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  • Greetings Professor Falken, Shall we play a game?

  • Machine learning, neural networks and deep learning are all buzzwords in AI circles.

  • But essentially theyre all referring to the attempt to teach a computer to recognize

  • a dog in any photo, or translate a language in real time, orlots of other tasks

  • To do that, engineers present a computer with a lot of data, and teach it by repetition;

  • similar to teaching an animal a trick... encourage it when it does well, and discourage it when

  • it’s wrong.

  • Eventually, the AI will get better at facial recognition or predictive text, orwhatever!

  • But the thing is, even if it can spot the dog, the computer has to do the calculation

  • every time.

  • It has to scan every pixel and check everything.

  • It can’t anticipate what you ask, it can’t realize that usually the dog is here or there

  • in the photo

  • They don’t work that way.

  • Until now.

  • Engineers atDeepMind’ -- Google’s AI system -- wanted to give their computer

  • a memory.

  • As in, the ability to remember the tasks it had done beforeand learn from its success

  • and failures on those tasks.

  • They did this insort of a funny way.

  • They taught the system to play Atari, and published a paper on their findings.

  • I love science.

  • It makes sense!

  • Video games are about learning new skills through repetition and failure.

  • You have to build on what you learned!

  • As the game progresses, requirements usually grow in complexity, and have to be combined

  • with other skills

  • All that requires memory, and the understanding of the tasks youve completed before.

  • But AI still needs lots of repetition and data to learn.

  • So, they made the computer play each game 20 million times.

  • Then, because they added the ability of the machine to remember what it did before...

  • Deepmind could apply what it learned playing Pong to playing Fishing Derby, or Kung-Fu

  • Master.

  • AI is already good at playing other games, like Go and Chess -- but it looks at the board,

  • and then calculates the best options for each move.

  • Each time.

  • Imagine if a computer could keep things in mind when learning to solve a new problem,

  • like realizing opponents trained by certain teachers would always try some special move.

  • Or more practically, realizing you always take the same route home, every day.

  • It gets a little freaky

  • Do we want machines to be able to learn?

  • To anticipate actions?

  • To be able to get set in their ways over time?

  • Bae Stephen Hawking said artificial intelligence will beeither the best, or the worst thing,

  • ever to happen to humanity.”

  • But as of now

  • AI ain’t ready.

  • It had to play those video games 20 million times.

  • Even the most hardcore Atari gamers never approached that and theyve mastered all

  • those games.

  • Over time, AI learns and then it justdoes it, but unlike life it doesn’t have the

  • ultimate motivator

  • It wasn’t programmed to die if it fails at gathering resources.

  • It wasn’t programmed to reproduce

  • It’s just a machine doing a simple, single job.

  • Even though now, AI might acquire memories, we probably shouldn’t read too much into

  • it.

  • Jerry Kaplan, a futurist and computer scientist wrote in the MIT Technology Review

  • The robots may be coming, but they are not coming for usbecause there is nothey.”

  • Machines are not people, and there’s no persuasive evidence that they are on a path

  • toward sentience.”

  • Are you still freaked out by AI?

  • Cause you shouldn’t be.

  • Watch this video right here to learn why and also let us know in the comments what you

  • think about all this stuff and come back for more episodes.

Greetings Professor Falken, Shall we play a game?

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B1 US ai computer repetition atari deepmind learning

What Happens If We Give A.I. The Ability To Remember Everything?

  • 16 1
    Amy.Lin posted on 2017/06/10
Video vocabulary

Keywords

ultimate

US /ˈʌltəmɪt/

UK /ˈʌltɪmət/

  • adjective
  • Being the best or most extreme example of its kind.
  • Being or happening at the end of a process; final.
  • Fundamental; basic.
  • Basic; original; most significant
  • Being the greatest example of something
  • Being the best or most extreme example of its kind.
  • Happening or coming at the end of process; final
  • Fundamental; most important.
  • Greatest possible; maximum.
  • noun
  • The best possible or most extreme of its kind.
  • The best achievable or imaginable of its kind.
  • A non-contact team sport played with a flying disc.
  • A non-contact team sport played with a flying disc.
approach

US /əˈprəʊtʃ/

UK /ə'prəʊtʃ/

  • other
  • The means or opportunity to reach something.
  • other
  • To come near or nearer to someone or something in distance or time.
  • other
  • To come near or nearer to someone or something in distance or time.
  • To speak to someone about something, often making a request or proposal.
  • noun
  • Means of reaching a place, often a road or path
  • An initial proposal or request made to someone.
  • A way of dealing with something.
  • Request of someone with a specific goal in mind
  • Specific way to handle a project, task, problem
  • verb
  • To get close to reaching something or somewhere
  • To request someone to do something specific
essentially

US /ɪˈsenʃəli/

UK /ɪˈsenʃəli/

  • adverb
  • Basically; (said when stating the basic facts)
  • Fundamentally; basically.
  • Relating to the most important aspect of something.
  • In effect; virtually.
  • In essence; when you consider the most important aspects
  • Used to emphasize the basic truth or fact of a situation.
recognize

US /ˈrek.əɡ.naɪz/

UK /ˈrek.əɡ.naɪz/

  • other
  • To accept that something is true or important
  • To know someone or something because you have seen or heard them before
  • To officially accept or approve of a country, government, etc.
  • To realize or understand something
  • To acknowledge the existence, validity, or legality of something.
  • To show appreciation for someone's efforts or qualities.
  • To identify someone or something seen before.
  • To understand and accept the importance of something.
  • verb
  • To accept the truth or reality of something
  • To officially accept or approve of something
  • To consider something as important or special
  • To accept the legal authority of someone, thing
  • To know someone or something because you have seen or heard them before
  • To publicly show appreciation for someone's work
  • To know someone or something because you have seen or heard him or her or experienced it before
evidence

US /ˈɛvɪdəns/

UK /'evɪdəns/

  • noun
  • Factual proof that helps to establish the truth
  • Facts, objects, or signs that show that something exists or is true.
  • other
  • To indicate clearly; to be evidence of.
  • To show clearly; prove.
  • other
  • Information used in a court of law to prove something.
  • Facts, objects, or signs that make you believe that something is true.
  • other
  • Information presented in court to prove or disprove alleged facts.
  • Facts, objects, or signs that make you believe that something exists or is true.
trick

US /trɪk/

UK /trɪk/

  • verb
  • To fool someone in order to obtain a result
  • To playfully tease or fool to make someone laugh
  • noun
  • Act of trying to fool someone
  • Quick or skillful way of doing something
  • Something done to make someone laugh
  • adjective
  • Not reliable; likely to deceive you
acquire

US /əˈkwaɪr/

UK /ə'kwaɪə(r)/

  • verb
  • To get or earn something by thinking or working
  • To develop a skill, habit, or quality.
  • To gain possession of something; to obtain or get.
  • other
  • To develop or learn a skill, habit, or quality.
  • To gain possession of something; to obtain or get.
repetition

US /ˌrɛpɪˈtɪʃən/

UK /ˌrepəˈtɪʃn/

  • noun
  • When something occurs again
  • Saying something again
  • A copy or reproduction of something.
  • The use of repeated actions or exercises to learn something.
  • A single instance of something being repeated.
  • other
  • The act of doing or saying something again.
  • The act of repeating something that has already been said or written.
  • The act of doing or saying something again; repeated action or performance.
  • The use of repeated exercises to improve a skill.
  • The use of repeated actions or exercises to learn something.
  • The use of the same word or phrase more than once, especially for emphasis.
  • The recurrence of a musical element.
  • A rhetorical device involving the repeating of a word or phrase.
  • other
  • A single instance of something being repeated.
realize

US /ˈriəˌlaɪz/

UK /'ri:əlaɪz/

  • verb
  • To become aware of or understand mentally
  • To achieve something that you have been trying to do.
  • To understand or become aware of something.
  • other
  • To achieve or make something happen.
  • To convert something into cash.
  • To convert something into cash or a different form.
  • To understand or become aware of something.
attempt

US /əˈtɛmpt/

UK /ə'tempt/

  • noun
  • Effort made to try to do or accomplish something
  • verb
  • To try to do something challenging or difficult