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  • Hi everyone!

  • We are Luke and Slide and you're watchingScience of Victory”.

  • As promised, today we will talk about tank destroyers.

  • It's no secret that TDs are pretty popular in Team Battles.

  • And they are for a few reasons!

  • The main one is the love most people have for big damageper shotweapons.

  • Though, there is more.

  • Let's quickly review every tier 8 TD and talk about the pros and cons of every single one of them.

  • We'll start with the TD that has most damage per minute.

  • I suspect you'll be surprised: it's the British AT-15!

  • Its fantastic rate of fire allows it to deal almost two thousand eight hundred points of damage in 60 seconds.

  • Accuracy, aim speed and penetration are good.

  • Also the frontal armor has made many opponents curse this British war machine.

  • Though all of the pros can't compensate for its massive conmobility.

  • The top speed of this TD is only 20 kilometers per hour.

  • As we told you this isn't just bad for team battles, it's a game breaker.

  • Just remember the KV-4 from the last episode

  • The American T28 and T28 Prototype have the same problem.

  • Great frontal armor, but terrible speed.

  • 18 kilometers per hour is the slowest of all the tier 8 TDs.

  • Pick such a vehicle for your line-up and an experienced opponent will surely take advantage of this.

  • I know some people will disagree, and therefore you'll likely see these TDs in team battles.

  • So we'll show you their weak spots; just in case.

  • When you shoot at a T28; aim for the hatches on the roof.

  • AT-15s soft spots are the mantlet center and also the hatches.

  • The Prototype can be penetrated through the cheeks and the machinegun.

  • We move on.

  • Next up is the French AC 48.

  • The first thing you see is a great top speed of 50 kilometers per hour!

  • Some mediums even can't reach that!

  • A clear pro for this TD.

  • However the damage per shot is the same as the Americans, which is only a bit better than the IS-3.

  • So not enough to exchange it for a tank with a turret.

  • You can easily penetrate the 48's hatch, range finder edges, and lower glacis.

  • If we look at the Soviet TDs they are pretty different, but equally useless for Team Battles.

  • The SU-101 is the most mobile TD of tier 8. Acceleration, top speed and turn speed are impressive.

  • The damage per minute, accuracy and the aim time of the gun are also pretty good.

  • But the elevation angles are just terrible.

  • This along with the small damage per shot makes this vehicle useless for team battles.

  • Most of the time you'll be battling your own vehicle instead of the enemies.

  • Now the ISU 152.

  • Many select it because they love big guns; especially one's as big as the BL-10.

  • At first glance the cannon seems to be great!

  • The average shell damage is 750.

  • This is very impressive.

  • The armor penetration is also good, but the remaining characteristics are not

  • This TD has the WORST accuracy and aim time of all TDs.

  • And its decent speed can't compensate for the low turn speed and weak armor.

  • Beating strong teams with this vehicle in your line-up will be hard.

  • Now we have four German TDs.

  • We'll start with a premium one:

  • The JadgTiger 8.8

  • The cannon is pretty similar to the British AT-15: accurate, high rate of fire, low damage per shot but high DPM.

  • A pretty nice TD in general, but the mobility is worse than most tier 8 heavies, so it can't really be an equal substitute for them.

  • By the way, to pen the JagdTiger?

  • Lower glacis and machinegun.

  • Now the Ferdinand and JagdPanther II.

  • Both TDs have the same weaponthe one of the tier 9 JagdTiger.

  • And that is the only thing they have in common.

  • However, we won't review them, since there is no use taking them into a Team Battle.

  • The first one is too slow and the second one has paper-thin armour.

  • We leave the most interesting TD 'til last: the Rheinmetal-Borsig Waffenträger

  • The wordMetalis present in the name, but its armour is closer to foil.

  • We'll talk about this later, but first we'll review the other stats.

  • The main thing is the cannon.

  • Many people use the stock cannon and that's understandable: It is more accurate and has a higher fire rate.

  • Plus the damage per minute is way higher than the top gun.

  • The question is: why should you pick a weakly armored TD that does only a little more damage per shot than the IS-3?

  • The correct answer isyou shouldn't”.

  • The main feature of the Borsig is the great damage per shot.

  • So if you pick this TD for your team, make sure to use the top gun.

  • The other advantages of this German Machine are its good camouflage, turn speed and, of course, the fact it has a turret!

  • It's almost impossible to carousel this TD.

  • As for the consthe main one is the foil armor.

  • Experienced tankers know of it and often shoot the Borsig with HEs.

  • One good hit with HE can take away half of the TDs durability and damage several modules.

  • You must agree; that's not very pleasant

  • In addition; even tier 1 tanks can penetrate the Borsig's armor with ease.

  • This may look fun, but not for the German TD driver!

  • You often have to choose between killing the tier 1 or shooting a tier 8

  • and bearing with the humiliation of being damaged by the Tier 1 for 20 more seconds

  • To tell the truth; the Borsig is the best tier 8 TD for Team Battles.

  • Though this doesn't mean that you have to pick a TD right away.

  • Consider the following: First - you reduce the total HP of the team.

  • All of TDs, except the British one, have less durability than the heavies.

  • So you basically start with a 300-500 HP handicap.

  • Secondyour team has less mobility, meaning less tactical options.

  • The battles will last longer and will be less varied.

  • The chance for a tie will be higher and you'll mostly have to play defensively.

  • That's not the way I like it, but you're making the decisions.

  • And finally; some words about artillery.

  • I will tell you this.

  • Currently, the arty are all useless in team battles.

  • Yes, even on the open maps.

  • Yes, even if you are very experienced.

  • Yes, absolutely useless.

  • If this changes, we will come back to the topic of Artillery's.

  • That is all for today.

  • In our next episode we'll tell you about all-purpose lineups, and come closer to giving you specific map tactics.

  • If you want to see more; remember to share and like this video, then subscribe to our brand new channel.

  • See you next episode!

Hi everyone!

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