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  • Welcome to the gameplay demo walkthrough of CD PROJEKT RED's upcoming title: Cyberpunk 2077/// — a narrative-driven, open world RPG set in a dark version of the future.

  • Before we start, a small, but important disclaimerthe gameplay you're about to see is from a work-in-progress version of the game.

  • Everything you see is potentially subject to change.

  • In Cyberpunk 2077, you can fully customize your character using a deep customization system.

  • For this demo, we're going to play a female.

  • Keep in mind that what you see here is not final. We just want to give you a glimpse of what will be possible in the released game.

  • This is an RPG, so before we get into our appearance, we need to define our backstory.

  • What you choose here will unlock different possibilities later in the game.

  • Also, you can use an array of different options to modify how you look.

  • These include body type, hairstyle, tattoos, makeup, skin tone, and many more.

  • But visuals aren't everythingyou'll also be able to customize your initial attribute setup.

  • You'll notice we didn't pick a class.

  • Cyberpunk 2077 features a fluid class-system, and you'll be able to modify your class throughout the game.

  • This demo takes place near the beginning of the game.

  • V and her friend Jackie, along with a Netrunner called T-Bug, are hired to find and retrieve a missing person — a girl whose locator implant went dark.

  • Cyberpunk 2077 is a first person role-playing game.

  • This perspective enables us to maximise your immersion.

  • It looks like these Scavengers are kidnapping people to harvest their implants.

  • OK, things are about to get heated.

  • We'll take a reflex booster that temporarily allows us to use the Kereznikov ability.

  • This is Kereznikov.

  • It turns out a virus disrupted the girl's locator implant.

  • We've fixed that and now help is inbound!

  • That was Trauma Team, a kind of high-end premium medical insurance.

  • We've delivered the target, and T-Bug has notified us that the Scavengers have called reinforcements.

  • Let's get out before they arrive.

  • Cyberpunk is a mature, visceral experience and as such, it will let you explore a variety of different interactions with the game world and as you just saw, its people.

  • The job was a success, and V obviously has some money to burn.

  • OK, Jackie has told us that he has some big news for us, and we have an appointment with our Ripperdoc today.

  • Before we leave, let's take a look around our apartment.

  • Good morning, Night City!

  • The song on the radio is sung by Rockerboy Johnny Silverhand.

  • It is part of our creative process to draw inspiration from the pen and paper system created by Mike Pondsmith, and to put our own 2077 spin on it.

  • Let's go grab our gear.

  • OK, we'll take V's trusty pistol here.

  • And we'll also grab our jacket.

  • Since Cyberpunk 2077 is an RPG, the jacket not only provides us with protective stats like armor, but it also increases our Street Cred.

  • Street Cred is a form of experience the player acquires by completing side missions, it is used to unlock new vendors and content throughout Night City.

  • Alright, let's go meet Jackie.

  • V's current apartment is located inside a megabuilding, a huge building complex that forms a microsociety of its own.

  • In this timeline, technology and the world have evolved in some ways that seem familiar, but entirely surprising in other.

  • As an example: In this world, people pay with eddies, slang for euro-dollars.

  • We make sure to root every detail in the world's lore, so everything has its purpose and stays believable.

  • A big part of our RPG experience is having a world that is interactive.

  • Here, a generic ad has morphed into an advertisement specifically tailored for V, informing her of the nearest vendor she can purchase the product from.

  • In this case, it shows us where to find some Nicola Soda.

  • This is Wilson, one of Night City's many gunsmiths.

  • We won't be checking his wares today, but you can purchase and upgrade your weapons and gear throughout the city.

  • Cyberpunk 2077 is set in Night City, a bustling metropolis located on the coast of the Free State of North California.

  • It's a dystopian city where violence and oppression are the norm.

  • We're working hard to build Night City to be a fully realized, seamless open world with no loading screens.

  • Currently we are in Watson, a former industrial district, where crime now mixes with money.

  • We've greatly enhanced our crowd and community systems to create the most believable city in any open-world game to date.

  • The city's streets are bustling with crowds of people from all facets of life, all living their lives, with a full day and night cycle.

  • Ok, there's Jackie.

  • It turns out we've caught the attention of one of Night City's bigger playersDexter Deshawn, a fixer, a person who gets things done.

  • He wants to meet up and discuss a job.

  • Let's see what he has for us.

  • It seems like Dexter has given us a test of sorts to see whether we are worthy.

  • He wants us to retrieve a piece of high-tech combat gear a local gang stole from the Militech megacorp.

  • We'll be able to approach this job from a variety of angles. Let's try calling the Militech contact to see where that leads.

  • The situation is tricky, because the contract giver is a corporate agent who seems high strung.

  • Before we get down to business, it's a great idea to visit our ripperdoc.

  • Crime is a common occurrence. Night City is not a safe place. Life here is not easy.

  • We're at a ripperdoc clinic. Ripperdocs are specialist vendors who offer people the possibility to install or upgrade their cyberware.

  • We're going to install both an optical scanner... and a subdermal weapon grip.

  • With the scanner we can zoom in on things and take a closer look.

  • Additionally, we can analyze objects, get details on enemy weak points or gang affiliation.

  • The subdermal weapon grip links to our scanner and shows us weapon information like ammo count and firemodes, and it increases the base damage on all connected weapons.

  • While some ripperdocs operate legally, others provide black market services.

  • For the right price, they even offer to install illegal military-grade cyberware.

  • This guy looks an awful lot like one of those scavengers we took out earlier...

  • Jackie's car is a superpowered sportscar running on CHOOH2, the superfuel of the future.

  • Players can explore Night City freely, in many different cars, on bikes and in other types of vehicles.

  • It looks like the scavengers from earlier are still angry at us!

  • I think we got rid of them.

  • That was intense.

  • Night City never sleeps.

  • Danger lurks around every corner, even during the daytime.

  • Random encounters like these are an example of how your actions directly influence your open world experience.

  • Okay, Jackie!

  • Many forces are fighting for control of Night City, but the megacorporations are the real showrunners.

  • The agent we're going to meet represents Militech, one of largest companies in the private military sector.

  • Since Cyberpunk 2077 is an RPG, preparation will be key when dealing with Night City's powerful, especially when these are corpos.

  • Instead of just rushing in, let's assess the situation with our freshly installed Kiroshi Optical Scanner.

  • These guys are a higher level than we are. Let's try to approach them carefully.

  • The corpos have hacked us through our Personal Link and have subjected us to a kind of lie-detector program.

  • The dialogue system in Cyberpunk 2077 is fully gameplay-driven.

  • It might be tempting to reach for the gun, but the consequences could be dire. Remember, these guys are really tough.

  • The agent gave us the money to buy the bot we need from the gang.

  • By choosing to call the Militech agent earlier, we have now opened up a non-violent path to approach this quest.

  • Of course, we could try and keep the money, but that would mean we'd have to take the merchandise by force, which requires a lot of firepower.

  • Even now, we can choose how to approach this questdo we go in guns blazing, or do we try to negotiate for the bot?

  • For this demo, let's try the more diplomatic approach.

  • The guys we're about to meet are dangerous.

  • They are members of the Maelstrom gang, and their obsession with body modification goes way beyond even this world's standards.

  • On their path to becoming machines, they don't shy away from even the most extreme measures.

  • It looks like they made this abandoned All-Foods Meat Factory their hideout. Charming.

  • Remember, we've chosen to buy the tech, not steal it. Hopefully, this will go fast and easy.

  • This is a pretty well-guarded placeyou might imagine what would have happened had we used the violent option.

  • It turns out the credchip we got from the Militech agent contained a virus which fried their systems.

  • Royce, their leader, is making a break for it.

  • Before we figure out a way to leave, let's take the splinter that controls the bot from one of these dead Maelstromers.

  • The inspection system allows us to take a closer look at the splinter.

  • You can inspect specific items to reveal details that can help in solving quests.

  • OK, let's equip the splinter to our Chipware Slot.

  • With this done, the bot will now follow us everywhere we go.

  • All right, what else do we have here?

  • Nice, a street-modified tech shotgun.

  • Tech weapons fire rounds that shoot through walls and other types of cover.

  • They also have an alternate fire mode that allows you to power-up shots and deal more damage.

  • It looks like there's several ways out of this room, like those gates, for example.

  • However, you'd need to be a skilled netrunner to hack into this terminal.

  • Luckily, our Engineering skills should allow us to disassemble that maintenance panel so we can get through the door.

  • There are many skills in the game that players can apply in solving problems.

  • The Engineering skill can be used to fix, disassemble and disarm devices blocking your path.

  • So, from this point on we're going to unlock the abilities of a high-end character to showcase some of the different mechanics we have in the game.

  • One of the new weapon modules we now have installed is a ricochet targeting system connected to our eyes.

  • This allows players to bounce bullets off of walls and hit enemies hiding behind cover.

  • This is another targeting system that will reveal enemies behind walls.

  • Paired with the penetrating rounds of our tech shotgun, it's a deadly combination.

  • Looks like we found some loot! This is a smart gun.

  • It's one of the more advanced weapons in the game, allowing bullets to track and follow their target.

  • This is one of many different weapons players can aquire.

  • Weapons are built of modules that allow for deep customization and progression.

  • This way, you can be sure to find something that suits your playstyle.

  • Just a remindereverything you've seen and are about to see, including this particular feature we're about to show you, is from a work-in-progress version of the game, and may change over the course of development.

  • OK, let's try something different.

  • We're going to take this guy down and connect directly to his neural socket.

  • In the world of Cyberpunk, once you are jacked into a network, you have access to everything it connects to.

  • Through the Maelstrom gang member, we've now connected to the gang hideout's internal network.

  • This is the building's Personnel System.

  • Let's focus on the squad containing the Maelstrom ganger we just connected to.

  • From here, we can deploy software that affects the whole squad.

  • For now, we'll simply unlock the ability to perform quickhacks.

  • All right, time to show off our new, high-level abilities.

  • With quickhacking, using the backdoor we unlocked a minute ago, we'll install a virus that jams the connection between the Maelstrom ganger and his weapon.

  • This will prevent him from firing.

  • Looks like he's having a problem, now.

  • Nice!

  • Some of you guys might recognize these mantis blades.

  • We can also double-jump and bounce off of walls, which makes us a very agile Fast Solo.

  • Sweet, we found a corporate tech rifle! Corpo weapons are top-of-the-line.

  • Let's scan this guy and see what's going on.

  • It looks like Royce is back and he's prepped.

  • He's got an armored exoskeleton, and we won't be able to get rid of him that easily.

  • Our weapons are not dealing a lot of damage, because he's packing an autonomous shield.

  • Luckily, the scan we did earlier revealed a weak spot.

  • Attacking it should help bring the shield down.

  • Shield's down. Let's finish him off.

  • OK, let's put him down and get this job over with.

  • That wasn't the smoothest job, but we've got the bot, and Dex should be happy.

  • But think back

  • What would have happened if we hadn't met with the Militech agent?

  • Or told Royce about the agent and her plans?

  • Or just decided to buy the bot ourselves?

  • So many options, so many possibilities, and each will have consequences rippling through the game world and your story.

  • And that's just one quest.

  • Let's head out and finish this job.

  • OK, let's call Dex and tell him how things went down.

  • We finished the job, but our story is just beginning.

  • This concludes our gameplay demo walkthrough.

  • Thanks for watching!

Welcome to the gameplay demo walkthrough of CD PROJEKT RED's upcoming title: Cyberpunk 2077/// — a narrative-driven, open world RPG set in a dark version of the future.

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