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  • Well, it’s been a

  • month since I bought Ultimate Marvel Vs. Capcom 3, and now, by the grace and blessing of the

  • Evil Overlords at Capcom, I can actually play that Heroes and Heralds mode that only partly

  • justifies the 40 extra bucks I spent on a game I already owned. But I have to admit,

  • the whole thing confuses me just a bit. Buckle up and prepare to save - or enslave - the

  • world.

  • Heroes and Heralds presents you with a choice, right off the bat: Good or evil? Do you fight

  • for the fate of humanity, dog-ality, red-arremer-ality, zombie-ality, and whatever-the-hell-Shuma-Gorath-is-ality?

  • Or do you say NUTS TO ALL THAT and swear your allegiance to Galactus, tenderizing earth

  • for his delicate palate? It’s your choice, and fortunately said decision won’t have

  • long-lasting ramifications, as the status quo of the world is restored once a week,

  • for the forces of good and evil to to start anew.

  • BUT NUTS TO THAT, IT’S A CARD GAME NOW. Yes, in an utterly baffling maneuver of making

  • their hyper-elite tournament version of Marvel Vs. Capcom 3 casual as pleated-front khakis,

  • the Heroes and Heralds mode carries with it a card game mechanic that allows you to buff

  • your party by collecting, equipping, and fiddling with CARDS. I almost have to appreciate it

  • as a slap directly in the face of the No Items Fox Only Final Destination crowd. The effects

  • of these cards are varied and diverse, and may or may not have stipulations or trigger

  • conditions. You can equip three cards at a time, with one card receiving a boosted effect;

  • three deck slots allow you to tailor these combinations to your liking.

  • You obtain cards by inflicting freedom or violence upon various areas, which become

  • progressively more difficult as your influence rises. (Because you always get the weaksauce

  • out first; that’s how all these games go.) The cards you obtain are random, though certain

  • cards like Professor X or Missile the Dog (the one in Phoenix Wright’s throw) increase

  • your chances of obtaining rare cards. Cards have a letter grade indicating their rarity,

  • with S-class cards blowing C-class cards out of the water and so on. Higher-stakes fights

  • will pit you against opponents with some absolutely absurd bonuses. I recall one fight where my

  • opponents had seemingly unlimited X-Factor. Unlimited. That’s just wrong, folks. Youre

  • probably asking, “What the hell’s with that bingo card down there?” Glad you asked.

  • By defeating five opponents on the card and completing a row, you gain access tospecial

  • battlefields like Asgard or the Demon Village, full of top-tier opponents and your best chances

  • at those absurdly-powerful cards. But be warned: A single loss in a bonus stage will remove

  • it from the map, and then it’s bingo all over again.

  • Probably the most appealing aspect of the cards, though, is the inclusion of the Sirs

  • and Madams Previously Not Appearing In This Film, and uncovering some of the more obscure

  • and eclectic characters amongst this collection of franchises. Want an ability line of Blade,

  • Sakuya from Okami, and whip-wielding prosecutor Franziska von Karma? Absolutely. Only a foolish

  • fool who bought the same game a second foolish time would be so foolish as to foolishly turn

  • down a foolishly free update to add the foolhardy Heroes and foolish Heralds mode to this foolish

  • game. I mean, really.

Well, it’s been a

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