Subtitles section Play video
Mmm It's a Orange Juice
What's up everyone? This is Orange Juice
Today I'll be talking about True Red and True Blue
To simplify things, in a clan match when you request for a friendly battle
The one requesting will be True Blue
And the player who accepts the match will be True Red
When you or another clanmate spectates a friendly battle
You'll be able to determine who is True Blue and who is True Red
When you're True Red what the game does is flip the map
and basically mirrors the units you place
so that you appear on the bottom of the screen as Player Blue
Even if your actually True Red in a perfect world
the mirrored map should reflect the card actions perfectly
but with X/Y Coordinate rounding errors,
interactions with certain units on certain tiles are not always going to be identical
Let's explore these discrepancies
When you split Barbarians in the back, specifically on the center-right tile
3 Barbarians will split right and 1 Barbarian will always split left
This is consistent with True Red and True Blue
However, when you plant the Barbarians on the centre-left tile
True Blue will split 2 Barbarians in the left and 2 Barbarians on the right
Whereas True Red will split 3 Barbarians to the left and 1 on the right
When you're attacking with the Hog on offense
You can't bypass a 4-3 building plant with a Hog Rider
Because he has the largest sight range in the game
Spanning 9.5 tiles, he is easily attracted to buildings
However, if you can nudge him a little bit with a Pig Push
You can bypass a 4-3 building plant with a Hog Rider
Check out my Pig Push video if you havent seen it yet
for a more in-depth explanation on how Pig Pushing works
Now, when you're True Blue
you don't need to do a Pig Push on the left side
Without requiring any units to push
You can Hog Hop the left river as True Blue to completely bypass a 4-3 building plant
When a balloon is planted in the second-most outer tile of the map on the right side
Both of the balloons will be pulled with a defensive building with a 4-2 building plant
Effectively defending against most of the balloons
Now, when a balloon is planted on the map on the left side
True Red will actually bypass a 4-2 building plant
So True Blue fails to defend in this scenario
Against Elite Barbarians, whenever they're approaching you from the right lane
You can actually kite them with an Ice Golem to the left lane
This doesn't hold true when Elite Barbarians are coming at you from the left lane
True Blue cannot kite Elite Barbarians with an Ice Golem on the 4th tile
Instead True Blue has to plant the Ice Golem on the second or first tile from the river
to successfully kite Elite Barbarians from the left lane
Against Royal Giants, there's an inconsistency in both Player Red and Player Blue
When a Tesla is planted 3 tiles from the river and 3 tiles from the Arena Tower
True Blue's Royal Giant will bypass the left side
When you plant a Royal Giant on the right side, now True Red has the advantage
and can bypass the right side without activating the Tesla
I honestly think this interaction was the death of the Tesla
otherwise it would've been a reliable counter to the Royal Giant
because it functioned properly on both sides
You wouldn't have needed to react to Royal Giant with an Inferno Tower or anything else
During the Miner meta, when he was in every single deck
it was a little confusing which tiles were optimal for countering him
because there were inconsistencies
When the Elixir Collector is planted in front of the Kings Tower
and the Miner's planted in the corner on this tile,
True Red's Miner will attack the Elixir Collector
whereas True Blue's Miner will activate the Kings Tower instead of attacking the Elixir Collector
When an Elixir Collector is planted on the corner right side
where the Miner will attack the Elixir Collector
while True Blue's Miner will attack the Arena Tower
Leaving that Elixir Collector untouched
This becomes even more confusing when the Elixir Collector is planted on the left side
Now True Red's Miner will attack the Arena Tower
and True Blue's Miner will attack the Elixir Collector
So, in a clan match
the person to request for the match will be assigned as True Blue
and the person who accepts the match will be assigned as True Red
You can spectate to verify the True Colors
However when you spectate a friend on your Friends List
It is not a reliable way to determine the True Color
because you get Spectator Bias
So the game will always display your friend as Blue
regardless if it's their True Color or not
On ladder, you can determine if you're True Blue immediately based on the trophies
If you have more trophies than your opponent
Then you will be assigned as True Blue
The player with the lower amount of Trophies will be assigned as True Red
Also this is the only game mode where the intro screen for Home and Visitor
holds true most of the time
In Challenges, the player with more wins will be True Blue
There's no way to know right off the bat
if you have more wins than your opponent or not
and the intro screen is not accurate
as you'll sometimes appear as Home and you'll sometimes appear as a Visitor
regardless of your True Color
Why does this happen?
Andrew from Reddit makes an educated guess
explaining that the units are on an X/Y plane
the path finding AI dictates what position they'll move to next
The calculations in that decisions will sometimes rounding fractional numbers
This rounding step will result in different outcomes based on
what quadrant of the map you're in and where you're headed
True Blue sees the X/Y/Z plane as it really is
True Red will see the mirrored image of the True Plane
This allows both players to appear at the bottom when they play
So to recap, the True Red and the True Blue bug makes this game unplayable
Na, I'm just kidding
But they do have very slight feel differences
I wouldn't even consider then field advantages
Since both sides have different interactions
They're so minuscule it won't change your gameplay
Not unless you're consistently reaching 12 wins back to back to back
Chances are this minuscule discrepancies in unit interactions
won't influence the final outcome of the battle
Thanks for watching, stay tuned for more confusing OJ