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  • Hi everyone.

  • So, I'm going to take us back to 2007.

  • I'd just spent about six months working on album

  • that I'd poured my heart and my soul into,

  • and it was getting about three plays per day on Myspace at the time,

  • and I was getting more and more depressed when I started noticing these other people

  • who were playing guitar and singing

  • and putting videos on this new site called YouTube,

  • and they were getting 300,000 views.

  • So I decided I'm going to start making some Youtube videos.

  • And one day they featured a video of my band on the homepage,

  • which was amazing -- we got a bunch of new fans.

  • We also got a bunch of people

  • who, I guess, just didn't really like the music or something --

  • (Laughter)

  • It's OK because people started coming to our shows,

  • and we started touring,

  • and we came out with a record.

  • And when I checked our bank account balance

  • after our first monthly iTunes payout,

  • we had 22,000 bucks in it,

  • which was amazing because at the time I was living at my dad's house,

  • trying to make a living as a musician by uploading videos to the internet

  • which literally zero people respected in 2009 --

  • even the people who were uploading videos to the internet.

  • And so for the next four years,

  • I uploaded more and more videos to the Internet,

  • and they got better and better,

  • and we made enough money through brand deals

  • and commercials and iTunes sales

  • to buy a house.

  • And we built a recording studio.

  • But there was one big problem:

  • making money as a creative person in 2013 was super weird.

  • First of all, the business models were changing all the time.

  • So our 58,000 dollars of annual iTunes download income

  • was about to be replaced by about 6,000 dollars of streaming income.

  • Steams paid less than downloads.

  • And then as more and more creators started popping up online,

  • there was just more competition for these five-figure brand deals

  • that had kept the band afloat for years.

  • And to top it all off, our videos themselves --

  • the creative stuff that we made that our fans loved and appreciated --

  • that were actually contributing value to the world,

  • those videos were generating almost zero dollars of income for us.

  • This is an actual snapshot of my YouTube dashboard

  • from a 28-day period

  • that shows one million views

  • and 166 dollars of ad earnings for those views.

  • The whole machine in 2013

  • that took art online and outputted money

  • was totally nonfunctional.

  • It doesn't matter if you're a newspaper,

  • or an institution,

  • or an independent creator.

  • A monthly web comic with 20,000 monthly readers --

  • 20,000 monthly readers --

  • gets paid a couple hundred bucks in ad revenue.

  • This is 20,000 people.

  • Like, in what world is this not enough?

  • I don't understand.

  • What systems have we built where this is insufficient

  • for a person to make a living?

  • So, I actually have a theory about this.

  • I think it's been a weird 100 years.

  • (Laughter)

  • (Applause)

  • About 100 years ago,

  • humans figured out how to record sound onto a wax cylinder.

  • That was the beginning of the phonograph.

  • Right around the same time,

  • we figured out how to record light onto a piece of photographic paper,

  • celluloid -- the beginning of film and television.

  • For the first time, you could store art on a thing,

  • which was amazing.

  • Art used to be completely ephemeral,

  • so if you missed the symphony, you just didn't get to hear the orchestra.

  • But now, for the first time,

  • you could store the orchestra's performance on a physical object,

  • and like, listen to it later,

  • which was amazing.

  • It was so amazing in fact,

  • that for the next 100 years, between 1900 and 2000,

  • humans built just billions and billions of dollars of infrastructure

  • to essentially help artists do two things.

  • First, put their art on a thing,

  • and second, get that thing around the world

  • to the people who wanted the art.

  • So, so much industry is devoted to these two problems.

  • Oh my gosh, there are trucking companies,

  • and brick-and-mortar and marketing firms, and CD jewel case manufacturers,

  • all devoted to these two problems.

  • And then we all know what happened.

  • 10 years ago, the internet matures

  • and we get Spotify and Facebook and YouTube

  • and iTunes and Google search,

  • and a hundred years of infrastructure

  • and supply chains and distribution systems

  • and monetization schemes

  • are completely bypassed --

  • in a decade.

  • After 100 years of designing these things,

  • it's no wonder that it's just totally broken for creative people right now.

  • It's no wonder that the monetization part of the chain doesn't work

  • given this new context.

  • But what gets me super excited to be a creator right now,

  • to be alive today and be a creative person right now,

  • is realizing that we're only 10 years into figuring out this new machine --

  • to figuring out the next 100 years of infrastructure for our creators.

  • And you can tell we're only 10 years in.

  • There's a lot of trial and error, some really good ideas forming,

  • a lot of experimentation.

  • We're figuring out what works and what doesn't.

  • Like Twitch streamers. Who's heard of Twitch?

  • Twitch streamers are making three to five thousand bucks a month

  • streaming gaming content.

  • The big ones are making over 100,000 dollars a year.

  • There's a site called YouNow,

  • it's an app.

  • It allows musicians and vloggers to get paid in digital goods from fans.

  • So, I'm also working on the problem.

  • Four years ago I started a company called Patreon

  • with a friend of mine.

  • We're 80 people now working on this problem.

  • It's basically a membership platform

  • that makes it really easy for creators to get paid --

  • every month from their fans to earn a living.

  • For a creator, it's like having a salary for being a creative person.

  • And this is one of our creators.

  • They're called "Kinda Funny."

  • They have about 220,000 subscribers on YouTube.

  • And when they upload a video,

  • it gets somewhere around 15,000 views to 100,000 views.

  • I want you to check yourselves right now.

  • I think when we hear numbers like that, when we hear "15,000 views,"

  • and we see content like this,

  • we just snap categorize it as being not as legitimate

  • as a morning show that you'd hear on the radio

  • or a talk show that you'd see on NBC or something

  • But when "Kinda Funny" launched on Patreon,

  • within a few weeks, they were making 31,000 dollars per month

  • for this show.

  • It took off so fast that they decided to expand their programming

  • and add new shows,

  • and now they launched a second Patreon page --

  • they're making an additional 21,000 dollars per month.

  • And they're scaling what's essentially becoming a media company,

  • financing the whole thing through membership.

  • OK, here's another example.

  • This is Derek Bodner,

  • a sports journalist who used to write for Philadelphia Magazine

  • until a few months ago when the magazine cut out all sports coverage.

  • Now he writes articles and publishes them on his own website --

  • he's still covering sports, but for himself.

  • And he's making 4,800 bucks a month from 1,700 patrons,

  • financing it through membership.

  • This is Crash Course --

  • free educational content for the world.

  • This show is actually on the PBS digital network --

  • 29,000 dollars per month.

  • This is a duo sailing around the world,

  • getting paid every month for documenting their travels

  • from 1,400 patrons.

  • This is a podcast, "Chapo Trap House", making --

  • actually, since I screenshotted this,

  • they're making an additional 2,000 dollars per month,

  • so they're now making 56,000 dollars per month for their podcast.

  • And Patreon's not the only one working on the problem.

  • Even Google's starting to work on this.

  • A couple years ago, they launched Fan Funding;

  • more recently, they launched Super Chat

  • as a way for creators to monetize live streaming.

  • Newspapers are starting to experiment with membership.

  • New York Times has a membership program;

  • The Guardian has over 200,000 paying subscribers