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  • Sure, there had been kings of fighters before, like, say, in the subtitle to the original

  • Fatal Fury. But it wasn't until 3 years later, in... well, you guess the year... when SNK

  • decided to throw their franchises in a blender and frappé until they had a tall, refreshing,

  • fighting-game smoothie. It's an idea that's been rather played to death in the modern

  • era, but back then it was SOMETHING. Thus, The King of Fighters '94, the first installment

  • in one of the pillar series of 2D fighters. The invitations have been sent, the teams

  • have been assembled. But Kula's not on 'em, cuz she won't be introduced for another 6

  • years, and that makes me sad.

  • Apparently, when drug kingpin and arms trafficker Rugal Bernstein gets bored, he summons the

  • best fighters from around the world (or SNK's catalog) to battle for his amusement. Because

  • that can't go poorly, can it, having the strongest, fastest, fiercest, and yes, bounciest combatants,

  • exactly the kind of people who might just have a really strong, heroic sense of justice,

  • and who would think nothing of pummeling a drug kingpin and arms trafficker. Or, alternately,

  • they just beat the hell out of each other because that's fun too. Bucking the one-on-one

  • trend of fighting games up to this point, though, KOF'94 introduced three-fighter teams,

  • representing nations around the world that really didn't make all that much sense. The

  • classic Fatal Fury cast is the Italian team? What, did they clean up Southtown then go

  • out for gelato?

  • But that's all tangential plot and doesn't really have much to do with VIOLENCE. Good,

  • classic, quarter-circly, 2D fighting from the guys who tried to do Street Fighter better

  • than Street fighter (and succeeded in some respects). You've got four attack buttons,

  • your standard back-is-block configuration, and a dodge command that lets you take a step

  • into the background to let that fireball pass by. KOF94 also folded in concepts like a power

  • meter for unleashing stronger "lethal" attacks, taunts that deplete the opponent's power (thereby

  • giving them a tactical use as opposed to just being a jerk), and defensive attacks by your

  • allies on the sideline. Let's be fair, there were a lot of games trying to ride on the

  • success of the Street Fighter II concept, but SNK were usually the ones taking those

  • ideas another three steps further, culminating in the - again, I go back to the image of

  • the refreshing fighting-game smoothie.

  • Fortunately, this landmark step in the history of fighting gaming has been remade and emulated

  • a number of times, from a direct virtual console ports on the Wii and PS3 to inclusions in

  • compilations like the SNK Arcade Classics collection and the King of Fighters: the Orochi

  • Saga bundle. A remastered version called The King of Fighters '94 Re-Bout (yes, "re-bout")

  • hit the PS2 in Japan, and was planned for a US release on the original XBox, but disappeared

  • in the middle of night like a fart in the wind. And that's unfortunate, because KOF'94

  • really feels like one of those fighting games that you can actually go back to and that

  • still holds up. More than I can say about Clayfighter 2: Judgement Clay, let me tell

  • you.

Sure, there had been kings of fighters before, like, say, in the subtitle to the original

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