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  • And before you ask, no, there was never an SNK Arcade Classics Vol. 2. There was, however,

  • an SNK Arcade Classics Vol. 0 - yes, really - which consisted of SNK arcade games that

  • predate the venerable Neo-Geo System. Unfortunately, Vol. 0 wasn't released in the States, so no

  • Psycho Soldier or Street Smart or Touch Down Fever for us. But we're here to discuss that

  • which actually exists: this compilation, released on the PS2 and PSP as well as the Wii. It's

  • your one-disc shop if you have even a tangential interest in... five seconds... Art of Fighting,

  • Baseball Stars 2, Burning Fight, Fatal Fury, King of the Monsters, Last Resort, Magician

  • Lord, Metal Slug, Neo Turf Masters, Samurai Showdown, Sengoku, Shock Troopers, Super Sidekicks

  • 3, King of Fighters '94, Top Hunter, and World Heroes. Man. After that Final Fantasy XIV

  • litany that was NOTHING.

  • Just looking at that list, you see a vast array of genres, from baseball, soccer, and

  • golf, to your requisite fighting games, to more action-platformy side-scrollers, to top-down

  • shooters, to Metal Slug. Because Metal Slug. These play out with direct arcade emulation,

  • including that delightful Neo-Geo boot sound that set the bar for boot sounds, matched

  • only by the Gamecube. Of course, these being SNK arcade games, they actively plot your

  • death and have associates hanging around behind every corner attempting to relieve you of

  • every quarter on your person, only this is a console version, so you've got all the credits

  • you could ever need. But while the PS2 and PSP versions suffer from the occasional spot

  • of slowdown, the Wii version can actually pump out all these games at their original

  • speed without batting an eye. The downside is... well, the Wii remote. Sure, it's fine

  • for simple, run-and-jump titles, but you try playing Samurai Showdown on that thing. I

  • thought so. Fortunately, you also have support for the Nunchuck, Wii Classic controller,

  • or a Gamecube controller. Still not perfectly optimal for some of the more complex titles,

  • but it's a significant step forward.

  • But, since they're not content leaving well enough alone, SNK had to go and add several

  • "medal" achievements, which - being that none of these versions really have any way to show

  • them to anyone - are there for your own personal enjoyment, as you attempt to slalom through

  • games on a minimum number of credits or kill a certain number of enemies with a certain

  • weapon. Some compilations have just a few games, or games that are available anywhere...

  • trust me when I say that the cumulative value of these titles - not to mention the hardware

  • to actually play them - would be astronomical. But that's because these kinds of games were

  • seriously bleeding-edge - from the music to the visuals to the gameplay - back in its

  • day, and that kind of equipment costs fat stacks. Almost as fat as the stack of cartridges

  • that you're emulating by the use of one Wii disc. Can I hear that boot-up sound one last

  • time as we hit the end titles? Thanks.

And before you ask, no, there was never an SNK Arcade Classics Vol. 2. There was, however,

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