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  • [MUSIC PLAYING]

  • CLIFF REDEKER: Good afternoon, everyone.

  • Welcome to another amazing Talks at Google event.

  • My name is Cliff Redeker and I have the privilege

  • of discussing today the new film out

  • called "Score," which is a journey through the history

  • of film composing and the interplay

  • between the visual medium and the audio.

  • And we're very thrilled today to be

  • joined by both the director, Matt Schrader,

  • as well as one of the composers featured

  • in the film, Joe Kramer.

  • So I'd like to invite them both to join me on stage

  • and we'll have a few questions.

  • [APPLAUSE]

  • [INTERPOSING VOICES]

  • CLIFF REDEKER: Great.

  • I think you'll have to hit the on

  • button just on the side there, just

  • to make sure that we're live.

  • So I was wondering if you could first tell me

  • a little bit about the film-- what the inspirations were,

  • and probably most importantly, since it's

  • a film about music film composition, how did

  • you score the score?

  • MATT SCHRADER: Yeah, we jumped into this as, really, fans--

  • somewhat educated fans, but not that educated.

  • And we thought it would be worthwhile to take

  • a plunge into this topic.

  • It's something that kind of amazingly

  • had not been done before as a documentary.

  • And we had several conversations about a lot of this

  • and realized there's an incredible depth--

  • obviously, it's such an immersive,

  • kind of creative art form in the first place.

  • But it hasn't really--

  • hasn't really been dived into before.

  • And so we actually wanted to try to allow some of the great

  • examples of film scores throughout the years,

  • throughout decades-- the really, last 100 years probably--

  • be the focal point, the thing that we share.

  • We came into this thinking we probably

  • don't need an original score.

  • At the end, we realized we kind of did.

  • We needed something to at least fill a few different areas

  • where it made a lot of sense, especially where we're

  • explaining something that needs something to carry

  • that just a little bit.

  • But I think that's largely it.

  • We wanted the focal point of this

  • to really be the work over the last many, many decades that

  • have made a big impact on-- not just musicians,

  • not just people in film, but also all of pop culture.

  • CLIFF REDEKER: Exactly.

  • And I also want to delve a little bit more

  • into the art form as well.

  • If you approach it as one of the largest employers of orchestras

  • these days, it's definitely in the classical tradition.

  • But at the same time, how did that diverge

  • from pure classical music?

  • You have Handel's water music, you

  • have a few big capital letter composers

  • that compose for film, that then seems

  • to have split a little bit.

  • And now it's actually on the way back,

  • where you have Nobue Uematsu in concert,

  • or Hans Zimmer in an auditorium.

  • So how did that journey happen?

  • JOE KRAMER: Well, I think what happened

  • is that we saw a decline in attendance

  • in classical orchestra concerts.

  • So city orchestras across America

  • were seeing radical drops in attendance.

  • At the same time, the young concert

  • goers that they were trying to attract

  • were interested in seeing concerts

  • with music from "The Legend of Zelda" or "Final Fantasy."

  • And that's where I first saw it happening,

  • was with video games.

  • And so you'd go to a concert hall,

  • and there'd be the audience filled

  • with people dressed as Link.

  • You know what I mean?

  • And they'd be there to hear the score

  • from the Wind Waker performed live with a symphony orchestra.

  • And then at the 20th anniversary of "E.T.,"

  • Williams did the score live to picture.

  • And it was the first time I'd seen it done in a concert,

  • ever.

  • And it was a huge success and it took a while

  • for all the studios' legal departments

  • to make all the arrangements but that became another thing.

  • And so what we're seeing now, the next step

  • was doing an entire film live to picture.

  • And the New York Philharmonic is getting

  • ready to do four Star Wars movies this fall.

  • The Hollywood Bowl every summer is doing--

  • last summer I think they did "E.T." and "Harry Potter."

  • They're doing two or three movies a year.

  • I saw them do "2001" live, which was amazing.

  • John Williams, as the conductor of the Boston Pops,

  • was always incorporating specially adapted suites

  • of his film music into the show--

  • into the shows.

  • And you saw once in a while, like, "Gone with the Wind"

  • would be on a program.

  • But they were usually Pops concerts

  • that were divided from the classical thing.

  • And what I would think would be interesting would be,

  • that in a way, the classic--

  • they start sneaking a classical piece

  • into one of these concerts that's video game music.

  • It wouldn't-- it would be harder to do in a concert where

  • they're showing the film.

  • But if you just had a concert where

  • it was like two hours of music from all the Star Wars movies,

  • without visual, and then you said,

  • we're going to throw some Mars in,

  • some of the planets in there--

  • [INAUDIBLE] you know.

  • That could be an interesting way to then reignite kid's interest

  • in the classical composers.

  • I mean, the challenge is that the language

  • of contemporary film music is so radically

  • different from the language of classical music.

  • There's a big gulf between the kind of melodic contrapuntal

  • writing that Beethoven was doing,

  • and what you're hearing in "Pirates of the Caribbean."

  • it's like Mitchell Loeb says.

  • It's Led Zeppelin with an orchestra.

  • CLIFF REDEKER: And then also I think it separates the art

  • form, as well.

  • Like, composing for film has inherent constraints

  • by definition.

  • The movie is only so long.

  • You're tying it into certain clips.

  • How do you work within that constraint, expand it?

  • And then if you're doing a suite or re-arrangement,

  • what's your approach when you cut out the visual component?

  • JOE KRAMER: Well, Yeah.

  • People always marvel at how much John Williams

  • music works on its own terms.

  • But-- and it's not to put it down, he's sort of-- for me,

  • he's sort of the pinnacle of the art form.

  • He makes specific arrangements for concerts.

  • And they're versions that you don't really

  • ever hear in the movie the way you hear them at Symphony Hall.

  • You know what I mean?

  • It's almost like making a hit single out of a Broadway show,

  • where the song is never performed that way in the show

  • but you've made a single of it for the radio.

  • What was the--

  • CLIFF REDEKER: How you work within the constraint itself?

  • JOE KRAMER: So, yeah--

  • CLIFF REDEKER: You know, two hours--

  • JOE KRAMER: To me, it's not a constraint.

  • For me, actually, it's a helpful skeleton

  • to hang musical ideas on.

  • So say for example, in "Mission Impossible,"

  • there's a sequence where Ethan Hunt, played by Tom--

  • the opening scene where he jumps on the wing

  • of that airplane and then hangs on to it as it takes off.

  • You have these sort of signposts along the way

  • that guide, and for me inform, the structure

  • of what I'm writing.

  • So we have the studio cards at the very beginning that

  • say Paramount Pictures, Sky Dance Pictures, et cetera, et

  • cetera, Bad Robot.

  • And then we have the shot of the field.

  • And then Benji pops up.

  • And then conversation begins and we're cutting back and forth.

  • And all of those events become markers

  • in my timeline in the computer that I use to write my music.

  • And it becomes sort of a binary process of saying, well,