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  • Mmm it's-a Orange Juice

  • Hey everyone this is yarn from Orange Juice

  • Elixir Collector's and spawners are passive buildings that allow you to build an elixir advantage over time

  • A direct advantage is gained overtime with an Elixir Collector

  • An indirect advantage is banking elixir by planting a spawner on the map

  • Using a pump forces your opponent to address it, otherwise if it's left ignored

  • They risk being at an elixir disadvantage

  • This advantage allows you to punish them with high cost combos, or rapid cycle cards

  • Placement of the pump is critical at being able to pump up effectively

  • Placing the pump behind your arena tower is good against decks that don't have miner

  • It's also a very good placement if they have poison

  • Planting it in the back limits the range they can poison your side of the map

  • It gives you more options to place defending troops without being captured by poison

  • Always plant the elixir collector near the tower with higher health

  • This can force your opponent to attack the other side

  • If your opponent ignores it, youll be able to passively build for a strong push

  • When planting it beside the King’s tower, the most likely positions the Miner is coming from will either be here, or here

  • Planting your defending card here is best to counter the two most likely miner positions

  • This is the Miner gamble position, if the Miner is planted there, and you leave him alone, hell activate your King’s Tower

  • If a Miner is planted on any of these positions, and you want to push the other side with a Musketeer

  • She has the range to reach these tiles

  • This placement is good at protecting the pump from the Miner

  • Hell be targeted by both towers

  • Rocket won’t be able to target both the crown tower and elixir collector

  • But this position is vulnerable to poison

  • It allows your opponent to poison your pump, tower, and front of field to support their push

  • The Elixir pump can also allow you to double pull cards that target buildings

  • If the elixir collector was low on health

  • You don't lose much elixir

  • You also gain an opportunity to manipulate your opponents units to activate your King's tower early

  • This doesn't work if the elixir pump is 1 tile in the other lane

  • If you're in a pinch, you can use them to distract or pull units away from your tower

  • Knowing when to pump is critical for great pump play

  • If you're at an elixir advantage

  • Or you know your opponents counter to your pump is out of rotation

  • It's a good time to pump

  • You shouldn't pump if you don't have any units to defend

  • Generally after a huge positive elixir trade, it's safe to pump up

  • Shoutout to MRacing for discovering you can counter Triple Musketeers with Guards & Ice Spirit

  • Spells are another common way to deal with the collector

  • However, it can leave you with an elixir or card disadvantage

  • If that's your only way to attack the pump

  • Miners are a direct counter to the pump for a positive elixir trade if you have one

  • Be mindful to always switch up your placement so it's always harder to counter your Miner

  • Spawner cards are a great way to get constant pressure onto a lane

  • Your opponent will need to address the spawner

  • Or face chip damage dealt to their tower

  • You can also use spawners to apply pressure to both lanes simultaneously

  • They can be difficult to deal with if you don't have the correct cards in your deck

  • Splash units such as Bomber do well against spawner decks

  • Like the Elixir Pump

  • Placement is key when using spawner type cards

  • To pressure a certain lane

  • You'll want to plant your spawner in the middle and offset it towards the lane you want to pressure

  • If you have one spawner in the lane, and you're able to cycle to a second one

  • You should place the second one behind the crown tower so they don't get easily countered by spells

  • Poison and lightning are your greatest enemies

  • The Tombstone can be used like a defensive structure

  • In most cases you can treat the Tombstone like you would a Cannon

  • For example you can pull a Giant with a maximum distance using a 4 - 3 plant

  • Its great for distracting single target units, slowing down their push so you can mount your defence

  • Each Mortar attack is very slow, but strong

  • A single Skeleton can distract the Mortar

  • The Skeleton spawns are also amazing at absorbing Sparky blasts

  • It's also great at distracting the Princess

  • You can also perform a surprise defensive tombstone by placing it directly under the enemy

  • By doing this, you can push the unit out of range and also surround them with the Skeletons that spawn

  • You can even push back the Royal Giant with the Tombstone

  • You can't even do that with a Cannon

  • Or it can simply be used to force a Musketeer to retarget, for a positive elixir trade

  • If you couldn't plant the Tombstone in time to pull the Hog, it's effective as a clutch defense

  • Planting it last second, the spawned Skeletons deal quite a bit of damage to the Hog

  • Shoutout to Woody the Mortar Mauler from Reddit Alpha for these tips

  • Volunteering his time to help me compile the script for this video

  • For those of you who don't know him, he's one of best Mortar and Tombstone players in the game

  • You can catch him on Twitch by following the link in the description below

  • Hope you enjoy his replay

  • Thanks for watching

  • Stay tuned, for more quality OJ

Mmm it's-a Orange Juice

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