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  • I like games that lay their cards on the table right up front, you know? This is one of those

  • games. Still, there�s people who will be like, �But what�s the object? How many

  • bosses must I face?� Uh, don�t over-think it. Just do not fall.

  • Do Not Fall is an action-puzzler for the PlayStation 3. It�s also f*cking weird. The concept

  • is...youre this creepy looking rabbit. And I don�t know. Maybe your cousin, the

  • Easter Bunny, got all the attention when you were kids, or something? And now, youre

  • out to prove youre just as much a bunny as he is. So, you know, you work inside this

  • vending machine and make drinks for people.

  • This is actually a documentary.

  • Shot in Technicolor.

  • So there are more than 70 levels, and as levels are oft to do, they get weird. But the basic

  • premise is this. There are platforms hovering in the sky. They have doors on them. It�s

  • your job to get to the doors and open them. Along the way, you have to find the keys,

  • too. Sounds simple enough. Oh, but most of the blocks fall apart, when you step on them.

  • And there�s spiked balls of death. You know, no biggie.

  • The game splits its levels into individual worlds, each of which has its own theme. The

  • themes aren�t terribly original aesthetically, but...they do manage to keep the gameplay

  • fresh. Each world introduces clever new ideas and enemies, to keep the concept from getting

  • stale. And as a result, it never does. This game is fun from start to finish.

  • Part of the reason for that is how well it plays. Your controls are pretty much limited

  • to movement with the analog stick and jumping. You can also do a little dash that breaks

  • through certain objects, and if you dash after jumping, it�s like a long jump. Otherwise,

  • that�s it. That�s all you have to overcome these puzzles.

  • And that�s what�s so great about Do Not Fall. There�s no unnecessary nonsense in

  • terms of controls or mechanics. Just simplicity, which puts the puzzles in the focus.

  • And you know, the game looks good, too. My only issue is that some of the art feels a

  • little bit...DreamWorks, I guess? Specifically, the rabbit. That�s...I mean, there�s no

  • nice way of saying it. That�s an ugly freaking rabbit. Hey, no wonder your cousin got all

  • the attention. Chocolate and good looks?

  • That�s a double threat.

  • And I�ll tell you what. The game gets an A for effort if only for including multiplayer

  • modes. You get to play as different characters from the single-player mode, only with different

  • variations on the Do Not Fall gameplay. So...soccer, obviously. With blocks falling as you run

  • on them. And while there�s not much depth or structure to them, theyre actually a

  • lot of fun. At the very least, it�s a great little addition.

  • You know, there was a Game Boy Advance game called Frogger�s Adventures 2 that was basically

  • this same idea...only nowhere near as good. Do Not Fall gets just about everything right.

  • The difficulty is perfect, the controls are solid, the level designs are fantastic...it�s,

  • like, everything I love about puzzlers and platformers combined.

  • It�s alright, break the rules. And fall headfirst for Do Not Fall.

  • But then don�t fall, after that. That would be a problem.

I like games that lay their cards on the table right up front, you know? This is one of those

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