Placeholder Image

Subtitles section Play video

  • Yeah, I'd never heard of Astal either. It kinda fell into that memory hole of early

  • Saturn releases, back when CD media was just getting its legs under it and there were as

  • many wide misses as genuine hits. But, as Jeanie from PA assured me, this one falls

  • into that "genuine hits" category. That is, if you don't mind the weird, bug-eyed wannabe-proto-Sting

  • visual style, or the fact that the vocal performance leaves Japanese interjections in the gameplay

  • action but dubs all the other audio into English, using a voice actress who makes our weird

  • little hero with the egregious haircut there sound EXACTLY like U-1 from Gitaroo-Man (and,

  • by extension, Musashi from said Samurai Legend). And that's a thing that usually stops me cold

  • in my tracks. I blame Jeanie.

  • So after going through the world's creation myth in the opening video (a kindness not

  • commonly offered to we gamers), we understand that bad haircut there is trying to save his

  • sister. Unfortunately, the path to said sister is laden with platforming and evil things

  • that happen to be formed from crystals: crystal goblins, crystal birds, crystal pig-bear-lookin'

  • things... and all you have are your bare, grotesquely-oversized hands. These are perfect

  • for either picking up and throwing mobs (potentially knocking out other foes coming up on your

  • six), or doing an axe-handle from the air. Either way, the emphasis is less on speed

  • and more on "how to do the most damage with a single attack." Or, of course, you could

  • just uproot a big freakin' tree and drop it on 'em. After the halfway point of the first

  • stage, you're assisted further by a bird, who can deliver a diving attack, fetch weird

  • eggplant-looking foodstuffs for restorative purposes, or provide context-sensitive support

  • like clearing out a swarm of bats or taking care of a certain boss' backup winged eyeballs.

  • These abilities expend energy from the bar down at the bottom of the screen, which charges

  • by one segment every time you defeat an enemy with that weird greenish glowing aura about

  • it.

  • There's a fairly steep learning curve when approaching the game, as the difficulty and

  • timing can be tough to get down, and there are plenty of strange wrinkles to the gameplay,

  • like this sea-creature-ride of peril. The most frustrating part is the physics, where

  • the momentum of dashing jump can be almost completely halted in midair simply by attacking.

  • It's a good thing your little bird friend there can bring you those eggplants, else

  • you'd be in dire pain from one side of the level to the other. But for its rather strange

  • mechanics, Astal sounds quite good (in both languages), the sprite art is very lush, as

  • are the backgrounds, and... well, the mechanics kinda grow on ya, if you're masochistic enough

  • to really try to figure them out. As an in-house Sega development, and one of the earliest

  • Saturn releases, Astal wanted to push this brand-new hardware, and... well, to those

  • who could dig the rather strange style, it presented a pretty sound argument. Problem

  • was, there just weren't that many such gamers in '95. Shame, really. This could've been

  • the game I go to whenever I hear that rather distinctive, kinda whiny voice, instead of

  • Gitaroo-Man.

Yeah, I'd never heard of Astal either. It kinda fell into that memory hole of early

Subtitles and vocabulary

Click the word to look it up Click the word to find further inforamtion about it