • STADIA IS BUILT ON INFRASTRUCTURE THAT NO ONE ELSE

  • HAS. MORE EDGE NODES MEAN THE COMPUTE

  • RESOURCES ARE CLOSER TO PLAYERS, WHICH RESULTS

  • IN BETTER PERFORMANCE. WE TOOK THAT PROVEN MODEL AND

  • INFUSED IT WITH CUSTOM-DESIGNED, PURPOSE-BUILT GAMING HARDWARE,

  • CREATING THE MOST POWERFUL AND CONNECTED GAMING PLATFORM.

  • EACH OF STADIA'S DATA CENTER IS COMPOSED OF INTERCONNECTED RACKS

  • THAT DELIVER THE HIGH-POWERED, GRAPHICS, MEMORY AND STORAGE

  • NEEDED TO RUN THE MOST DEMANDING GAMES.

  • ONLY WITH GOOGLE CAN YOU APPLY THE POWER AND FLEXIBILITY OF

  • DATA CENTERS

  • TO GAME DEVELOPMENT. THIS ARCHITECTURE IS THE

  • FOUNDATION FOR THIS NEW GENERATION OF GAMING.

  • WE'VE BEEN TESTING THIS TECHNOLOGY PRIVATELY WITHIN

  • GOOGLE FOR YEARS, FOR OUR INITIAL PUBLIC TEST WITH PROJECT

  • STREAM IN 2018, WE DELIVERED UP TO 1080P, 60 FRAMES PER SECOND

  • WITH STEREO AUDIO. WHEN STADIA LAUNCHES, WE WILL

  • HAVE INCREASED PERFORMANCE SIGNIFICANTLY TO SUPPORT

  • RESOLUTIONS UP TO 4K AT 60 FRAMES PER

  • WITH HDR AND SURROUND SOUND. AND IN THE FUTURE, WE'LL BE ABLE

  • TO STREAM GAMES IN UP TO 8K RESOLUTION.

  • [Applause]

  • WE KNOW THERE ARE NOT THAT MANY HOMES OR TVs IN THE WORLD THAT

  • HAVE 8K TODAY, BUT WE ALSO KNOW THE WIDESPREAD ADOPTION OF 8K IS

  • INEVITABLE. WE HAVE BUILT OUR PLATFORM TO

  • SCALE UP WITH THE HIGHEST-PERFORMING NETWORKS TO

  • DELIVER THE VISUAL QUALITY DEMANDED BY FUTURE GENERATION OF

  • GAMERS AND

  • GAME DEVELOPERS. WHAT'S EVEN MORE EXCITING IS

  • THAT IN ADDITION TO THE STREAM YOU GET AS A PLAYER, THERE IS A

  • SECOND SIMULTANEOUS STREAM AT 4K, 60 FRAMES PER SECOND THAT

  • YOU CAN CHOOSE TO SHARE DIRECTLY TO YOUTUBE FROM THE STADIA DATA

  • CENTER, MEANING YOUR GAMING MEMORIES WILL BE SAVED AT THE

  • HIGHEST POSSIBLE QUALITY. STADIA IS NOT CONSTRAINED BY THE

  • LIMITATION OF TRADITIONAL CONSOLE SYSTEMS.

  • INSTEAD, WE HAVE BUILT A TRULY FLEXIBLE, SCALABLE AND MODERN

  • PLATFORM THAT ALLOWS US TO PUSH PERFORMANCE BEYOND WHAT WAS

  • PREVIOUSLY

  • CONSIDERED POSSIBLE. THIS ARCHITECTURE GIVES US EVEN

  • MORE FLEXIBILITY TO SCALE. AND THANKS TO FAST TRANSFER

  • SPEEDS BETWEEN THE STADIA INSTANCES IN OUR DATA CENTER,

  • OUR PLATFORM CAN CONNECT INSTANCES TOGETHER TO

  • DYNAMICALLY EXPAND THE CAPABILITIES, ALONG WITH THE

  • NEED OF YOUR GAMES. AS A DEVELOPER, YOU'RE USED TO

  • BEING FORCED TO TONE DOWN YOUR CREATIVE AMBITION THAT ARE

  • LIMITED BY THE HARDWARE. BUT OUR VISION WITH STADIA IS

  • THAT THE PROCESSING RESOURCES AVAILABLE WILL SCALE UP TO MATCH

  • YOUR IMAGINATION. IN THIS NEW GENERATION, THE DATA

  • CENTER IS YOUR PLATFORM. WE'VE PARTNERED WITH OUR FRIENDS

  • AT AMD TO BUILD A CUSTOM GPU. I'D LIKE TO PERSONALLY THANK DR.

  • LISA SU, AMD PRESIDENT AND CEO, WHO IS HERE WITH US TODAY.

  • LISA AND HER TEAM HELPED US DESIGN A CHIP TO BRING YOU MORE

  • THAN 10 TERAFLOPS OF POWER, WHICH WE'VE COUPLED WITH A

  • CUSTOM INTEL CPU TO MAKE UP A SINGLE STADIA INSTANCE.

  • AND HERE'S HOW THE GRAPHICAL POWER OF STADIA COMPARES TO THE

  • TOP TWO CONSOLES

  • IN THE MARKET. YOU CAN SEE --

  • YOU CAN SEE THAT A SINGLE STADIA INSTANCE IS A BIG STEP FORWARD.

  • 10.7 TERAFLOPS IS MORE POWERFUL THAN THE TOP TWO CONSOLES OF THE

  • PREVIOUS GENERATION

  • COMBINED. [Applause] STADIA WILL BE USING

  • THE LINUX OPERATING SYSTEM AND THE OPEN GRAPHICS API, VULKAN.

  • AND WHEN IT COMES TO GAME ENGINES, WE'RE EXCITED TO

  • ANNOUNCE THAT WE HAVE PARTNERED WITH UNREAL, WHO WILL BE FULLY

  • SUPPORTING

  • THE STADIA PLATFORM. WE ARE ALSO PARTNERING WITH

  • UNITY TO BRING FULL SUPPORT FOR THE TWO MOST POPULAR AND

  • FAMILIAR GAME ENGINES TO OUR DEVELOPMENT COMMUNITY.

  • AND WE'RE EMPOWERING DEVELOPERS WITH AN AMAZING ARRAY OF

  • FAMILIAR MIDDLEWARE THAT YOU ALREADY USE TO POWER YOUR GAME

  • DEVELOPMENT, INCLUDING THE MOST POPULAR PHYSICS ENGINE, HAVOK.

  • AND HERE IS A LIST OF OUR PARTNERS NOW.

  • AND OF COURSE, THIS LIST WILL CONTINUE TO

  • GROW OVER TIME. WITH THIS SUITE OF TOOLS, GAME

  • DEVELOPMENT CAN EVOLVE AS QUICKLY AS THE IMAGINATION OF

  • CONTENT CREATORS. TO ACHIEVE THAT, WE ARE

  • PROVIDING MULTIPLE WAYS TO MAKE GAMES FOR STADIA.

  • YOU CAN DEVELOP ON OUR CLOUD, YOUR CLOUD, AND AT YOUR DESK.

  • OUR GOAL IS TO MAKE STADIA THE MOST FLEXIBLE DEVELOPMENT

  • ENVIRONMENT EVER PUT TOGETHER, AND THAT POWER IS, OF COURSE,

  • USED TO CREATE THE BEST CONTENT. OUR FIRST GUEST IS FROM A

  • COMPANY KNOWN FOR CREATING THE MOST SOPHISTICATED AND

  • IMPRESSIVE GAMING EXPERIENCES IN THE INDUSTRY THAT ALWAYS DEMAND

  • THE MOST OF EVERY SYSTEM THEY RUN ON.

  • WE HAD THE CHANCE TO GIVE OUR FRIENDS AT ID EARLY ACCESS TO

  • OUR TOOLS AND TECHNOLOGY. IT'S MY ABSOLUTE PLEASURE TO

  • WELCOME TO THE STAGE EXECUTIVE PRODUCER FROM ID, MARTY

  • STRATTON. [Applause]

  • Marty Stratton: HI, EVERYONE. THANKS SO MUCH FOR HAVING US

  • HERE, PHIL AND MAJD. I'M HONORED TO BE PART OF A TEAM

  • AT ID THAT HAS SPENT MORE THAN 25 YEARS ON THE BLEEDING EDGE OF

  • TECHNICAL INNOVATION. WHEN WE FIRST MET WITH GOOGLE

  • ABOUT GAME STREAMING, FRANKLY WE WERE SKEPTICAL, ABOUT HOW IT

  • WOULD WORK, AND IN PARTICULAR, HOW IT COULD WORK WITH A GAME

  • LIKE DOOM. HOWEVER, WE RECOGNIZED NOT JUST

  • YOUR ABILITY AND RESOURCES TO MAKE GAME STREAMING A REALITY,

  • BUT MORE IMPORTANTLY, THE PASSION TO SUPPORT A GAME AS

  • FAST, FLUID AND UNCOMPROMISING AS DOOM.

  • AFTER ALL, IF YOU'RE GOING TO PROVE TO THE WORLD THAT YOU CAN

  • STREAM GAMES FROM THE CLOUD, WHAT BETTER PROOF THAN DOOM?

  • AND, IF YOU'RE GOING TO PROVE TO A DEVELOPER THAT YOU'RE SERIOUS

  • ABOUT BUILDING A ROBUST PLATFORM, WHAT BETTER TEAM THAN

  • ID, WHERE WE PUSH EVERY PLATFORM TO ITS LIMIT.

  • IN FACT, BACK IN 2016, DOOM WAS THE FIRST AAA GAME RELEASED ON

  • VULKAN. AND BECAUSE STADIA IS BUILT ON

  • THAT SAME VULKAN API, IT DIDN'T TAKE US MORE THAN A FEW WEEKS TO

  • GET OUR UPCOMING SEQUEL, DOOM ETERNAL, LOOKING AND PLAYING

  • GREAT ON STADIA.

  • BUILT ON THE FUN AND SENSE OF POWER PLAYERS EXPECT FROM THE

  • SERIES, DOOM ETERNAL IS A PURE AND UNFILTERED ACTION FPS

  • EXPERIENCE. YOU PLAY AS AN UNSTOPPABLE HERO

  • SENT TO DESTROY HELL'S FIERCEST DEMONS ACROSS AN EXPANDING

  • UNIVERSE OF UNBELIEVABLE LOCATIONS.

  • WE COULDN'T BE HAPPIER TO BE BRINGING DOOM ETERNAL TO STADIA

  • AND ARE THRILLED TO ANNOUNCE THAT THE GAME WILL BE CAPABLE OF

  • RUNNING AT TRUE 4K RESOLUTION WITH HDR COLOR AT AN UNRELENTING

  • 60 FRAMES PER SECOND.

  • [CHEERS AND APPLAUSE] WE ACTUALLY CAN'T WAIT TO SHOW

  • YOU MORE OF DOOM ETERNAL VERY SOON, IN FACT.

  • WE HAVE THE FULL GAME RUNNING ON STADIA LIVE FROM GOOGLE DATA

  • CENTERS, AND YOU CAN SEE IT TODAY AT OUR DEVELOPER SESSION.

  • IT STARTS AT 12:30 OVER IN WEST HALL.

  • YOU WON'T WANT TO MISS IT. THANK YOU TO GOOGLE AND STADIA

  • TEAM FOR GIVING US THIS OPPORTUNITY TO SHARE A BIT ABOUT

  • DOOM ETERNAL. THANKS SO MUCH.

  • [Applause]

  • Phil Harrison: THANKS SO MUCH, MARTY.

  • IT'S A PRIVILEGE TO WORK WITH ID AND YOUR INCREDIBLE ENGINEERS

  • AND CREATORS. FOR ANYONE WHO KNOWS THE

  • FRANCHISE, YOU KNOW DOOM ETERNAL WILL LOOK AND PLAY AMAZINGLY

  • WELL ON OUR PLATFORM. IT WAS IMPORTANT FOR US TO

  • PARTNER WITH A DEVELOPER LIKE ID SO THAT WE COULD PROVE NOT JUST

  • TO OURSELVES, BUT TO THE ENTIRE INDUSTRY, THAT OUR PLATFORM IS

  • CAPABLE OF SUPPORTING THE MOST DEMANDING TITLES.

  • AND DOOM WILL BE RUNNING ON A SINGLE STADIA GPU.

  • THE FUNDAMENTAL BENEFIT OF OUR CLOUD NATIVE INFRASTRUCTURE IS

  • THAT DEVELOPERS WILL BE ABLE TO TAKE ADVANTAGE OF HARDWARE AND

  • POWER IN WAYS NEVER BEFORE POSSIBLE, AND THAT INCLUDES

  • TAKING ADVANTAGE OF THE POWER OF MULTIPLE GPUs AT ONCE.

  • WE'VE ASKED OUR FRIENDS AT UL BENCHMARKS, MAKERS OF 3D MARK,

  • TO PUT STADIA TO THE TEST. IN THIS VIDEO YOU CAN SEE SOME

  • COMPARISON POINTS SHOWING THE DIFFERENCE BETWEEN OUR SINGLE

  • GPU AND MULTIPLE GPUs. WHAT YOU SEE HERE ON THE LEFT OF

  • THE LINE IS RUNNING ON A SINGLE 10.7 TERAFLOP GPU.

  • AND ON THE RIGHT OF THE LINE, YOU CAN SEE THE SAME CONTENT

  • RUNNING ON STADIA USING MULTIPLE GPUs.

  • IN THIS DEMO, WE'RE HIGHLIGHTING REAL-TIME FLUID

  • DEFAMATION. ACCURATE WATER SIMULATION IS ONE

  • OF THE MOST COMPUTED EFFECTS OF THE GAMES AND IT'S A POWERFUL

  • EXAMPLE OF WHAT STADIA IS CAPABLE OF AND I'M SO EXCITED TO

  • SEE WHERE GAME DEVELOPERS GO WITH THIS KIND OF PERFORMANCE.

  • WHEN WE DESIGNED STADIA, OUR GOAL WAS TO SOLVE MANY OF THE

  • PAIN POINTS THAT WE'VE HEARD ABOUT FROM DEVELOPERS,

  • PARTICULARLY THOSE RELATED TO MULTI-PLAYER.

  • IN TRADITIONAL PLATFORMS, THE CLIENT AND SERVER ARE CONNECTED

  • BY THE UNPREDICTABLE INTERNET, AND THEREFORE THE MULTI-PLAYER

  • EXPERIENCE IS LIMITED BY THE CLIENT WITH THE SLOWEST OR

  • POOREST QUALITY CONNECTION. BUT WITH STADIA, THAT GAME,

  • CLIENT AND SERVER BOTH REMAIN ON GOOGLE'S NETWORKING BACKBONE,

  • RESULTING IN PREDICTABLE LOW LATENCY, RELIABLE CONNECTIVITY

  • AND DATA SECURITY SINCE NO TRAFFIC GETS EXPOSED TO THE

  • PUBLIC INTERNET. DEVELOPERS WHO USE GOOGLE'S DATA

  • CENTERS CAN CREATE A PREDICTABLE MULTIPLAYER EXPERIENCE THAT

  • SCALES TO AN ORDER OF MAGNITUDE GREATER THAN ANYTHING ENJOYED BY

  • GAMERS TODAY. WHAT THAT MEANS IS A

  • SYNCHRONIZED STATE ACROSS A VERY HIGH VOLUME OF PLAYERS, WHERE

  • INNOVATIONS LIKE DISTRIBUTED PHYSICS CAN BE BUILT INTO YOUR

  • GAMES, WHERE BATTLE ROYALE GAMES COULD GO FROM HUNDREDS OF

  • PLAYERS TODAY TO THOUSANDS

  • OF PLAYERS TOMORROW. AND, YES, NO CHEATING AND NO

  • HACKING. GOOGLE HAS ALWAYS BELIEVED THAT

  • THE WORLD IS A BETTER PLACE WHEN WE ARE ABLE TO CONNECT WITHOUT

  • BARRIERS. AND AS A NEW GENERATION GAME

  • PLATFORM, STADIA WILL, OF COURSE, EMBRACE FULL

  • CROSS-PLATFORM PLAY. [Applause]

  • DEVELOPERS WILL HAVE THE ABILITY TO ENABLE CROSS-PLATFORM

  • MULTIPLAYER FOR ALL PLAYERS, AND EVEN BRING GAME SAVES AND

  • PROGRESSION ACROSS AS WELL. I'D NOW LIKE TO INTRODUCE A

  • MEMBER OF STADIA'S R & D TEAM WHO ARE PUSHING THE ENVELOPE,

  • BRINGING THE BEST OF GOOGLE TO GAME DEVELOPERS.

  • PLEASE WELCOME TO THE STAGE OUR LEAD DESIGNER FOR RESEARCH AND

  • DEVELOPMENT AT STADIA, ERIN HOFFMAN-JOHN.

  • [Applause]

  • Erin Hoffman-John: THANK YOU, PHIL.

  • ONE OF OUR TEAM'S FAVORITE COMMENTS ABOUT PROJECT STREAM

  • WAS A TWEET THAT DESCRIBED STADIA'S TECHNOLOGY AS THE WORK

  • OF WIZARDS, AND WE ARE INCREDIBLY FORTUNATE TO WORK

  • WITH WIZARDS EVERY DAY BENDING THEIR MAGIC TOWARD GAMES.

  • I'D LIKE TO TAKE YOU THROUGH A FEW TECHNOLOGIES AND FEATURES

  • THAT WE'VE BEEN WORKING ON THAT ARE GOING TO ENHANCE THE GAME

  • DEVELOPMENT PROCESS FOR DEVELOPERS BIG AND SMALL.

  • THE FIRST ONE IS FOCUSED ON MULTIPLAYER.

  • STADIA NOT ONLY PROVIDES HIGH-PERFORMING MULTIPLAYER

  • EXPERIENCES FROM PLAYER TO PLAYER, BUT ALSO ALLOWS

  • DEVELOPERS TO CREATE NEW, GORGEOUS GAMING ENVIRONMENTS.

  • OUR FRIENDS AT TANGENT GAMES HAVE BEEN WORKING WITH US ON A

  • TECHNICAL PROOF OF CONCEPT THAT YOU CAN SEE HERE BEHIND ME.

  • THEY SPENT A FEW SHORT WEEKS CREATING THIS BEAUTIFUL

  • MULTIPLAYER WORLD WITH A PERSISTENT MASSIVELY

  • DESTRUCTIBLE ENVIRONMENT. IT IS A RAW DEMONSTRATION OF

  • SCALE AND POWER USING THE BEST OF STADIA TECHNOLOGY WHERE EVERY

  • PIECE OF THE ENVIRONMENT IN THIS MULTIPLAYER WORLD IS

  • DESTRUCTIBLE USING REAL-TIME RIGID BODY PHYSICS.

  • USING GOOGLE'S UNIQUE INFRASTRUCTURE, DEVELOPERS CAN

  • CREATE GAMES BUILT TOHOUSE HUNDREDS OF PLAYERS WITH LOW

  • LATENCY AND PERFECT SYNCHRONIZATION.

  • THIS DEMO WILL BE AVAILABLE ON THE SHOW FLOOR IF YOU WANT TO

  • CHECK IT OUT THIS WEEK. AS WE WERE BUILDING THE

  • PLATFORM, WE COLLABORATED WITH INDIVIDUAL DEVELOPERS, BUT WE

  • ALSO THOUGHT ABOUT TRENDS IN GAME DEVELOPMENT.

  • WHEN WE THOUGHT ABOUT OUR MOST TREASURED GAMING MEMORIES,

  • SOMETHING KEPT COMING BACK, SOMETHING THAT WE HAD LOST.

  • WHEN MODERN GAMES START TO PUSH THE BOUNDARIES OF CURRENT

  • HARDWARE, RENDERING TWO OR MORE SCENES SIMULTANEOUSLY BECOMES

  • TOO RESOURCE INTENSIVE, AND SO SPLIT SCREEN COUCH CO-OP HAS

  • BEEN FADING FROM GAMING. BUT WHEN ALL OF YOUR CLIENTS ARE

  • IN THE CLOUD, COUCH MULTIPLAYER HAS NEW LIFE AGAIN THROUGH

  • STADIA IN WHAT WE'RE CALLING STREAM CONNECT.

  • IN THE PAST, THE RESOURCES REQUIRED TO EXECUTE SPLIT SCREEN

  • CO-OP HAVE REQUIRED DEVELOPERS TO SACRIFICE MORE OF THEIR

  • CREATIVE GOALS. WITH STREAM CONNECT, WE'RE

  • MAKING IT POSSIBLE TO REALIZE SPLIT SCREEN MULTIPLAYER WITHOUT

  • ANY PERFORMANCE PENALTY. BEHIND ME YOU'LL SEE A

  • TECHNOLOGY PROOF OF CONCEPT THAT WE BUILT AT GOOGLE.

  • IT'S CALLED THE NIGHT FOREST, A CO-OP DEMO WITH ASYMMETRIC

  • PLAYER ROLES. HERE WE HAVE TWO PLAYERS, ONE

  • HUNTER ON THE GROUND AND A SUPPORTING AERIAL PLAYER, SET UP

  • IN A STANDARD SPLIT SCREEN VIEW. EACH OF THESE SCREENS IS POWERED

  • BY A SEPARATE STADIA INSTANCE. BUT WHAT WOULD HAPPEN TO

  • SQUAD-BASED GAMES IF DEVELOPERS COULD ALLOW PLAYERS TO CALL UP

  • THE VIEWS OF THEIR TEAMMATES ON DEMAND OR UTILIZE ANY POLYGONAL

  • SURFACE AS A RECEIVER FOR ANOTHER PLAYER'S VIDEO STREAM.

  • STREAM CONNECT MAKES THIS POSSIBLE WITH EXTREMELY LITTLE

  • EFFORT ON THE PART OF THE DEVELOPER, BRINGING DYNAMIC,

  • SQUAD-BASED GAMING INTO EASY REACH EVEN FOR VERY SMALL TEAMS.

  • WE'VE SHOWN YOU THREE VIEWS BUT WE CAN KEEP GOING.

  • WE CAN KEEP ADDING STREAMS AND SHAPE HOW THEY'RE SHOWN TO THE

  • PLAYER, GIVING A DESIGNER NOT ONE BUT MANY CAMERAS INTO A

  • SCENE. NOW IMAGINE IF YOU COULD GO

  • BEYOND SEEING INTO PLAYERS' WORLDS.

  • WHAT IF YOU COULD INTERACT WITH THEM.

  • HERE WE HAVE OUR STREAMS CONFIGURED INTO A COMMAND CENTER

  • WHERE A FOURTH PLAYER CAN COORDINATE THE MOVEMENTS OF OUR

  • DRONE, SCIENTIST AND HUNTER CHARACTERS.

  • NOW THAT COORDINATOR IS REACHING INTO THE WORLD AND PLACING A

  • BEACON TO CALL ATTENTION TO A PARTICULAR LOCATION, SEEN

  • INSTANTLY BY THE OTHER PLAYERS. STREAM CONNECT IS JUST ONE OF

  • THE WAYS GOOGLE IS WORKING TO SUPPORT DEVELOPERS IN CREATING

  • MORE IMMERSIVE AND CREATIVE EXPERIENCES, WHETHER BRINGING

  • BACK EFFORTLESS COUCH-BASED CO-OP OR INVENTING ENTIRELY NEW

  • MULTIPLAYER GAMES. OUR NEXT TECHNOLOGY DEMO FOCUSES

  • ON THE POWER OF THE GOOGLE CLOUD AND MACHINE LEARNING AND HOW

  • THEY CAN HAVE AN IMPACT ON ACCELERATING DEVELOPER

  • CREATIVITY. EVERY DEVELOPER FEELS THE BURN

  • IN PRE-PRODUCTION TO GET TO A GAME'S MAGIC SOONER.

  • WE THINK GOOGLE'S MACHINE-LEARNING TECHNOLOGY

  • MIGHT HAVE SOME ANSWERS. HERE TO TALK ABOUT IT IS A

  • DEVELOPER KNOWN FOR CREATING SOME AMAZING STYLISH AND

  • CELEBRATED INDEPENDENT GAMES, INCLUDING DEAD LIGHT, RIME AND

  • THE INVISIBLE HOURS. PLEASE WELCOME CHAIRWOMAN OF

  • TEQUILA WORKS,

  • LUZ SANCHO. [Applause]

  • Luz Sancho: THANK YOU, ERIN. I AM VERY EXCITED TO BE HERE FOR

  • THE UNVEILING OF THE STADIA PLATFORM.

  • THERE ARE SO MANY DIFFERENT BENEFITS THAT STADIA DELIVERS TO

  • ALL DEVELOPERS, BIG AND SMALL, AND PARTICULARLY FOR A STUDIO

  • LIKE OURS. ATTA KEEL LA WORKS, WE ARE VERY

  • PROUD OF THE ART STYLES OF OUR GAMES.

  • IT'S SOMETHING WE SPEND A LOT OF TIME PERFECTING.

  • OUR DEVELOPMENT CYCLES TYPICALLY LAST 24 MONTHS, AND AS YOU CAN

  • IMAGINE, A LARGE PART OF THAT TIME IS DEDICATED TO DEFINING

  • THE ART AND STYLE OF THE GAME. WE ARE PARTICULARLY PROUD OF

  • RIME. ITS VISUAL IDENTITY CREATED A

  • LASTING IMPRESSION WITH OUR PLAYERS, BUT IT TOOK US A LONG

  • TIME TO GET TO

  • THAT FINAL STYLE. THAT'S WHY WE WERE SO EXCITED TO

  • HEAR FROM GOOGLE ABOUT ONE OF THE TOOLS THEY ARE MAKING

  • AVAILABLE, AN AMAZING TOOL THAT WILL DRAMATICALLY INFLUENCE AND

  • EASE THIS PROCESS. WITH STYLE TRANSFER ML, GOOGLE

  • IS APPLYING THE SCIENCE OF MACHINE LEARNING TO

  • ART VISUALIZATION. Erin Hoffman-John: STYLE

  • TRANSFER IS A MACHINE LEARNING TECHNOLOGY THAT RUNS ON THE

  • VIDEO FRAME CREATED BY THE GAME. ALL OF THIS HAPPENS IN REAL TIME

  • ON A STADIA INSTANCE. WE BUILT THIS DEMO TO SHOW YOU

  • WHAT IT CAN DO. WE START WITH A GRAY BOX WORLD

  • AND TAKE ANY IMAGE WE WANT, IN THIS CASE KANDINSKY'S YELLOW,

  • RED, BLUE AND THE MODEL

  • DOES THE REST. THROW IT STARRY NIGHT AND YOU

  • HAVE ANOTHER STYLE. GIVE IT SCRATCH ART, AND YOU GET

  • THIS. WE'RE DOING OUR PART TO EMPOWER

  • THE ARTIST INSIDE OF EVERY DEVELOPER.

  • THE R & D TEAM ITERATED THROUGH HUNDREDS OF ART STYLES TESTING

  • THIS TECHNOLOGY, AND ONE OF OUR FAVORITES CAME FROM

  • AN OLD FRIEND. WHAT EXCITES US AND SOME OF OUR

  • PARTNERS SO FAR IS HOW MANY PLAYABLE ART STYLES WE CAN

  • CREATE JUST BY FEEDING IT MORE AND MORE IMAGES.

  • IT INSPIRES AN OLD FRIEND. WHAT EXCITES US AND SOME AND

  • EMPOWERS OUR ARTISTS TO GET THE VISIONS IN THEIR HEADS INTO

  • INTERACTIVE ENVIRONMENTS IN A WHOLE NEW WAY, AND THIS IS JUST

  • THE BEGINNING. Luz Sancho: WE ARE USING A STYLE

  • TRANSFER MADE IN OUR STUDIO TODAY AND WE ARE BLOWN AWAY BY

  • THE IMPACT IT'S HAVING ON OUR LATEST CREATIONS.

  • YOU WILL SEE IT. THIS COULD REALLY CHANGE

  • EVERYTHING. THANK YOU SO MUCH.

  • THANK YOU. [Applause]

  • Erin Hoffman-John: THANK YOU, LUZ.

  • WITH STYLE TRANSFER, OUR GOAL IS TO HELP DEVELOPERS FIND THE

  • MAGIC OF THEIR GAMES QUICKER. YOU CAN CHECK OUT STYLE TRANSFER

  • DURING THE SHOW THIS WEEK. WE CAN'T WAIT TO HEAR YOUR

  • FEEDBACK. CREATORS INSPIRE US TO BRING THE

  • BEST OF GOOGLE TO GAMES, AND CREATORS ARE AT THE HEART OF

  • STADIA. IT ISN'T JUST WHAT THEY CREATE,

  • BUT HOW THOSE MOMENTS ARE EXPERIENCED BY PLAYERS, MOMENTS

  • THAT RESONATE FOR GENERATIONS TO COME.

  • THE LAST FEATURE WE WANT TO INTRODUCE TODAY IS ANOTHER

  • SPECIAL EXPERIENCE MADE POSSIBLE BY THE CLOUD.

  • IT'S CALLED STATE SHARE. AND HERE TO TALK ABOUT IT FROM Q

  • GAMES IS DYLAN CUTHBERT. [Applause]

  • Dylan Cuthbert: HEY, EVERYONE. IT'S GREAT TO BE HERE WITH ALL

  • OF YOU TODAY. AS A VETERAN GAME DEVELOPER, I

  • LOVE HOW CREATORS ON YOUTUBE HAVE BROUGHT OUR GAMES TO LIFE.

  • BUT I'VE ALWAYS WISHED THOSE EXPERIENCES COULD BE MORE

  • SOCIAL, AND EVEN MORE FUN. I'M EXTREMELY EXCITED BY WHAT

  • I'VE LEARNED FROM GOOGLE ABOUT BRINGING NEW WAYS TO SHARE A

  • GAME'S REPLAYABLE MOMENTS.

  • WITH A NEW TECHNOLOGY CALLED STATE SHARE, DEVELOPERS CAN LET

  • A PLAYER INSTANTLY SHARE A PLAYABLE MOMENT FROM A GAME.

  • THIS COULD INCLUDE THE WORLD STATE, THE PLAYER'S POSITION,

  • ITEMS THEY'RE CARRYING, ANYTHING THE DEVELOPER WANTS TO PACK INTO

  • A SHAREABLE MOMENT. THE GAME'S STATE CAN BE ENCODED

  • INTO A LINK THAT TELLS STADIA WHERE TO PICK UP THE GAME.

  • THIS COULD BE SENT TO ONE PLAYER, OR IT COULD BE SHARED

  • WITH THOUSANDS AT THE SAME TIME ON YOUTUBE, THROUGH E-MAIL,

  • APPS, MESSAGING OR WHEREVER LINKS CAN GO.

  • TO ME, THIS TOTALLY CHANGES HOW I THINK ABOUT THE EXPERIENCES

  • FOR PLAYERS. I CAN CREATE MOMENTS

  • SPECIFICALLY FOR THIS KIND OF SHARING, CHALLENGES TO BEAT MY

  • INCREDIBLE SPEED RUNS OR CHANCES FOR OTHER PLAYERS TO ALSO

  • EXPERIENCE THOSE SAME TOUGH BOSS BATTLES.

  • I CAN BUILD AS MANY SHAREABLE MOMENTS AS I WANT AND LET THE

  • INTERNET TURN MY WHOLE GAME INTO AN INFINITELY REPLAYABLE

  • TREASURE HUNT. I WAS SO INTRIGUED WITH THE

  • POSSIBILITIES OF STATE SHARE THAT I DESIGNED A BRAND NEW GAME

  • AROUND IT AND IT'S THE BIGGEST TITLE EVER FOR Q-GAMES.

  • RIGHT NOW, IT'S STILL UNDER WRAPS, BUT I CAN'T WAIT TO

  • REVEAL MORE ABOUT THIS GAME LATER THIS YEAR.

  • [Applause] Erin Hoffman-John: THANKS,

  • DYLAN. STATE SHARE IS ONE MORE WAY THAT

  • STADIA IS WORKING TO EMPOWER DEVELOPERS WITH ENTIRELY NEW

  • TOOLS THAT EMBRACE A PLAYER'S DESIRE TO DISCOVER, SHARE AND

  • BUILD A COMMUNITY. WE ARE EXTREMELY EXCITED BY THE

  • RECEPTION IT'S GOTTEN FROM OUR EARLY PARTNERS SO FAR.

  • AND WITH THAT, I'D LIKE TO INTRODUCE THE HEAD OF GAMING AT

  • YOUTUBE TO TELL YOU WHAT STADIA MEANS FOR CONTENT CREATORS.

  • PLEASE WELCOME RYAN WYATT. [Applause]

  • Ryan Wyatt: THANKS, ERIN. I'M VERY EXCITED TO BE HERE AT

  • THE UNVEILING OF STADIA. AS YOU'VE HEARD, STADIA'S ABOUT

  • DELIVERING THE BEST DEVELOPER EXPERIENCE SO THAT THE BEST

  • GAMES CAN BE MADE, BUT WE'RE ALSO COMMITTED TO MAKING SURE

  • THAT WE HAVE THE BEST CREATOR EXPERIENCE SO THAT THE ENTIRE

  • COMMUNITY GETS STRONGER TOGETHER.

  • YOUTUBE IS WHERE PEOPLE COME TO WATCH GAMING.

  • MORE THAN 200 MILLION GAMERS COME TO YOUTUBE EVERY SINGLE DAY

  • TO ENGAGE WITH THEIR FAVORITE GAMES AND CREATORS.

  • AND THEY COME BECAUSE OF THE COMMUNITY OF GAMING CREATORS AND

  • VIEWERS WHO HAVE TURNED YOUTUBE INTO THE GAMING PLATFORM THAT IT

  • IS TODAY. WE'RE ALWAYS LOOKING FOR WAYS TO

  • STRENGTHEN THE CONNECTION BETWEEN CREATORS AND VIEWERS,

  • AND STADIA IS DESIGNED TO BRING THEM TOGETHER LIKE NEVER BEFORE.

  • GAMING HAS ALWAYS BEEN THE BACKBONE OF YOUTUBE SINCE THE

  • PLATFORM FIRST WAS FOUNDED IN 2005.

  • AND ONE THING YOUTUBE GAMING CREATORS WANT IS TO ENGAGE WITH

  • THEIR FANS. THAT WILL ALWAYS BE THE MOST

  • IMPORTANT THING TO THEM. THAT'S WHY OVER 50 BILLION HOURS

  • OF GAMING CONTENT WAS WATCHED ON YOUTUBE LAST YEAR ALONE.

  • AND TO JUST GIVE YOU AN IDEA OF HOW MUCH 50 BILLION HOURS IS,

  • YOU COULD WALK TO PLUTO AND BACK MORE THAN A DOZEN TIMES.

  • STADIA'S FOCUSED ON EMPOWERING BOTH CREATORS AND VIEWERS TO

  • ACHIEVE NEW HEIGHTS BY BREAKING BARRIERS OF CONTENT CAPTURE AND

  • CREATING UNIQUE WAYS TO ENGAGE WITH AND GROW A CREATOR'S

  • AUDIENCE. ESTABLISHED CREATORS WILL HAVE

  • NEW WAYS TO ENGAGE AND MONETIZE ON YOUTUBE WITH STADIA FEATURES,

  • AND WITH ASPIRING CREATORS, WE'RE GOING TO BREAK DOWN THE

  • BARRIER OF ENTRY IN CAPTURING CONTENT BY GIVING YOU THE

  • ABILITY TO HIGHLIGHT, LIVE STREAM AND CAPTURE DIRECTLY FROM

  • STADIA. WE'VE ALREADY SEEN THE IDEA OF

  • ANY YOUTUBE LINK BEING A DIRECT ACCESS POINT INTO THE GAME, AND

  • THAT IS A HUGE OPPORTUNITY FOR BOTH BIG AND SMALL CREATORS.

  • WE'RE EMPOWERING CREATORS TO FORGE DEEPER CONNECTIONS WITH

  • THEIR AUDIENCE, AND ONE OF THOSE WAYS WILL BE TO MAKE IT EASIER

  • TO ACTUALLY GAME WITH THEM. OFTEN WHEN YOU'RE WATCHING A

  • STREAM, YOU FIND YOURSELF WISHING YOU COULD BE IN THERE

  • PLAYING ALONGSIDE WITH YOUR FAVORITE CREATORS.

  • ON TRADITIONAL PLATFORMS, YOU WOULD HAVE TO FIRE UP YOUR

  • CONSOLE OR YOUR PC AND JUST HOPE THAT YOU GET MATCHED UP WITH

  • THEM. HOWEVER, WITH STADIA, AND A NEW

  • FEATURE CALLED CROWD PLAY, YOU'LL BE ABLE TO SIMPLY CLICK A

  • BUTTON DISPLAYED RIGHT IN THE STREAM AND JUMP IN AND PLAY WITH

  • YOUTUBE CREATORS THAT YOU'RE WATCHING.

  • TAKE A LOOK AT THE VIDEO BEHIND ME.

  • IT'S A LIVE STREAM OF NBA 2K. THE PERSON WATCHING CAN SIMPLY

  • CLICK THE LINK AND BE PLACED INTO THE LOBBY FOR THE NEXT

  • GAME. IF YOU THINK ABOUT IT, CROWD

  • PLAY CAN ACT LIKE AN ALL-NEW LOBBY SYSTEM FOR GAMES, AND WITH

  • STADIA, YOUTUBE BECOMES THE ULTIMATE DISCOVERY AND

  • ENGAGEMENT TOOL FOR CONTENT AND, OF COURSE, YOUTUBE CREATORS WILL

  • HAVE FULL MANAGEMENT CAPABILITIES OVER THIS FEATURE.

  • TO ALL THE GAME DEVELOPERS, PUBLISHERS AND THE MILLIONS OF

  • YOUTUBE CONTENT CREATORS OUT THERE, SOON WE'LL HAVE MORE

  • INFORMATION TO SHARE ON THESE ENGAGEMENT TOOLS AND HOW WE'LL

  • BE WORKING WITH YOU TO CONNECT WITH AND BUILD YOUR COMMUNITIES.

  • I'D NOW LIKE TO INTRODUCE A FRIEND OF MINE TO THE STAGE.

  • HE HAS OVER 11 MILLION SUBSCRIBERS TO HIS CHANNEL THE

  • GAME THEORISTS AND HE AND HIS WIFE STEPHANIE HAVE OFTEN BEEN

  • ADVOCATES FOR THE YOUTUBE COMMUNITY.

  • SO WE WERE DELIGHTED TO TALK TO THEM.

  • PLEASE WELCOME TO THE STAGE, MY FRENT, MATPAT.

  • [Applause]

  • MatPat: THANKS, RYAN. IT'S AN INCREDIBILITY HONOR TO

  • BE HERE TODAY. NOW, FOR US CREATORS, OUR

  • AUDIENCE IS OUR LIFEBLOOD, WHETHER WE'RE BREAKING DOWN THE

  • REAL-LIFE SCIENCE OF THE FICTIONAL WORLD OF FALLOUT, OR

  • DIVING INTO THE THEORIES BEHIND BENDY AND THE INK MACHINE OR

  • SIMPLY SCREAMING GAME PLAY ON OUR LIVE STREAM CHANNEL GT LIVE,

  • WE'RE ALWAYS LOOKING FOR NEW WAYS TO CONNECT AND ENGAGE WITH

  • OUR AUDIENCE, WHICH IS WHY, WHEN I FIRST MET WITH THE STADIA

  • TEAM, I WAS FLOORED BY THE IMPACT THAT IT CAN HAVE FOR NOT

  • JUST GAMERS, BUT ALSO CREATORS. STADIA NOT ONLY EMPOWERS ME TO

  • EASILY CREATE AND SHARE MY WORK, BUT IT ALSO UNLOCKS COMPLETELY

  • NEW WAYS FOR ME TO BUILD A STRONGER BOND WITH MY AUDIENCE.

  • CROWD PLAY, FOR EXAMPLE, GIVES OUR AUDIENCES THE CHANCE TO

  • INSTANTLY JUMP INTO A GAME WITH US AND THEN THE CREATOR CAN

  • FEATURE THEM LIVE ON THE STREAM IN REAL TIME.

  • ANOTHER FEATURE THAT I'M INCREDIBLY EXCITED ABOUT IS

  • STATE SHARE. HERE, THE POSSIBILITIES ARE

  • LITERALLY ENDLESS. LIVE STREAMING HORROR GAMES, FOR

  • INSTANCE, HAS BEEN ONE OF THE MOST POPULAR FORMATS FOR LIVE

  • STREAMING ON YOUTUBE SINCE ITS INCEPTION.

  • BUT NOW WITH STATE SHARE, YOU CAN ACTUALLY TAKE THIS TO THE

  • NEXT LEVEL BY LETTING THE PEOPLE WHO WERE JUST WATCHING YOU

  • REPLICATE THE EXACT SAME SCENARIO YOU JUST PLAYED THROUGH

  • IN GAME, LIKE THAT IMPOSSIBLE MOMENT WHEN YOU'RE OUT OF MED

  • KITS AND YOU SUDDENLY HAVE A ZOMBIE BREATHING DOWN YOUR NECK.

  • IMAGINE THE ENDLESS VARIATIONS THAT CREATORS CAN LAYER ON TOP

  • OF ALL THEIR FAVORITE GAMES BY SPECIFICALLY DESIGNING

  • CHALLENGES ORIENTED TO THEIR UNIQUE AUDIENCE.

  • FOR CREATORS, YOU SUDDENLY BECOME A GAME MAKER YOURSELF,

  • CREATING CHALLENGES THROUGH STATE SHARE ALLOWS US TO

  • CONTINUE CREATING CONTENT FOR ALL YOUR FAVORITE GAMES LONG

  • AFTER THE GAME ITSELF HAS BEEN COMPLETED.

  • AND, ON THE OTHER HAND, THE AUDIENCE NOW CAN RECONNECT WITH

  • ALL THEIR FAVORITE GAMES IN COMPLETELY NEW, EXCITING AND

  • FRESH WAYS. BUT, OF COURSE, ALSO AS A GAMER,

  • I'M LOOKING FORWARD TO TREMENDOUSLY ALL THE NEW

  • POSSIBILITIES OF GAME PLAY THAT STADIA OPENS UP AND THAT CAN BE

  • MTINGS BUILT ONLY FOR STADIA. I MEAN, THINK ABOUT THIS.

  • A THOUSAND-PLAYER BATTLE ROYALE MATCHES, INCREDIBLE YOUR

  • GRAPHICAL POSSIBILITIES, AND, OF COURSE, ALL OF THIS IS AVAILABLE

  • ACROSS ANY SCREEN. LITERALLY, I COULD JUST PICK UP

  • MY PHONE AND START PLAYING EXACTLY WHERE I LEFT OFF ON MY

  • LAPTOP EVEN WHILE SITTING IN AN AUDIENCE OF A KEYNOTE LIKE THIS

  • ONE. I HOPE YOU'RE NOT PLAYING RIGHT

  • NOW. A LOT OF EXCITING STUFF

  • HAPPENING ON STAGE. BUT YOU COULD DO IT.

  • STADIA JUST TRULY UNLOCKS NEW OPPORTUNITIES TO CREATE, SHARE

  • AND ENGAGE ACROSS YOUTUBE. I AM PERSONALLY THRILLED ABOUT

  • WHAT STADIA BRINGS TO THE TABLE, HOW IT UNITED STATES TECHNOLOGY

  • AND ENTERTAINMENT AND COMPLETELY NEW WAYS THAT WE HAVE NEVER SEEN

  • BEFORE AND IN WAYS THAT CAN ONLY BE POSSIBLE THROUGH THE COMBINED

  • POWER OF GOOGLE AND YOUTUBE. SO I THANK THE STADIA TEAM FOR

  • HAVING ME IN HERE TODAY. I CAN'T WAIT TO SEE WHAT ELSE

  • YOU GUYS HAVE IN STORE AND I'LL SEE THE REST OF YOU ON THE

  • FLOORS OF GDC.

  • [Applause] Phil Harrison: THANKS, RYAN AND

  • MAT PAT. CONNECTING PLAYERS AND CREATORS

  • TO THEIR FAVORITE GAMES IS CORE TO OUR VISION.

  • WE'VE SHOWN YOU HOW YOUTUBE AND STADIA OFFER THE ABILITY FOR

  • GAMERS TO CONNECT WITH CONTENT CREATORS AND GAME DEVELOPERS IN

  • EXTRAORDINARY WAYS. THERE IS ANOTHER STADIA

  • INTEGRATION WITH YOUTUBE THAT WE'RE REALLY EXCITED ABOUT,

  • DESIGNERS LOVE CREATING CHALLENGE, BUT AS GAMES REACH

  • MORE AND MORE PEOPLE, THE DESIGN PROBLEM OF CREATING A PERFECT

  • CHALLENGE GETS MORE AND MORE DIFFICULT.

  • WHEN A PLAYER IS STUCK ON A LEVEL OR PUZZLE AND DESPERATELY

  • WANTS THAT NEXT BEAT IN THE STORY OR THE BREATH-TAKING VIEWS

  • IN THE NEXT LEVEL, WHAT DO THEY DO?

  • TODAY, THEY HAVE TO LEAVE THE GAME, FIRE UP YOUTUBE, FIND THE

  • RIGHT VIDEO, SCRUB TO THE RIGHT PART OF THAT VIDEO AND WATCH HOW

  • IT'S DONE. WITH STADIA, THAT HELP WILL BE

  • JUST A BUTTON PRESS AWAY. TAKE THIS EXAMPLE FROM OUR

  • FRIENDS AT CRYSTAL DYNAMICS. WHEN THE PLAYER GETS STUCK ON A

  • LEVEL, LIKE ME, INSTEAD OF GRABBING A LAPTOP OR A PHONE,

  • THEY JUST NEED TO PUSH THE BUTTON ON THE STADIA CONTROLLER

  • TO GET HELP FROM THE GOOGLE ASSISTANT.

  • NO DISTRACTIONS. NO NEED TO TAKE YOUR EYES OFF

  • THE GAME, AND NO SECONDARY DEVICES NEEDED.

  • [Applause]

  • IT'S ANOTHER DEEP WAY IN WHICH WE'RE CONNECTING PLAYERS WITH

  • THE GAMES THEY LOVE. STADIA IS ABOUT REMOVING

  • BARRIERS FOR PLAYERS TO GET TO THEIR FAVORITE CONTENT AND

  • MOMENTS. WITH STADIA, ANY LINK CAN BE AN

  • ACCESS POINT TO THE GAME. SO FOR A DEVELOPER, THE ENTIRE

  • INTERNET CAN BECOME YOUR STORE, WHETHER IT'S FROM OUR STADIA

  • STORE, TEXT MESSAGES, REDDIT, Facebook, twitter, DISCORD,

  • GOOGLE SEARCH RESULTS, YOUTUBE VIDEOS, G MAIL OR FROM THE

  • GOOGLE PLAY STORE, GAMERS ARE GOING TO BE ABLE TO FIND,

  • DISCOVER AND ENJOY YOUR GAMES ANYWHERE THEY ARE, AND EASILY

  • SHARE THEM WITH THEIR FRIENDS. IT'S A TRULY REVOLUTIONARY WAY

  • TO DISCOVER YOUR GAMES. STADIA WILL BE HOME TO A VARIETY

  • OF GAMES, AND WE'RE HAPPY TO SAY THAT WE WILL OFFER COMPREHENSIVE

  • PARENTAL CONTROLS FOR ALL CONTENT.

  • WE'VE ALREADY SHIPPED DEVELOPMENT HARDWARE TO MORE

  • THAN 100 STUDIOS AROUND THE WORLD AND MORE THAN 1,000

  • CREATORS AND ENGINEERS ARE HARD AT WORK BRINGING THEIR GAMES TO

  • OUR PLATFORM. IN ADDITION TO PARTNERING WITH

  • DEVELOPERS BIG AND SMALL, I'M ALSO THRILLED TO ANNOUNCE THAT

  • TODAY, WE ARE FORMING STADIA GAMES AND ENTERTAINMENT, WHICH

  • WILL BUILD EXPERIENCES DESIGNED EXCLUSIVELY FOR STADIA AS

  • GOOGLE'S OWN FIRST PARTY GAME STUDIO.

  • [Applause]

  • AND WE'VE RECENTLY BEEN JOINED BY ONE OF THE INDUSTRY'S MOST

  • SUCCESSFUL EXECUTIVE PRODUCERS TO LEAD THAT ORGANIZATION.

  • LADIES AND GENTLEMEN, PLEASE WELCOME THE NEW HEAD OF STADIA

  • GAMES AND ENTERTAINMENT, JADE RAYMOND.

  • [CHEERS AND APPLAUSE]

  • Jade Raymond: THANK YOU, PHIL. IF YOU, EVERYONE.

  • I AM SO HONORED TO BE HERE AT THE UNVEILING OF STADIA.

  • IN MY CAREER, I'VE BEEN LUCKY ENOUGH TO WORK WITH SOME OF THE

  • MOST TALENTED AND PASSIONATE DEVELOPERS IN THE WORLD.

  • PASSION IS AT THE ROOT OF ALL GREAT GAMES, AND IT'S WHAT

  • MOTIVATED ME TO JOIN GOOGLE. WHAT I LOVE ABOUT GAMES IS THAT

  • WE CONTINUE TO REDEFINE WHAT A GAME IS.

  • WHEN I WAS 12, I SAW THE HOLODECK ON AN EPISODE OF STAR

  • TREK, AND EVEN THOUGH THE GAMES I PLAYED AT THE TIME WERE SIDE

  • SCROLLING, PIXEL-BASED KIND OF GAMES LIKE MEGA MAN, IT WAS

  • OBVIOUS TO ME THAT ONE DAY GAMES WOULD TAKE PLACE IN FULLY

  • IMMERSIVE WORLDS. TODAY, YOU HAVE SEEN SO

  • INCREDIBLE TECH, AND HOPEFULLY, LIKE ME, YOU NOW BELIEVE THAT WE

  • ARE ON THE BRINK OF A HUGE REVOLUTION IN GAMING, ONE THAT

  • WILL UNLOCK A WHOLE NEW LEVEL OF CREATIVITY FOR DEVELOPERS.

  • THERE ARE NO LIMITS TO THE HUMAN IMAGINATION.

  • AND NOW THAT THE DATA CENTER IS YOUR PLATFORM, THE PROCESSING

  • POWER IS LIMITLESS AS WELL. I'M EXCITED TO ANNOUNCE THAT AS

  • THE HEAD OF STADIA GAMES AND ENTERTAINMENT, I WILL NOT ONLY

  • BE BRINGING FIRST PARTY GAME STUDIOS TO REIMAGINE THE NEW

  • GENERATION OF GAMES. OUR TEAM WILL ALSO BE WORKING

  • WITH EXTERNAL DEVELOPERS TO MAKE ALL OF THE BLEEDING EDGE GOOGLE

  • TECHNOLOGY YOU HAVE SEEN HERE TODAY AVAILABLE TO PARTNER

  • STUDIOS, BIG AND SMALL.

  • WE ARE COMMITTED

  • -- [Applause]

  • TO GOING DOWN THE BOLD PATH, LEARNING WHAT IS WORKING BEST

  • AND SHARING KEY TOOLS AND TECH SO THAT WE CAN TAKE GAMES TO THE

  • NEXT LEVEL TOGETHER. THE WAY I SEE IT, THERE HAS

  • NEVER BEEN A MORE EXCITING TIME TO BE A DEVELOPER, AND STADIA

  • WILL BE A DRIVING FORCE, DEFINING THE FUTURE OF GAMES AND

  • ENTERTAINMENT. THANK YOU.

  • [Applause]

  • Phil Harrison: THANK YOU, JADE, AND A VERY WARM WELCOME TO

  • GOOGLE. WITH STADIA, OUR GOAL IS TO

  • COMBINE THE WORLD OF PEOPLE WHO PLAY GAMES AND THE WORLD OF

  • PEOPLE WHO WATCH GAMES INTO ONE GLOBAL COMMUNITY POWERED BY THE

  • BEST OF GOOGLE. WE'VE SHARED A LOT TODAY.

  • WITH STADIA, YOU'LL BE ABLE TO BUILD YOUR GAMES BACKED BY

  • GOOGLE TECHNOLOGY LIKE GOOGLE ASSISTANT, ML AND SENSORFLOW.

  • YOU WILL BE ABLE TO DELIVER YOUR GAMES TO MORE GAMERS ACROSS THE

  • GLOBE THROUGH CHROME, CHROMECAST AND PIXEL, AND YOU'LL BE ABLE TO

  • CONNECT WITH THE BIGGEST COMMUNITY OF GAMERS AND YOUTUBE

  • CONTENT CREATORS. SO HOW DO YOU GET INVOLVED?

  • FOR DEVELOPERS WHO WANT TO CREATE CONTENT FOR STADIA, WE

  • WELCOME YOU TO GO TO STADIA.DEV WHERE YOU CAN APPLY TO GET

  • ACCESS TO DEVELOPMENT TOOLS. IF YOU WANT TO PARTNER WITH OUR

  • TEAM AT GOOGLE TO HELP BRING YOUR GAME TO MARKET, WE HAVE

  • STADIA PARTNERS, A PROGRAM DESIGNED TO GIVE YOU THE

  • RESOURCES YOUR TEAM NEEDS TO MAKE SOMETHING GREAT.

  • AND FOR PLAYERS WHO WANT TO BE THE FIRST TO LEARN MORE, YOU CAN

  • GO TO STADIA.COM AND FOLLOW US ON THESE SOCIAL CHANNELS.

  • SO WHEN WILL PLAYERS BE ABLE TO EXPERIENCE STADIA?

  • I'M THRILLED TO ANNOUNCE THAT STADIA IS LAUNCHING THIS YEAR,

  • 2019. [CHEERS AND APPLAUSE]

  • WE WILL LAUNCH FIRST IN THE U.S., CANADA, THE U.K. AND MOST

  • OF EUROPE. IT'S BEEN MY PRIVILEGE TODAY TO

  • INTRODUCE STADIA ON BEHALF OF THE THOUSANDS OF GOOGLERS WHO

  • HAVE WORKED TIRELESSLY TO BRING THIS VISION TO LIFE.

  • THIS IS THE FIRST STEP IN THE JOURNEY, AND WE'LL BE CONNECTING

  • WITH YOU AGAIN IN THE SUMMER TO SHARE MORE DETAILS ON THE GAMES

  • YOU'LL GET TO PLAY AT LAUNCH AND BEYOND.

  • THANK YOU VERY MUCH FOR GATHERING AROUND WITH ALL OF US

  • TODAY. WITH STADIA, WE CAN ALL DREAM

  • BIGGER, AND TOGETHER, BUILD A PLAYGROUND FOR EVERY

  • IMAGINATION. THANK

[Applause] [Applause].

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