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  • Greetings, and welcome to an all new season of Best Replays of the Week,

  • but this time we're only taking replays from Europe, North America, Asia and Korea.

  • Not only that, but after this episode we will be only accepting replays over a two week period to make sure only the freshest replays are used.

  • Right, as always I'm your host Luke Kneller and today we are going to see a master sniper at work, a killer who looks like a toaster,

  • and a lightweight champion who dances like a butterfly, but stings like a bee.

  • So let's get to it shall we.

  • We kick off the new season with an excellent display of Sniper gameplay.

  • The Sniper goes by the name PavTabk, and he's driving the T-34-85 on Westfield.

  • With fifteen targets out in the field, a professional marksman doesn't waste any time.

  • He makes use of his nimble medium tank's speed and powers up the side of the valley.

  • On the other flank, a T49 driver seems to suffer a nervous breakdown, and has to be sent back to the garage for a little rest.

  • It's not a promising start.

  • But never mind, today's sniper is a lone wolf, and this looks like a target rich environment.

  • The driver barely has time to bring the vehicle to a stop before the gunner engages an enemy Cromwell from across the valley with deadly accuracy.

  • Just look at the speed and power of this gun!

  • From his eagle's nest, PavTabk is the king of all he surveys.

  • If he can see it, he can hurt it, as enemy after enemy feels the sting of the 85mm gun.

  • The sniper rules his side of the valley, but allies pushing on the other flank are in trouble.

  • The score is eight-to-five, and being one machine down from the start is starting to be felt.

  • What does a true sniper do? Does he rush in to help the main push? No!

  • He keeps his calm and waits for an opening.

  • It's time to relocate as the allies' push has moved too far to support from here.

  • PavTabk makes use of the ground cover, stopping as soon as the commander senses they have been spotted.

  • Instinct and training warn him it's time to duck into cover, and they are proved right as a shell flies over the tank's turret.

  • Two enemies are revealed, a Panther and a Type 58, both at perfect health.

  • Getting the intel comes at the cost of a few hits, but now our sniper knows exactly what he's up against.

  • Allies distract the opponents and PavTabk wastes no time, drilling a hole into the side of the Panther's turret.

  • The enemies are forced to disengage and once again our master sniper is in his element, gunning down fast, distant targets,

  • and making it look easy.

  • With no enemies in sight, he dashes forward to the next covered position.

  • Once again an enemy is revealed, dashing down the side of the valley, and the lead shot connects without any trouble

  • Now it's just a question of mopping up.

  • Moving a little shift his avenue of fire the sniper doesn't let this game drag on any longer than it has to.

  • This perfect display of Tank Sniper gameplay makes PavTabk our Sniper of the Week!

  • Congratulations!

  • Defender

  • Next in line is this week's Defender.

  • TurboParkiet drives his SU-100 on Live Oaks, and shows us how sometimes the best defence is… a really good defence!

  • The battle starts typically enough.

  • Turbo positions his TD on the small hill, and looks for targets in the city.

  • A shot at the ELC may or may not have connected, but it definitely revealed his position as a rival TD opens fire and damages his gun.

  • Turbo backs off a little, and soon has an opportunity to return the favour.

  • The 100mm barks once, and the smaller machine is out of the match.

  • It would be nice to engage that KV-Sport, but the allied one being in the way makes the shot too risky.

  • Luckily another one presents its side for perforation soon enough.

  • The finishing shot fails to connect however, and the overall state of the match is starting to look troubling.

  • The score is 2:4, but more importantly, the bridge is wide open!

  • Another ally falls, as the SU-100 turns its attention to guarding the rear.

  • A masterful shot leaves the ELC hanging on by a thread.

  • Let's see it get away this time!

  • In a face-off of low tier machines, the ELC and the Hetzer take each other out!

  • Spectacular enough, but now there is nobody left to spot the approaching enemies.

  • And right on cue, the Chi-Nu starts taking fire.

  • There is little Turbo can do besides backing into cover as his ally is rapidly dismantled.

  • Elsewhere on the map yet another ally falls, making the score 4:8.

  • The push is making headway towards the enemy base when the real test begins.

  • An enemy is threatening his flank, and at the same time the capture siren starts to blare.

  • The allied Hellcat charges forward, and reveals a VK 30.02 M hiding behind the ammo crates.

  • The ally lives just long enough for the cap to be reset before vision fades.

  • A low tier TD is also spotted for a moment.

  • It's not enough for a killing blow, but it's a warning that more cappers are coming.

  • An enemy Hellcat is encountered by the push, and swiftly dealt with.

  • Turbo has his work cut out for him though, as the alarm goes off again, and this time there's no-one left to spot for him!

  • Moving forward to engage he's relieved to see that the flanking enemy also decides to defend, rather than engaging him.

  • A T1 Heavy and the SU-85B were seen before.

  • In theory the SU-100 should be able to deal with them just fine, but the capture bar is moving awfully fast.

  • The third capper foolishly reveals itself by taking a shot.

  • Lucky for Turbo! Shells ping off the SU's front armour as he works hard to keep resetting the capture bar.

  • Two down, one to go!

  • Excellent use of cover, and the really beefy gun is turning this into a fight the enemies just can't win.

  • Really, how long does that T1 think he can last?

  • But it's getting a bit frustrating as the rounds just aren't getting through.

  • It shouldn't really matter though, as the allied capture is nearly done.

  • Then, disaster!

  • An allied capper is killed by that nosy Hellcat from before, and it seems all the capture points went with it!

  • How? Why? Suddenly it's all up in the air again, and the T1 is still not taking any damage!

  • It looks like Turbo has to go in close and personal to reset this cap.

  • The dead tank is not making this easy, but the commander's hatch is still visible.

  • Careful aim, andfire! There, it's reset!

  • There's no time to celebrate though, as an AT-2 starts pumping rounds into the our defender's back.

  • The damage is 28 points shy of a kill, resulting in a 2 vs. 1 DPM fight which the SU-100 probably can't win

  • The T1 heavy is finished off before the AT 2 puts the final round into the SU, but it doesn't matter; the work is done.

  • The remaining ally finishes the capture, and there is nothing the last enemy can do about it.

  • TurboParkiet made it his mission to keep the home base secure, and his resolve held firm.

  • With that exciting display and 275 base defense points, he is our defender of the week.

  • Well done.

  •  Top Gun

  • Our next nominee goes by the name _Black_Dawn_, the match is an encounter battle on the Steppes, and he appears to be driving a giant toaster.

  • The Panzer oh-when-will-I-be-able-to-pronounce-this-toaster IVc has to be one of the least threatening looking machines in the game

  • and right at the start we get to see that its ability to climb is nothing to write home about.

  • On the other hand, that 88mm anti-tank gun looks like it can get the job done.

  • By the time the first victim comes close enough to be shot at, the score is 3:6.

  • The Pz I C is barely a morsel though.

  • This toaster is hungry, and it's appetite for destruction is far from sated.

  • The unarmoured TD is a careful tanker's machine, and somebody has to stay back to guard the artillery.

  • The score is 5:9 however, and it's starting to look like this may be his game to carry.

  • Maybe there's more to this thin-skinned metal box than meets the eye?

  • Three enemies charge the artillery position, only to die rapidly.

  • The allies are halfway through with the capture.

  • Could it be this easy? Probably not, and in any case it's best to head that way to make sure.

  • The capture is reduced to almost nothing, but a rival toaster makes the mistake of showing it's top.

  • A single accurate shot, and there can be only one.

  • With only two allies left, and the capture at 70%, it's time to get creative.

  • It's not often that you one of these machines charging a heavy tank.

  • The KV-1S turns to face the unexpected attacker, but _Black_Dawn_ doesn't intend to stick around.

  • The enemy artillery is on the ball, but doesn't quite land its shell on the fragile TD.

  • The hit and run tactics are flawless, but the team are being obliterated by the relentless enemy artillery.

  • Only a Matilda is left.

  • The 88mm is doing a number on the KV-1S, but something warns _Black_Dawn_ that it's time to move.

  • And indeed, the enemy artillery have realised that the true threat is this toaster from hell.

  • First a round flies overhead, and soon after a double strike hits the ground just metres away.

  • _Black_Dawn_ claims the 1st artillery piece, and keeps his slow and clumsy machine moving to present a slightly more difficult target.

  • The Matilda is dead, it was only a question of time, but there are still five enemies to toast, including the Tier VI heavy tank and an AT 8.

  • Many would think its game over, but not our protagonist.

  • What matters to him is that there are two more artillery pieces to kill, and the other three enemies can wait their turn.

  • The missed shot is unfortunate, but a follow up leaves the arty a small nudge from deathso death by nudge it is!

  • The remaining arty uses the moment to strike, but once again misses by metres.

  • There's no time to look for the SU-5 now though, as the enemy have decided to win with a cap.

  • The Churchill is late to the party, and it's easy to make sure it never gets there.

  • Seven kills, three enemies left, and through all of this the German-made death-box has not been so much as scratched.

  • Impressive, and unexpected.

  • The base capture is starting to be a problem.

  • One scouting loop reveals the enemy positions, but there's no safe direction to approach from.

  • A head-on duel with an alert AT 8 would clearly be suicidal.

  • Retreat, and try another approach.

  • Ouch, the aim of that SU-5 is getting better.

  • Two enemies left, and the TD evades frantically against an artillery shell which fails to arrive.

  • The cap is approaching 50%, so the AT 8 has to be dealt with first.

  • Once again, its indestructible front is facing the right way, so the toaster has to trust its luck.

  • Quick, get the shot off before you're dead!

  • And this time luck is with him.

  • The APCR round finds a weak spot, and the higher tier TD is no more.

  • Sometimes heroes need luck, as well as skill.

  • The sensible thing to do is to start the cap and force the SPG to respond.

  • The wait is not long, as the SU-5 reveals itself.

  • A single shot is enough.

  • Victory.

  • 10 kills (!), ace tanker and a double handful of awards.

  • We are truly impressed, especially as this is not the sort of machine you expect to see going on a rampage.

  • The Top Gun of the Week award is well deserved!

  • Congratulations.

  • Crucial Contribution

  • Sometimes we get a replay that just has to be shared, even though we aren't quite sure what category it fits in.

  • For those games we have created the Crucial Contribution award, and DeAtHxRuSh has the honor of being the first winner.

  • The standard battle takes place on Northwest, and we get to see a somewhat rare machine in action

  • the Taiwanese tier VI premium light tank, Type 64, which combines incredible speed with the Hellcat's turret and gun.

  • The battle starts, and DeAtHxRuSh is off like a shot.

  • Within moments he's racing west at 72km/h.

  • A panther is spotted and quickly dealt with.

  • There isn't much to do on the high ground, so he moves to see where the Type can be put to best use.

  • A long range shot at a second Panther fails to connect, but here we have a Stug who really should take a look behind him.

  • Four quick shots, and it's all over for him.

  • The next customer is a T29 pushing into the allied base.

  • All its attention is focused on the SU-100Y, so DeAtH has a chance to get several free hits in.

  • When the enemy Chaffee decides to join the fight, it's time to leave.

  • The Type can't afford a DPM contest.

  • The Chaffee doesn't want to let its rival escape, and is causing a lot of damage.

  • In the end the enemy leaves an opening, and a single quick shot silences its gun for good.

  • An IS can be seen far below, and it also receives some rounds for good measure.

  • The M4 narrowly misses what could have been a crippling hit, and the capture alarm goes off.

  • A quick duel goes poorly for the Sherman, and the fighting scout speeds off to deal with the capture.

  • What is this IS doing? Does DeAtH need to do it all by himself?

  • One round to reset the capture, and then running like the flash seems like the right idea.

  • The IS is still not moving, what a time to take a nap!

  • At least it will draw some fire.

  • Bang!... Bang! And then back into cover.

  • The enemy heavy must be getting pretty annoyed by now.

  • Repeat the same manoeuvre, when the enemy decides to hit the IS again.

  • That seems to finally wake them up to who the real threat is.

  • Luckily he's a one shot now, and the speed of the Type means it controls when and where the final engagement happens.

  • Then again, a single hit is all it takes to blow up the fragile light tank as well, and there is no chance of a bounce.

  • Once more the enemy can't resist taking a shot at the comatose IS.

  • If he doesn't learn, he shouldn't expect any mercy.

  • Finishing off the heavy is no problem at all.

  • Now what though?

  • There's still a high tier heavy tank left on the opposing side,

  • and the only ally is an artillery unit which seems to have done more harm than good so far.

  • There's only one answer to somebody with this play style.

  • Seek him out, and take him down!

  • No way! The remaining enemy starts the capture, and the Type couldn't really be much further away.

  • Is it even possible to get there in time?!? But DeAtH will be damned if he gives up now!

  • Racing against the clock, the Type-64 flies across the map.

  • Every bit of speed is squeezed from the little machine.

  • Seventy percent, eightywill he make it in time?

  • Yes! He reached the base, but where is the enemy?

  • Hiding behind the buildings, of course.

  • Reset shot at full speed… *Critical hit?* Noooo!

  • The return fire comes through the building, but luckily the massive shell doesn't find the little tank.

  • The cap is reset from 100%(!) and after a few tense moments, the third premium round seals the victory.

  • That's how you carry a game with a light tank!

  • The Type 64 seemed to be everywhere at once and makes DeAtHxRuSh is our very first Crucial Contribution winner.

  • Congratulations!

  • That's it for the 1st episode, I hope you enjoyed it.

  • If you want to make sure you don't miss a show, Instructions on how to follow the channel are on the screen now.

  • Remember to keep sending the replays, leave your feedback in the comments and I'll see you all in the next episode.

  • Thanks for watching!

Greetings, and welcome to an all new season of Best Replays of the Week,

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