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  • Believe it or not, there was a time, about two decades ago, when there were only three

  • Megaman games. Sure, a fourth was on the way, but the fledgling franchise was still finding

  • its way in the newly rejuvenated video game industry. These three games were very well-received,

  • and folks were clamoring for more of the Blue Bomber. But before he’d get to tangle with

  • Pharaoh Man, Bright Man and the rest of Dr. Cossack’s creations... Wily had something

  • to say. In four-shade monochrome.

  • Dr. Wily’s Revenge, as the first portable Mega Man was subtitled, hit the Game Boy back

  • in ‘91. Fire Man, Ice Man, Elec Man, and Cut Man made return appearances, leaving Guts

  • Man and Bomb Man in the dust. Too bad for them. In classic Mega Man style, you get to

  • pick your poison with regards to boss order, though be warned: The difficulty has taken

  • a spike since the original outing. Sure, the music is similar, including the Journey ripoff

  • that is Elec Man’s theme, but the level designs are entirely original... and exceedingly

  • brutal. It doesn’t help that, relative to the screen size, Mega Man’s sprite is HUGE...

  • setting off a trend that I mentioned in my review of Mega Man and Bass for the GBA. The

  • pixel-perfect platforming that typified the series up in the 8-bit era is in full force,

  • the stages themselves are long and grueling, and the enemies are alarmingly resilient.

  • So once youve managed to clear out the first four bosses (or, if youre finding

  • yourself hamstrung by having to play with your 3DS flat on a table and use a password),

  • you find yourself challenging Wily’s Castle, itself another non-trivial megaslog through

  • sniper joes, big eyes, Octopus batteries, and a new Mega Man Killer robot called Enker.

  • And in the middle of this onslaught, a classic teleport room directs you to battles with

  • four of Mega Man 2’s bosses; Bubble Man, Quick Man, Flash Man, and Heat Man. You might

  • notice that these are the four bosses that don’t appear in the Game Boy version of

  • Mega Man 2, which also includes four bosses from the NES Mega Man 3, and so on and so

  • on until the Game Boy V decided to give them all a miss and create all-new robots themed

  • after the planets. It can get confusing to hear me talk about them, but if youre seeing

  • them in print, just remember that the NES games have numbers, while the Game Boy versions

  • have Roman Numerals. Unless youre looking at the title screens of the NES games, which

  • all use Roman Numerals anyway, despite the numerals on the box and oh god I’ve gone

  • cross-eyed.

  • I could go on and on about the difficulty in classifying these weird line-straddling

  • Mega Man titles, but the fact of the matter is that the game’s just **** fun. Back when

  • there were only three games in the series, the emergence of a portable power - with a

  • maniacal difficulty level and two gamesworth of bosses. Well, half of two games.

  • Rather, 66% of one. And then Enker, who’s another 12.5%? My eyes are crossing again.

  • Anyway. This is the kind of awesomeness that has a welcome place on the 3DS Virtual Console.

  • Hopefully now, folks might get to learn about Quint, Punk, Ballade, and all the other Mega

  • Man Killers that sulk in obscurity until theyre mentioned in Battle Network or Mega Man Soccer

  • and everyone just goes, “Huh?”

Believe it or not, there was a time, about two decades ago, when there were only three

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