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  • Mmmmm it's a Orange Juice.

  • What's up everyone, this is Yarn of Orange Juice.

  • The graveyard is a legendary spell that can be cast anywhere on the map.

  • It has a slow load time, so the first skeleton spawns 1.5 seconds after it's casted.

  • Then a skeleton spawns every 0.5 seconds up to 20 skeletons over a period of 10 seconds.

  • Each time you cast the graveyard the spawn locations will vary slightly.

  • So the damage will always be a little different because of this results in this video will

  • vary but the underlying concepts are relevant.

  • It has a 5 tile radius similar to rage.

  • This large radius limits where it can be casted on an arena tower.

  • If you cast the graveyard centered right on top of the arena tower there's an extremely

  • high chance it'll activate the king's tower, so this position almost never makes sense

  • to use.

  • That's the nature of this random spell.

  • A slightly safer play is planting the graveyard 1 tile to the left of the center but it's

  • still risky because there's still that small chance it can active the king.

  • With these limitations there are 3 safe positions to cast the graveyard where the king's tower

  • won't activate.

  • You can cast it 2 tiles from the core of the arena tower.

  • You can plant it 1 tile above to force more skeletons to spawn behind.

  • You can cast it directly in the center for skeletons to spawn more evenly.

  • Or you can cast in 1 tile below for more skeletons to spawn in front of the tower.

  • The down side of this is that skeletons will clump up near the wall and it will be easier

  • to counter.

  • The graveyard sent in alone is manageable but shines with cards that can support it.

  • It is a spell after all.

  • Alternatively, if you're able to get an elixir advantage over your opponent then a solo graveyard

  • on their arena tower can be devastating.

  • It's an excellent backdoor card it can still do tonnes of damage if your opponent doesn't

  • have proper counters to it.

  • The graveyard can counter the princess but it's not reliable.

  • On the left side the princess takes care of most of the skeletons.

  • On the right side the skeletons spawned enough to kill the princess earlier.

  • Packing zap ensures that she dies allowing the graveyard to deal massive damage to the

  • tower.

  • If you can distract the arena tower from targeting the skeletons the damage ramps up very quickly.

  • Even though the mega minion couldn't reach the tower it tanked the tower and musketeer.

  • Allowing the graveyard skeletons to stack up to deal over 2,000 damage.

  • Naturally tanks pair great with the graveyard.

  • The opponent now has to deal with an incoming giant and the waves of skeletons.

  • Even with a bomber in the back the giant tanked the tower allowing the graveyard to deal almost

  • 1,000 damage to the tower.

  • Mini tanks are amazing too; even a 2 elixir ice golem can be devastating.

  • Since the graveyard can be planted anywhere the miner compliments it incredibly well.

  • Despite the valkyrie being a strong counter against the graveyard this miner combo still

  • dealt almost 1,000 damage.

  • Pairing the graveyard with high damage units that can land a few hits on the arena tower

  • is another great combo.

  • Your opponent has to address both the front and the back end.

  • The hog didn't make it to the tower but he tanked enough for the graveyard to deal over

  • 1,000 damage even with a musketeer in the back.

  • graveyard synergizes with damage dealing units like a musketeer.

  • They can deal massive damage to the tower.

  • Even though the musketeer couldn't reach the tower, she tanked the tower letting the skeletons

  • ramp up even with the bomber this simple combo did almost 1,000 damage.

  • Freeze works well with the graveyard it's very effective once you wait for your opponent

  • to react with a counter.

  • Then freeze the tower and their counter.

  • When an elixir collector is planted behind the arena tower a graveyard can damage the

  • tower and collector.

  • If the pump is beside the king's Tower the graveyard is conservatively planted in this

  • position.

  • It'll demolish the elixir collector but there's still a chance it'll active their king's tower.

  • If the elixir collector is planted in front of the king's tower casting a graveyard in

  • the center is pointless because both the arena towers are well within range.

  • Once the king's tower is activated a graveyard will struggle to deal much damage to the arena

  • tower.

  • The game has a 1 second deploy time and the graveyard has a 1.5 second load time so the

  • first skeleton won't spawn for 2.5 seconds from the moment you cast it.

  • Since it has such a slow initial spawn time.

  • There's not enough time to react with a graveyard the inferno will still lock onto the tank.

  • With the spell having 2.5 seconds delay you're going to have to predict the inferno tower

  • and precast the graveyard to distract the inferno tower.

  • This is a very, very strong spell that has the potential to deal 1,000's of damage to

  • your tower.

  • So we're going to talk about how to counter this beast of a spell.

  • Since the 1st skeleton takes 2.5 seconds to spawn it's not a great reactive card on defense

  • but it does prove useful if you just need to defend for the last 20 seconds and you

  • don't need to net any positive elixir trades.

  • It's a high cost card and a huge commitment to use on defense but when you do use it,

  • it's hard to counter than skarmy and guards.

  • Graveyard can counter sparky but it's basically a more expensive skeleton army to counter

  • her.

  • The graveyard is like any offensive card.

  • You can't afford to ignore it.

  • 2 skeletons spawn per second an arena tower can take care of 1 skeleton per second.

  • Skeletons accumulate fast if ignored ranged units which can 1 shot skeletons are very

  • good.

  • A musketeer can help the arena tower counter the graveyard very well.

  • Archers can one shot skeletons as well they can shut down a graveyard for a larger positive

  • elixir trade.

  • Minions outperform mega minion in sweeping up skeletons.

  • Very fast units like lumberjack and goblins are very good at countering the graveyard.

  • Goblins can shut down a graveyard but their a bit riskier if your opponent has zap available.

  • Valkyrie counters the graveyard incredibly well when planted inside the spawn area.

  • This is where the bulk will spawn anything spawned on the opposite side of the spawn

  • area will get taken care of by the arena tower.

  • If you don't have any direct counters available I'd tank and distract the skeletons.

  • Guards are probably one of THE best melee counters because their slightly ranged with

  • the bonus that the shields are zap proof.

  • They act as tanks inside the spawn area.

  • Mass units work very well against countering the graveyard.

  • Knowing all these basic interactions help you deal with the graveyard in real situations.

  • Spells are decent at preventing some damage done to the tower but you have to wait until

  • the skeletons have accumulated before casting.

  • If this is your only counter you're going to suffer some damage.

  • Poison works reasonably well but it takes 2 ticks to kill a skeleton so damage will

  • still be done to your tower.

  • An ice wizard can tank in the spawn area although he doesn't 1 shot skeletons he can prevent

  • quite a bit of damage.

  • Spear goblins can deal with the graveyard too.

  • In numbers they can manage the skeletons.

  • This is how graveyard will interact with all these other units they'll protect your tower

  • but theyre not going to completely stop the damage.

  • There are so many other ways to use the graveyard offensively I hope this opens up new opportunities

  • for you to invent creative tech.

  • Thanks for watching, stay tuned for more quality OJ.

  • There was a leak showing the graveyard taking out the king's tower.

  • In this leaked footage it used maxed graveyard and mirror on a level 10 king's tower.

  • The reality of it is that it's going to cost 11 elixir and at tournament standard it won't

  • take out the king's tower it's no more threatening than a miner and goblin barrel sent to the

  • king's tower.

Mmmmm it's a Orange Juice.

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