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  • Good day. When it comes to adapting franchises for video games, Star Wars has got to be one

  • of the best. Why? Because to portray the "star wars", you can show it from many different

  • perspectives and thus use it for many different genres. Like the FPS genre; you can show the

  • war from the ground. Or the flight sim genre and you can show it from space as an X-wing

  • pilot trying to destroy a capital ship. Or you can show it from the RTS standpoint. Because

  • let's face it, a real war requires strategy. It requires planning and it requires intelligence

  • other than just shooting things in front of you.

  • Here we have Star Wars: Empire at War. This is one of many Star Wars RTS's and as far

  • as I know, the latest one to be released. Now as you can see, in this game you can play

  • both on the land and in space. And both actually are played more or less identically. Now there

  • are three different game modes. There is the campaign, where it follows the story showing

  • the rise of the Rebellion! And then there is Galactic Conquest, where you can play as

  • either the Rebellion or the Empire. You can try to free the galaxy as the Rebellion or

  • try to conquer it as the Empire!

  • Now basically, this is probably the most fun mode in the game. Essentially, you actually

  • conquer the galaxy in a fairly realistic way. Each planet that you could control has to

  • have certain number of buildings that you then use to produce the units that you want.

  • You have to have an upgraded starbase to of course produce the higher level ships. You

  • have to upgrade the ground facilities to produce higher level ground units. And you have to

  • use both space and ground units to conquer plants. Before you can conquer any world you

  • must of course defeat their space fleet, but that doesn't mean you win the world! Instead,

  • you have to land on the planet and conquer it on the ground. And of course, once you

  • conquer the planet, you can have more credits, have more buildings and things of that nature.

  • It's a highly dynamic mode of play and is quite enjoyable to say the least.

  • And then finally you just have the generic Skirmish maps where you can either play in

  • space or ground. The multiplayer for the game is fairly good. You can do Galactic Conquest

  • competitively and you can do just Skirmish maps.

  • The graphics for Empire at War are really quite good. They of course have aged a bit

  • in the intervening years, but for the time, they looked pretty damn impressive.

  • One of the best aspects of this game, though, when it comes to graphics, is the fact that

  • you can toggle a cinematic cameras. That way you don't have to look at it from a God's

  • eye perspective but instead go right into the action. And damn, is it entertaining to

  • watch. In the end, I am actually a pretty big fan of Star Wars: Empire at War. In fact,

  • this was the RTS that actually got me into RTS games. And is one that I cannot recommend

  • enough. And so, this is Jon, signing off.

Good day. When it comes to adapting franchises for video games, Star Wars has got to be one

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