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  • resident evil four was one of the best

  • if not the best console experiences of the last generation of games

  • resident evil six Capcom's latest entry in its survival horror flagship

  • franchise

  • is easily the most expansive and ambitious offering yet.

  • . It's been way too long since I've had such a deep experience in a video game

  • And Resident evil 6 delivers that

  • Capcom heard many fan concerns that they deviated too much from the survival horror

  • horror elements that are at the core of the series

  • and focused too much on action when they made Resident Evil 5

  • Those concerns are addressed well in Resident Evil 6, as horror is

  • alive and thriving

  • I'll begin this review by talking about the game's strongest point

  • the story is the main component of the game there are three separate campaigns

  • leon and helena

  • Chris and Piers

  • and Jake and Sherry

  • the story will take you to wide-ranging locales such as china and eastern

  • Each campaign is playable cooperatively

  • It's interesting and rewarding to watch each campaign intersect with the other,

  • and what the characters do from a variety of perspectives

  • The game starts in media res

  • which is a literary terms

  • that means

  • the author expects you to understood what happened before the game

  • as you complete the campaign

  • you unlock Ada Wong's anti-hero campaign

  • and you unlock Agent Hunt mode

  • which is on screen now

  • where you can play as enemy creatures to try and hinder player progress

  • Be warned, though, it's very tough to get any kills as a creature

  • because you can only play Agent Hunt against players who have already beaten the game

  • The online integration is fantastic

  • as players can drop in and out of games

  • In addition to campaign mode, there is Mercenaries Mode, an arcade style monster shoot em up

  • where you race against the clock to execute combos and get the highest score that you can

  • It's engrossingly addicting, and I find myself going for another game long after

  • I've said "allright, this is my last one..."

  • There are alternate costumes to be unlocked, and several maps to play on

  • so there's enough content to keep you occupied long after you finish campaign

  • because these are the best i've seen it anydvd

  • here is the first place that this game stumbles

  • . The game tries too hard to be a cinematic experience for everyone involved

  • and wants to be a good "spectator game

  • i thoroughly enjoyed watching the cutscenes

  • but they are horribly interspersed

  • There are periods where cutscenes interject and disrupt the flow and immersion of

  • certain sequences

  • I'll show this on screen now

  • let's find the survivors objective helen

  • actually killed anyone

  • doing over there

  • recent graduate draws

  • we detected racial diversity by richard and daphne

  • looks like the failed government auctions

  • dot utah dot how will try to get out of in

  • really

  • was that one action in between cutscenes really necessary all that he was walk

  • downstairs

  • The developlers have to keep in mind that we are here to play a game, not to watch a movie

  • the co-op options are also interested

  • Sure, performing functions like vaulting over distances to solve puzzles is

  • necessary, but there are just too many doors that require both people to open

  • Also breaking immersion is the occasional obstructive camera angle

  • , but this isn't as bad as the cutscene integration

  • Lastly, quick time events can be a chore

  • quick time events, such as the combat ones, are pretty well-implemented and positively

  • add to the struggle of the game

  • Some actions, like contextual ones for the environment, are utterly pointless

  • There's one where you have to execute a sequence of button presses to shoot someone

  • . Why can't my character just have full control...?

  • Some of these poor quicktime events are antiques of an older gaming

  • generation

  • but not the good type of it

  • Gameplay wise

  • resident evil six is the best in the series

  • You can move while shooting, perform combat doges,

  • and execute melee functions

  • While the controls aren't as tight as some other 3rd person shooters like Gear of

  • War or Mass Effect 3

  • Like, for instance, the cover system is inconsistent in Resident Evil 6

  • melee can be inprecise

  • it is certainly a step in the right direction

  • The enemies are the smartest and most fearsome I've ever faced in any Resident Evil game

  • Having enemies that shoot back at you is an interesting addition, and certainly makes for

  • intense firefight sequences

  • The boss battles are massive

  • and well-planned

  • but they can drag on for a long stretches

  • the level progression and inventory system are better than that resident

  • evil five

  • but still are not as good as it was a resident evil four

  • Upgardes are now player specific rather than weapon specific.

  • I am satisfied with the amount of horror that this game contains

  • Leon's campaign is easily the scaries

  • I do wish however, that one of the main campaigns was playable solo

  • It's hard to feel isolated and terrified if you have someone with you

  • This game ultimately suffers by trying to do too much

  • it's hard to find a balance between survival horror

  • third person action, and movie experience

  • Capcom valiantly tried, and I admire the effort, but in the case of this game

  • it was probably better to have action and cinema take a backseat to horror

  • The horror elements it has are well done

  • so you are wanting

  • when all is said and done

  • It's not bad if a story and horror mediated game has good action

  • but it's important not to lose sight of what the series is known for

  • , and that's the horror

  • In summary, I loved Resident Evil 6

  • and I will be playing it through multiple times

  • it is a vast improvement over resident evil five

  • Resident Evil 6 recaptures a lot of the magic that made

  • Resident Evil 4 so successful

  • but at the end of the day

  • with this game

  • less is more

  • bigger is not necessarily better

  • the occasional but very strong annoyances hold it from getting a top

  • tier score

  • I place this game in the running for one of my favorite experiences of the year, but

  • but I give it a 3.0 GPA out of a 4.0 scale.

resident evil four was one of the best

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