Subtitles section Play video Print subtitles Alright, this is Learning How to Learn. This is when you find the Brony fandom makes really cool things. And you're really interested in how you might go about learning those things. Because you'll see amazing things on Youtube, or you'll see amazing fanfics, and you only see the end product, but you don't really know how they got there. And there's kind of a process to it. Bronies make a lot of content. We have 1.6 billion words of My Little Pony Fanfiction, there's just a lot. Staggering amounts of fanart, and lots and lots of analysis videos. And there's even a subsection of YouTube for audio fanfic readings. You have a lot of different people that read fan fiction out loud and do a lot of audio recording stuff. That's not even saying PMVs where you have—Well, you have simple PMVs you see on Equestria Daily which are just clips from the show. And then you have the more detailed motion graphics art. Where people are moving things around. And ponies are doing interesting things. That's also there. And that's not to mention animation. Which is mostly the hardest one of all which really does require a big group of people to work together for it. So our big question: "How did they learn how to do that?" Because there's just so much content and how did they figure that out? So this panel is for people that are non-creatives or mildly creative that are interested in seeing kind of a glimpse of what other people have done. And how they learned that process of how to do that. And it's also to help you figure out what you don't know you don't know. Because until you figure out what you don't know you don't know, you can't stop and Google it. Also, for people that are just curious how some of this stuff is created. So the biggest question is: "How do I Iearn how to do that?" Because other people learned how to make it, and they're humans, and I'm also human so I can also figure out how to do something. Because everything is learnable. Let's kind of go through the agenda of the panel. We're going to be going over Emotional Barriers to learning new skills. Because there's always angst when learning how to draw for the first time and it looks terrible. And other skills too. There's also writing, particularly writing fan fiction. Though you'd be surprised by the amount of writing that happens in the Brony fandom, even just comments on YouTube. And being able to praise other people for the content they create. That's also something we'll be going over. As well as drawing. And a subsection of drawing you may not have heard of called vectoring. Which is another part of this fandom. As well as audio recording fanfic readings, as well as video production, and kind of what goes in with that. And a little bit of animation. I don't personally have experience with doing a full animation project. But I've watched lots of tutorials enough to be like: "Wow! That's a lot of work." I can at least point you in the right direction, and that's mostly what this panel is. It's pointing you in the right direction for how to learn things if you would like to. And tell me if I talk too fast. I always listen to things at doublespeed on YouTube and so it affects my speech. So yeah... I can slow down if you want. A thing to keep in mind. So a lot of you are probably used to going to school, and you'll learn: "This is the War of 1812, this is what happened in the War of 1812." And I don't know why I picked that example because I have no idea what happened in the War of 1812 besides that it was a fight against the British... So school mostly focuses on Book knowledge, but what we'll be delving into are skills. And skills are a little bit different. I think the biggest difference you can see would probably be taking something like "wood shop" where you'd have to learn something like carpentry. And focus, and hammer things together. That is a skill. It is carpentry. But you need to separate those two different categories. Because learning knowledge, you could learn it from a book. It's relatively simple. But learning a skill, is something you do have to get hands on and create things. Okay, I do have a caveat here: People are different. Like, there's a big giant: "IT DEPENDS" over all of humanity. Because some people may be better suited for certain things, and others may be better suited for other things. Also, this panel focuses a lot on watching and following along with YouTube tutorials. Perhaps that's not the best way for you to learn, which I... well that's what I'll be showing because that's what helped me learn. And being able to follow somebody else do something is a pretty good way to learn things. So... overcoming emotional barriers. I had, like, the weirdest worldview in High School. I had this thing where I thought people were born knowing how to draw. Like, I'd see people that knew how to draw and I'd be like: "Wow, they are so good at drawing! They're so good at what they do!" And I had no idea that: "Oh! That is because they worked hard, they practiced, and they did it." So among the emotional barriers to go over is to realize that: "Everything can be learned." Everything you see around you was either designed or created by people. Like, take this room. An architect designed it, and then you had groups of people working together to actually build the materials and you have this whole global supply chain. And you can learn all that if you really want to. And it's really cool that ALL of this is learnable. I'm a big fan of learning random stuff. And... realize that it's never "too late" to learn a skill. You can learn how to play the piano at 70 if you want to. That's perfectly fine. Or you could learn how to draw something. Sure there's some talent that might be innate, but that talent increases far more through hard work. So, I think some of you may have heard of this book: "Outliers." This is a really good book. It's all about the 10,000 hour rule—that it takes 10,000 hours of deliberate practice to reach world class performance. This is said a lot. People talk about JanAnimations and I'm pretty sure he's put in his 10,000 hours of professional, amazing, fantastic work. And it shows. However, for the purposes of this panel, we're not going into 10,000 hours of stuff because we just want to have fun! "I just want to learn enough about writing to write my first fanfic. And maybe see if it'd be fun." Or: "I just want to draw a little bit, to just draw my OC." So that! How long does that take? So based off of this book, I'd say about 20 hours. This is one of my favorite books. This is: "The First 20 hours: How to Learn Anything Fast" by Josh Kaufman. Basically, it takes 20 hours of deliberate practice. Like, plan it out: "I'm going to learn this at this time, and do this at this time." And it takes about that long to learn a new skill. And that's enough just to have fun with it. You're not going to be a world class master at it. But you'll know enough to have fun with it. And get your feet wet and understand the process and maybe see: "Do I like this?" "Maybe not?" It's all about overcoming that barrier in the beginning of: "This is too hard." Another emotional barrier is: "Knowing what you want to do." Have a goal in mind. Like, if you wanna write a fanfic, a drawing. If you wanna make an animated gif—those are really simple to make. If you Google "Gyazo Gif," it allows you to make Gifs really easily. It's great. I'll have a link in these presentation show notes. Basically, the more you understand what you want to make, the better chance you have to succeed. And my big problem with this was: "I saw all these Bronies making content, making these animations and videos and all this other stuff. And I was like: 'What do I wanna do?' 'EVERYTHING!'" Let's rephrase that question. Instead of: "What do you want to do," "What do you want to do first." Because if you can answer that question you can do a lot more things with your time. Rather than being trapped in a dazed state like: "What do I wanna do~?" But if you can set what you want to do first, it can be really helpful. And this is one of my favorite sayings for this kind of stuff: "A problem well stated, is a problem half solved." So if you can figure out: "Here is my problem, I don't know how to do THIS. I don't know the process for THIS." You can expand that out. Let's say you're having a problem with... Well... when you understand the vocabulary for motion graphics you can be like: "Okay, how do I make a clipping mask in After Effects to achieve this effect?" Like, the more you can narrow down your problem, it can be really helpful. Let's see, another emotional barrier is not giving up immediately. The CMC are a really funny example of this. Because they try something once and they're like: "Well! Not for me!" The cutie mark algorithm analysis thing didn't work. So they didn't get their cutie marks, so: "Obviously this isn't for me." But that isn't really how it works in the real world. It does take effort, because no one is good at it immediately. So I would say to really understand if this is your thing or not your thing, to give it at least 20 hours of consistent, deliberate, practice before just shoving it away. And I know that drawing at first feels painful because it's just like: "AAAH! This does NOT look good at all." But it's okay. Just give yourself some time. Learn to forgive yourself enough to at least overcome that frustration barrier. And remember: "If it was easy, it wouldn't be fun." Another aspect of this is: "Breaking down the skill." So you have these big giant skills like animation. That is actually made up of a ton of different component skills. So earlier in the day we had M. A. Larson talking about the writing aspect of animation. And that's it's own, like, writing skill. And then you have the actual drawing skills that people have. Of sitting down and learning how to draw and doing that a bunch of different ways. And so, being able to break down these skills into their component parts, you can put them into bite sized portions you can use to actually learn things. So... other things I have a problem with. I have a problem figuring out time management. Like, that is the bane of my existence. So if you want to read a big business book about it. "Getting Things Done." I recommend it if you can handle business books. It could be boring. I dunno, it depends. Basically, just write things down. And the more you write it down, it gives your brain permission to let it go, flip to it later and realize: "Oh! I wanted to learn this thing." As you write things down you'll notice: "Oh! This is coming up more often. Perhaps I should do this thing because my brain is constantly reminding me to do this task." And other things I've found useful. Putting my phone in airplane mode, and turning off the Wi-Fi. If I'm trying to write, let's turn off all the distractions and get into "Deep Work" and work on something. That's not going to work at first for some of this, because you'll be watching a YouTube tutorial while doing something else. And remember to set apart time per day. And another really good book that I like... this is one of my favorites! It's: "The War of Art" It is a punch in the face. It is really, really painful because it outlines this enemy towards creativity called: "The Resistance." And how hard it is to get things done. Because any time you are trying to do a creative endeavor, everything is going to go against you. Whether it be to learn it, or to do it in the first place. Some drama will happen. Or you'll have six finals. Which... do your finals first. But... it can be a problem. I highly recommend this book if you want a punch in the face, but in book form. To tell you to do art. Another aspect that I've had a problem with was: "focusing too much on the tool." So... let's take the carpentry example. No one stops and says: "I'm going to learn how to use a hammer." No, they're goal is: "I want to make a birdhouse." And the tool happens to be a hammer. And I'm going to use a hammer and a nail to create this birdhouse. That is also how to treat the things we're learning. If you're learning drawing, you're learning drawing, not Photoshop. Though that may be an aspect of it that may improve your drawing because it's a tool you use. So... you want to learn novel writing, not specifically the program: Scrivener. While that is a good program that helps you write novels, it is just a tool in your toolbox. So separating the skill itself from the tool can be helpful. And something that I needed to keep in mind as I was trying out lots and lots of different software. I dunno, I started learning Adobe