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  • Mmm it's a OrangeJuice

  • Whats up everyone, this is yarn from Orange Juice

  • A cycle chip deck is something that can constantly apply chip damage onto your opponents tower

  • There's the single push which can be as inexpensive as an Ice Spirit / Goblin combo

  • The Ice Spirit tanks 2 shots from the tower

  • then freezes it, allowing the Goblins to decimate the tower

  • It can deal a lot of damage

  • But also can be easily countered

  • A simple push can be as humble as a Mini PEKKA / Ice Spirit combo

  • A medium cost combo can deal a lot of damage if you rush in

  • Typically it'll be countered by a similar elixir cost combo

  • With a low cost cycle deck, you can counter those units for a positive elixir trade

  • When playing against large push decks like Giant momentum decks

  • The low cost cards allow your deck to be more dynamic to control the plays

  • If they plant a Giant in the back, that means they're trying to build a strong push

  • Pushing the other lane can force them to address your units

  • Forcing them to break your combo, making it easier to counter for a positive elixir trade

  • If you have a good read on your opponents card rotation and elixir count

  • You can split your cards

  • Knowing they'll only be able to address one of the two threats

  • If there's an expensive unit placed in the back, a seige unit like a Mortar

  • or Princess forces them to immediately address your attack

  • If they don't have inexpensive cards to deal with the Princess, they're forced to play one of their combo cards

  • This allows you to address the unit individually for a positive elixir trade

  • When your opponent over commits on a defense

  • And you know you're at an elixir advantage

  • It may make more sense to push the other lane

  • Then address that single unit with an inexpensive card

  • Sometimes you can't just rely on the building

  • Especially since Inferno towers are zappable

  • A heavy unit paired with the Inferno Tower is amazing at taking out large pushes

  • The residual units allow you to build momentum for an effective counter push

  • Rapidly cycling your cards and chipping at their tower

  • Forces the enemy to constantly play their cards individually

  • This controls their elixir by keeping it low

  • Since they're constantly spending it, they're rarely able to build for big pushes

  • A building can be very useful for chip cycle decks

  • Since most of the cycle cards are fragile, you'll need something to deal with the large tanks

  • The Inferno can't take on a Giant, Bowler combo alone

  • You'll need to send in supporting units to address the backend units

  • An Inferno can act as a Zap bait, allowing you to deploy a Goblin combo right after

  • If they don't have any small units in rotation, you can take advantage of the Inferno Tower's lifetimer

  • After dealing with a large tank, you can siege them

  • Forcing them to counter that unit only to be melted away by the Inferno tower

  • Sometimes you just need have to deal with their push head on

  • I knew I could handle it since I had Inferno in rotation

  • and The Log provided insane value

  • Pushing back the Giant, Barbarians and killing the Princess

  • If you choose not to use a building, a Mini PEKKA or a Lumberjack can slice away at the Giant

  • Allowing you to transfer that into a counterattack

  • A one elixir card in cycle decks are must have

  • Ice Spirit are hot cakes right now

  • When paired with Zap, they counter most cards when played correctly

  • Check out our Ice Spirit video if you haven't watched it yet

  • A really popular combo is a Minion Horde turned into a counter attack with Miner for support

  • Ice Spirit and Zap can take out for the same cost as arrows

  • But are individually more versatile and help cycle your deck

  • The basic win conditions of a cycle chip deck are to constantly apply chip damage

  • Breaking their larger combos, allowing you to deal with those units individually for a positive elixir trade

  • Any amount of damage done to your tower matters with this playstyle

  • Even an Ice Wizard left ignored can deal hundreds of damage

  • With a chip cycle deck it can be countered with a 1 elixir card

  • By constantly applying pressure, this ensures a larger push rarely happens

  • But when it does, be prepared to shut it down

  • This is a playstyle that is not for everybody

  • Adapt the basic concepts shown in this video into your deck and playstyle

  • It's a high risk, high reward playstyle

  • You're slowly chipping their tower, while netting positive elixir trades on defense

  • Even one mistake on a much less skilled opponent can cost you the tower - if you allow them to build too much momentum

  • I know he's low on elixir, so I sent in my Miner to take advantage of the Rage spell

  • and since he's tanking, I sent in Goblins deal a bit of damage

  • Based on the way he's playing, I'm assuming his cards are high cost

  • So I baited with my Princess

  • He can't ignore her since his tower is so low

  • Looks like it's a Bowler, so I can counter with an Inferno

  • I placed my Ice Spirit at an angle to aggro the Bowler

  • Then freezed the Mini PEKKA

  • That was a critical play in ensuring my Inferno could take care of the rest

  • Knowing he has a high cost Bowler deck, there's a chance he'll pump up soon

  • So I send in my Lumberjack and Miner to the other side to take care of his Elixir Collector

  • I still don't know his 8th card

  • In case he's considering supporting his Princess, I held off on The Log until the last moment

  • Since his tower is really low, any damage my Princess does is value

  • Plus it baits a more expensive unit, which I can now counter for a positive elixir trade

  • I didn't give him any chance to plant an Elixir Collector

  • But it's double elixir time, so I'm getting my Inferno ready for a huge push

  • The Log play is very important since it pushes the Bowler and Musketeer backwards

  • But it pushes the Giant sideways, so the Inferno remains locked onto the Giant

  • With the cycle deck, I already have another Log that can easily demolish everything including the Princess

  • Since his tower is Zappable, I don't need to worry about it

  • Looks like my Lumberjack took it out anyways, since he was low on elixir

  • And that is game.

  • I hope the replay helped solidify the points in the video

  • Chip cycle is one of many deck archetypes

  • There is no best

  • It's like rock, paper, scissors

  • Here's a Lumberjack deck I made to help me reach 12 wins

  • Challenges offer insane value

  • I only spend gems on gold

  • But with the challenges

  • If you can reach at least 2 wins

  • It's already more economical by comparison to gold in the shop

  • And there's such a high Legendary pull rate in challenge chests

  • Thanks for watching, stay tuned for more quality OJ

Mmm it's a OrangeJuice

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