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  • Mmm, it's a orange juice

  • What's up

  • Everyone this is OJ the Cannon cart is a fairly high cost 5 elixir card

  • Combining its shield and regular health it has as many hit points as a knight

  • and it's threatening as a musketeer if it connects to your tower with

  • 169 damage per second

  • It's incredibly tanky and has a unique shield mechanic it is not to be confused with the battle Ram

  • It is not a lightning

  • Rod it shield functions. Exactly like a dark princess here once that shield pops off the lightning stops targeting the cannon cards

  • Overall it's very resilient to spell a fireball isn't enough to take off the shield, but it's still considered a smaller unit

  • So fireball and bowler will be able to knock it back

  • Walls ruling fog of balloon Battle ram Golems and the Giant won't Target the Cannon cart but once the wheels pop off it

  • Turns into the building and that's when those units will start targeting it in building form has a shorter life timer compared to other buildings

  • Untouched it'll last exactly 20 seconds

  • Since its first stage does not attract a ground troops it is not a direct substitute for regular Cannon

  • Turns out the Golems will ignore. It since it has wheels

  • Can you heal a cannon cart? Yes, but only if it's in its first stage and still has its wheel

  • It's still considered a regular unit in this form

  • Once those wheels pop off. It's classified as a building and heal spell will not work on it on the same note

  • You can clone it while it's rolling and the clone will have a shield as well

  • Effectively making it the only building in the game that you're able to clone

  • But once that shield is gone. It is a building and clone will not work on the cannon

  • Just like a Lava hound or knight which this is one of the best cards in the game that you can clone

  • Particularly because this is the first card that tornado cat foley kill a clone card once that shield breaks. It's not building

  • immune to the damages of tornado

  • The card is decent on offense pairing it with something fast like a bat around lets you bridge Rush the princess town

  • But of course this is a nine elector put and you better be sure you're already leading with a huge elixir advantage or you're going

  • To be facing a terrible terrible calendar push

  • Another complimentary combo to Despair is a hog rider

  • They're both fast and the cart can support the hog that arranged kind of like a musketeer, but the cart moves a lot faster

  • When the tower is down if you place the cart on the fourth tile from the river the king and the princess towers are

  • Immediately within range while deploying it'll manage to lance five shots on the tower

  • If you place the cannon cart on the third tile, it's out of range of the King's tower while deploying

  • But it'll still land five shots viewing a thousand damage to that tower

  • So if you place the cannon cart on the second tile from the river when it rolls toward the Princess tower it

  • Remains out of range of the King Tower landing eight shots viewing over

  • 1,600 damaged the only drawback to this placement is that it takes longer to lock on to the Princess tower?

  • giving your opponent way more time to react and plant a distraction unit, so if you're in a pinch

  • And you need to be within range immediately that fourth tile will be a deal

  • Just gauge the situation and react accordingly on what your opponent can and can't defend

  • The deadliest thing about the Cannon cart is that it can counter most ground units fairly well?

  • Like if a hog is coming by of course, it'll get a couple smacks in your princess tower

  • But now your opponent has to deal with a cannon cart

  • Even if you choose not to counter push your opponent now has to commit quite a bit more elixir

  • Than just an iced beer to take it out it deals over

  • 200 damage per attack this means it takes out the ice period And one shot so unlike a musketeer

  • Executioner or a baby dragon the ice spirit does not stop the cannon at all your evaporating that one elixir by playing an ice beer?

  • Smaller units like Skeletons or goblins aren't as effective at taking care of it either

  • It's essentially a range night that can one-shot goblins, so you can't cut it and make sure the same DPS as a musketeer

  • But it's got twice the health

  • Even a goblin gang has trouble countering it barely stopping it and usually these guys are pretty effective at taking care of most non

  • Splashing ground units my point is that you're disposable swarm cards aren't going to be as effective against the cart

  • Just like a musketeer

  • It can prevent most of the damage from a goblin barrel they'll only get two stabs on your tower

  • The Cannon shoots pretty fast you generally have to commit at least left 3 elixir night just to counter this card with its fast

  • 1.2 second attack speed it's a very good on defense it can to shot archers Princess dart Goblin or the bomber?

  • It's kind of like a more expensive musketeer that only attacks ground

  • If you compare the musketeer two guards she's three shots each guard

  • But the tanning cart killed each guard in two shots guards are a decent counter

  • but are not super effective since the card is one of the few fruits to be able to one-shot the shield a

  • Kentang bandits take it out and counter-attack essentially this is a net of a two liquor counter push

  • It'll still have the shield and land at least three shots on your opponent's Princess tower if they ignore it

  • One unique way of countering it is to disarm the shield on your opponent's side

  • So if it has a sliver of health and you zap it

  • It'll just decay over there within 20 seconds this practical as long as you don't need to push anytime soon

  • using that same logic

  • it is absolutely worth it to rock it a crown tower with the cannon card dealing just under 500 damage to the Princess tower for

  • essentially one elixir

  • Thing was a battle ram. It can barely stop a battle round from connecting to your tower

  • But just barely the barbs will land some swings

  • Depending on your situation if you don't have skeletons or an ice : to tank those barbarians

  • It's best to just plant the cannon cart in front of the Barbarians tanks

  • Just like the bandit it'll survive with a sliver of health

  • and it is very threatening that forces your opponent to stop it from locking onto their tower a

  • Big guy like an executioner can counter to the cannon cart on your side, but he will die

  • This is a pretty big deal five elixir and dies even with that princess power helping

  • The best to lick sir card to stop an unsupported cart is the ischool it stalls the cart long enough to pop

  • Leaving it out of range of that princess power

  • But if you plan to go rooms too late, it'll roll within range of your tower, so when it pops

  • it'll keep sniping the tower timing is key a

  • Pretty effective spell preventing too much damage is using the lugs

  • Right before it's about to die cast the log and this pushes it out of range right as that shield breaks

  • It'll be out of range of your tower

  • if you use the bowler or the log on a battle ram right before it dies it double dips and damage hits the ramp and

  • the Barbarians

  • But this is not the case for the can incarnate there splash attacks will not deal twice the damage to it

  • Another effective spell at making sure the cart can't lock onto your tower is a tornado

  • Pull it right before it pops and the power will snipe it ever so gently

  • One of the things about this card is that you'll need to be sure to have some anti-air to back up this cart

  • It's like a bowler they both cost 5 elixir and they are both defensive ground units, so obviously. They're weak to air

  • The key difference is that bowler moves and attacks much slower compared to Cannon cart?

  • So even a mini horse can't stop the cannon cart from locking onto your town unless

  • You have something like skeletons

  • Or ice home to distract the cart?

  • One of the scary things about this card is that half of its health is in its shield this means against a mini Pekka

  • It's crazy tanky because of the rounding interaction, so it'll just survive with a bit of health on the mini Pekka twice

  • You can easily counter this card with Skeleton army?

  • there's just way too me do toward to shoot fast enough therefore a pretty good card to pack with a Cannon cart is a

  • poison Spell

  • The Cannon cart does not outrange any buildings, but because of its high damage in health just like a bowler

  • It's quite effective at countering Siege decks with Expo or mortar

  • Against an inferno tower or dragon the inferno will keep burning just like any other shield unit. It's not safe from that fire laser thing

  • All right, so I'm going to show you guys a replay of me versus my climb eight

  • It's basically the pack a deck with night which Electro wizard battle ram and Bay dragon with elixir pump

  • But instead of the pekka I use the canning cart instead just because it offers kind of a DPS

  • It's kind of like a tank as well, so we'll see how that goes starting off in the back

  • I'm going with the knight which he's going in with a bandit

  • We'll see what connects next it might be a good opportunity poised enough, so I will be using the pump right now

  • Waiting 10 elixir. There's a pump the night which is going to take care of that bandit, but he got a little scared

  • So I did use the battery arm to tank it

  • It was a bit of a costly trade for me, but at least I do have the pump right now

  • I need to focus on defending the mega man and takes care of the bottom and everything so I only have the baby dragon and

  • Possibly the fireball to take care of that mega minion does take care of the mega man

  • But now I need to worry about that infernal dragon

  • I couldn't a pit

  • But I would be more value for me to use the Electro wizard insist there it is Electro Wizard Spawns app takes care of everything

  • But that giant did do a lot of damage there my tower, but that's okay. I do have an elixir pump

  • It's not double its yet. We'll see how that goes

  • He logged my elektra wizard, but it did feel one hit on the tower. I haven't used the cannon car yet

  • Let's see if I can make that useful I pumped up again to lick sir pumps

  • 45 seconds in double elixir time the night which is in the back

  • I

  • Looks like I'm gonna be selecting the cannon card sights defend against the language it's 5 elixir for 4 so this might not be too

  • Good of a trade

  • he probably doesn't poison to my tower to take to my pump and

  • I do use the baby dragon just so it takes care of the bat and

  • the

  • Cannon cart does live with a sliver of house, but not for long because that mega Minion takes care of it

  • But it's serving is a really good tank. Thank you three shots to my baby dragon

  • We still haven't seen too much action from the Cannon cart yet?

  • Baby dragon locked onto that night which and I didn't need to fireball that was a very very bad trade the baby dragon did take

  • Care of the night which so not too bad I will be pumping up again double elixir times coming in very soon

  • I'm gonna put in a knight which in the very back after this or depending on what my opponent does

  • He poisons my pump

  • But that's okay because it won't take out wants to get out completely so I'll stop two pumps a map with whole elixir

  • Night which going in with the battle or with the cannon cart support

  • Kinder be Dragon to splash against everything and then I have the battle round Tub tank everything

  • Fireball is so much value sequel mega minions the bandits and the giant everything is crushed that cannon cries doing so much damage

  • It's going through everything ignoring the bat

  • but he does place a giant to tank everything and

  • The Mega Minion is not even taking care of everything so I planted electrodes it takes the mega Minion and the giant true counting cards

  • on the map right now one tanning cart does connect

  • Gets the bandits then connect to the tower so much damage all that damage takes up the tower

  • Completely the Cannon cart has so much damage with the night which and there you go that is the value of the Cannon part?

  • Hope you guys enjoyed this video. Thanks for watching stay tuned for more quality OJ.

Mmm, it's a orange juice

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