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Alright so for the couple of months since Microsoft announced Microsoft Flight.
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There has been a lot of confusion as to what exactly is Microsoft Flight.
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Is it a simulator, is it arcade, is it Mario flight, is it Pilot Wings Microsoft?
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And really there just hasn't been a lot of accurate information out there on the internet about what Microsoft Flight actually is.
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So this video is going to be basically me walking through you a simple demonstration of what Microsoft Flight actually is.
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Now once you remove a lot of the training wheels and the helpers, it makes things l lot more difficult and complex
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Right now im having to apply right rudder to account for the torque of the engine as I was taking off.
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You can see that a little bit. Rudder pedals definitely do help.
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And a you will notice that right now since I have FRAPS going recording this session its locked at 30FPS.
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but without that even on my system witch is not the highest range im still locked at around 60FPS
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with everything pritty much cranked up tp maximum and it performs amazingly well.
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Similar setup and the same computer in FSX I get about 20FPS. In Flight I get about 60FPS
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A new thing with the Mouse Look is that if you hold down the middle mouse button and move to the side
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you can actually move your point of view. This helps a lot during landing and take off and is covered in training missions.
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With the big old radial engine up front craking out a lot of noise and burning gas
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you really dont get a good feel for some of the sounds so lets turn that off
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and lets listen to some of the effects
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kick a little bit of rudder in there you that coming from the air stream thats coming from the side.
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A little right rudder. This thing drops like a rock without the engine going.
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Alright, here we are up here.
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Here is the observatory. You can see that there are some locations that are absolutely gorgeous up here in Hawaii.
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There is a lot to explore, and a lot to do.
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Even on the, someone joined me. You can see him off there, taking off.
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alright, lets check out this observatory.
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That right there is an aerocache. You can see "Low Oxygen" is the name of the aercache.
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Again, a lot of people are pointing at these saying "hay this is proof that Microsoft Flight is an arcade game"
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Anybody can ignore these but they are kinda cool because they tell you a little bit about the history of Hawaii
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there is a little bit of information on them but in order to find some of them your going to have to look them up on
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a search engine. Maybe Microsoft Bing? A little plug there.
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But they are just a fun little added thing that you can go around and collect.
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Some of them are a little bit harder to get to then others.
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Lets just go ahead and snag this one.
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You dont have to hit it. You just have to get close to it.
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There we go. Got it.
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You can also get a good feeling for the detail the team at Microsoft Flight has really put into some of the ground locations.
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I really do consider this DLC pack, and the free DLC pack to be on par with a lot of the FSX 3rd party stuff like OrbX Pacific North West.
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I do think a bit of an edge because they have a little bit of a free leash to do what they want without consideration for performance
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Even though OrbX does a great job in keeping performance high
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But considering this is free, its really good.
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Youll see in the upper right hand corner the stall. Because the air is thin up here and I dont have a lot of power at the moment
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I really have fly this aircraft to keep it from stalling, and fly it properly.
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You can also see in the upper left hand corner the cross wind gauge.
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I have seen up to a 36knt cross wind up here and you really feel it.
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I have seen up to a 36knt cross wind up here and you really feel it.
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You can really FEEL your aircraft. Microsoft has done a great job in getting you to feel Flight.
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Even though you dont have that force giving you feedback, you really do feel the aircraft is being effected my forces.
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Right now im in a dive and again its one of those feelings that once your aircraft starts to approach its red line
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Right now im in a dive and again its one of those feelings that once your aircraft starts to approach its red line
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You really start to feel that it wants you to back off the throttle as your aircraft starts bucking.
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Things start to shake around, you start to feel that "hay you going too fast"
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The top HUD is another one of those things that a lot of people point to and say "Hay thats Arcade!"
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but honestly its just helping you in a sense that your not actually in an aircraft and your not effected by the physical forces.
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Its giving you a visual input of what that you would normally have in a real aircraft.
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Again, you can turn it off, there is an option for that.
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Just to let you know while its loading up, I have most of the what I call "training wheels" or flight aids turned off except the auto mixture.
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Alright, ** I cant even understand myself in most of this**
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Again, I need to account for prop torque, or engine torque.
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Nice take off
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In these later DLC aircraft is the inclusion of VOR and ILS. If you dont know what that is, you dont need to.
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It would be nice to learn that later on because its definitely something your going to want to learn is navigation
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VOR is navigation and ILS is Instrument Landing System for when things are dark or foggy.
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They are right here, and the radio's are fully supported. You can dial in whatever frequency of the airport you want and the VOR will take you too it.
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Again this can be as realistic as you want, or as arcade as you want.