Subtitles section Play video Print subtitles HOW TO GENERATE FAITH Faith and Religion are one of your paths to victory in Sid Meier's Civilization VI. Faith is the resource used to found and enhance a religion, patronize Great People, purchase buildings and acquire religious units. Faith is generated by building a Holy Site, social policies, and through access to natural wonders. At the start of the game, you'll start earning faith. Soon, you'll be prompted to found a Pantheon – a starting belief that will lead toward founding a Religion. A Pantheon belief can provide many different advantages, so pick one that directly benefits your early empire. For example, if your city is next to ocean resources, the God of the Sea Pantheon will give bonus production to those worked by fishing boats. Great Prophets are used to found major religions. You can earn Great Prophet points through social policies and by building Holy Sites. When founding a Religion, you may pick one Follower Belief that benefits all cites in which your religion is dominant, and one Founder Belief, which primarily benefits your civilization. You can also choose the ability to build special religious buildings on your Holy Site. The total number of religions founded are limited so only civilizations that push early for a Prophet will found a religion. Religion emanates naturally from converted cites, but to really spread you'll need Missionaries and Apostles which you can acquire with Faith. Missionaries are the first religious units you'll get. They have a limited number of charges, which they use to promote their religion near another city. You'll need a Shrine in your Holy Site in order to recruit them with Faith. Apostles are your most powerful religious units, and require a Temple. Each Apostle gets access to a special set of promotions. Apostles can also be used to evangelize your beliefs, adding a new ability to the religion. Have an invading army of Missionaries converting your cites? Have an Apostle launch an inquisition! Inquisitors are inexpensive units that can remove competing religions from your cities, as well as engage in Theological Conflict with other Missionaries, Apostles, and Inquisitors. Theological Conflict is a new feature that changes the theological landscape in broad new ways. Apostles can attack other religious units to keep them from spreading their religion, and if a unit is defeated it affects every city within 10 tiles, while promoting the opposing religion. Some Apostles can even generate Relics from defeat with the Martyr ability. Certain wonders also benefit your religion. Stonehenge, the first Wonder in the game, grants a free Great Prophet and allows you to establish a religion without having a Holy Site. The Mahabodhi Temple grants 2 free apostles, and the Hagia Sophia gives all religious units an extra spread charge. Mont St. Michel gives all Apostles the Martyr promotion. A religious victory is achieved when more than half of all cities in the worlds' civilizations follow your religion. The best way to achieve this is by creating Missionaries and Apostles and sending them to cities and civilizations that didn't start a religion of their own. You can also send Apostles promoted with the Proselytizer ability to convert other nations' Holy Cities. This will upset their leaders, so be prepared to deal with the diplomatic consequences. >Go forth and spread your good word in Sid Meier's Civilization VI.