Subtitles section Play video Print subtitles [MUSIC PLAYING] CLIFF REDEKER: Good afternoon, everyone. Welcome to another amazing Talks at Google event. My name is Cliff Redeker and I have the privilege of discussing today the new film out called "Score," which is a journey through the history of film composing and the interplay between the visual medium and the audio. And we're very thrilled today to be joined by both the director, Matt Schrader, as well as one of the composers featured in the film, Joe Kramer. So I'd like to invite them both to join me on stage and we'll have a few questions. [APPLAUSE] [INTERPOSING VOICES] CLIFF REDEKER: Great. I think you'll have to hit the on button just on the side there, just to make sure that we're live. So I was wondering if you could first tell me a little bit about the film-- what the inspirations were, and probably most importantly, since it's a film about music film composition, how did you score the score? MATT SCHRADER: Yeah, we jumped into this as, really, fans-- somewhat educated fans, but not that educated. And we thought it would be worthwhile to take a plunge into this topic. It's something that kind of amazingly had not been done before as a documentary. And we had several conversations about a lot of this and realized there's an incredible depth-- obviously, it's such an immersive, kind of creative art form in the first place. But it hasn't really-- hasn't really been dived into before. And so we actually wanted to try to allow some of the great examples of film scores throughout the years, throughout decades-- the really, last 100 years probably-- be the focal point, the thing that we share. We came into this thinking we probably don't need an original score. At the end, we realized we kind of did. We needed something to at least fill a few different areas where it made a lot of sense, especially where we're explaining something that needs something to carry that just a little bit. But I think that's largely it. We wanted the focal point of this to really be the work over the last many, many decades that have made a big impact on-- not just musicians, not just people in film, but also all of pop culture. CLIFF REDEKER: Exactly. And I also want to delve a little bit more into the art form as well. If you approach it as one of the largest employers of orchestras these days, it's definitely in the classical tradition. But at the same time, how did that diverge from pure classical music? You have Handel's water music, you have a few big capital letter composers that compose for film, that then seems to have split a little bit. And now it's actually on the way back, where you have Nobue Uematsu in concert, or Hans Zimmer in an auditorium. So how did that journey happen? JOE KRAMER: Well, I think what happened is that we saw a decline in attendance in classical orchestra concerts. So city orchestras across America were seeing radical drops in attendance. At the same time, the young concert goers that they were trying to attract were interested in seeing concerts with music from "The Legend of Zelda" or "Final Fantasy." And that's where I first saw it happening, was with video games. And so you'd go to a concert hall, and there'd be the audience filled with people dressed as Link. You know what I mean? And they'd be there to hear the score from the Wind Waker performed live with a symphony orchestra. And then at the 20th anniversary of "E.T.," Williams did the score live to picture. And it was the first time I'd seen it done in a concert, ever. And it was a huge success and it took a while for all the studios' legal departments to make all the arrangements but that became another thing. And so what we're seeing now, the next step was doing an entire film live to picture. And the New York Philharmonic is getting ready to do four Star Wars movies this fall. The Hollywood Bowl every summer is doing-- last summer I think they did "E.T." and "Harry Potter." They're doing two or three movies a year. I saw them do "2001" live, which was amazing. John Williams, as the conductor of the Boston Pops, was always incorporating specially adapted suites of his film music into the show-- into the shows. And you saw once in a while, like, "Gone with the Wind" would be on a program. But they were usually Pops concerts that were divided from the classical thing. And what I would think would be interesting would be, that in a way, the classic-- they start sneaking a classical piece into one of these concerts that's video game music. It wouldn't-- it would be harder to do in a concert where they're showing the film. But if you just had a concert where it was like two hours of music from all the Star Wars movies, without visual, and then you said, we're going to throw some Mars in, some of the planets in there-- [INAUDIBLE] you know. That could be an interesting way to then reignite kid's interest in the classical composers. I mean, the challenge is that the language of contemporary film music is so radically different from the language of classical music. There's a big gulf between the kind of melodic contrapuntal writing that Beethoven was doing, and what you're hearing in "Pirates of the Caribbean." it's like Mitchell Loeb says. It's Led Zeppelin with an orchestra. CLIFF REDEKER: And then also I think it separates the art form, as well. Like, composing for film has inherent constraints by definition. The movie is only so long. You're tying it into certain clips. How do you work within that constraint, expand it? And then if you're doing a suite or re-arrangement, what's your approach when you cut out the visual component? JOE KRAMER: Well, Yeah. People always marvel at how much John Williams music works on its own terms. But-- and it's not to put it down, he's sort of-- for me, he's sort of the pinnacle of the art form. He makes specific arrangements for concerts. And they're versions that you don't really ever hear in the movie the way you hear them at Symphony Hall. You know what I mean? It's almost like making a hit single out of a Broadway show, where the song is never performed that way in the show but you've made a single of it for the radio. What was the-- CLIFF REDEKER: How you work within the constraint itself? JOE KRAMER: So, yeah-- CLIFF REDEKER: You know, two hours-- JOE KRAMER: To me, it's not a constraint. For me, actually, it's a helpful skeleton to hang musical ideas on. So say for example, in "Mission Impossible," there's a sequence where Ethan Hunt, played by Tom-- the opening scene where he jumps on the wing of that airplane and then hangs on to it as it takes off. You have these sort of signposts along the way that guide, and for me inform, the structure of what I'm writing. So we have the studio cards at the very beginning that say Paramount Pictures, Sky Dance Pictures, et cetera, et cetera, Bad Robot. And then we have the shot of the field. And then Benji pops up. And then conversation begins and we're cutting back and forth. And all of those events become markers in my timeline in the computer that I use to write my music. And it becomes sort of a binary process of saying, well,