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  • Games usually have to try really hard to instill a sense of tension in me. So called "horror"

  • games rarely make use of decent story telling and instead, rely on jump scares and loud

  • sound effects. So why then, can a side-scrolling action adventure mobile game, with no story

  • and no identifiable protagonist, bring those odd feelings to the surface?

  • Like all well-designed action platformers, the controls are simple and slick. You tap

  • the screen to make your little guy flap and keep that tap held to make him continuously

  • flap upwards. Your goal? To navigate the dangerous terrain and reach the escape pipe at the end

  • of each level. The game has what can best be referred to as a loose auto-scrolling mechanism.

  • Occasionally, the screen itself will catch up to you and end your journey - but this

  • isn't too frustrating. While it is forced, it is somewhat based on the speed of your

  • little fluff ball and is quite manageable.

  • Along your way, you'll encounter spikes, crushers, explosive spores, saw blades, gears and so

  • many other nasty, horrible things. To make matters worse, each of these elements has

  • a kind of creepy, spindly feel to them, as though the terrain itself is alive.

  • It's not all darkness and pain in BADLAND however. To assist you, there's various powerups

  • that transform your little creature. Become sticky to uhh.. stick to things which is really

  • helpful when it comes to saw blade encounters. Change size to squeeze in to tight areas or

  • push things out of your way. You can even pick up a spinning power that can enable you

  • to travel quickly through certain segments or navigate along the ceiling to avoid danger.

  • You're able to change the game speed to make things a bit easier during some pretty intense

  • sections and.... without giving too much away, you can even change shape!

  • The game's hallmark is the ability to clone yourself. You can pick up little buddies along

  • the way that travel with you. In a pack, these little creatures are stronger than the sum

  • of their individual selves. They can push objects that might have otherwise been impossible

  • by yourself. Of course, trying to fit a lot of little things in to a small space isn't

  • necessarily a good idea and you can often find yourself getting stuck along the way.

  • But that's the beauty of the physics system in the game. It allows for some very interesting

  • and unusual things to happen.

  • While it is possible to save quite a few of these curious things, BADLAND's clever level

  • design will see that outcome almost never happen. Time after time, I've seen myself

  • amass upwards of 30 floaters only for something bad happen to 29 of them and find my last

  • surviving fuzzy scrape through by the skin of its.. er.. skin. Of course, not all of

  • these upgrades are mandatory. If you, willingly or not, skip over some of these, you can end

  • up in a completely different situation than if you did pick them up. The game is quite

  • versatile and the puzzles are all designed to be reflex based rather than head scratchers.

  • The single player campaign will launch with 40 levels. These levels are divided up in

  • to four stages of 10: Dawn, Noon, Dusk and Night. Each of the stages is colored according

  • to their relative time of day: Yellow, green, red and blue respectively. You need to complete

  • a stage in order to progress on to the next, however these can be replayed at any time

  • to attempt the challenges set forth in each. BADLAND even lets you play in "flow mode"

  • where the level breaks are taken out and you can play the game seamlessly travelling between

  • levels with no menu or introductory screens.

  • There are more levels planned for future updates and if that's not enough, the game comes complete

  • with a local multiplayer survival mode where you and up to three friends can go head to

  • head on the same device. On an iPhone this isn't necessarily a practicality, however

  • on the iPad's larger screen, is truly a joy... particularly if you're able to pull of a satisfyingly

  • cheap victory!

  • Overall, what stands out most about BADLAND is the ambience. The silhouette technique

  • that we saw in Limbo has been elevated to the next level. The colorful, painted background

  • artwork is simply some of the best I've seen.. not just for a mobile game, but perhaps any

  • game I've seen in recent times. Headphones are definitely recommended for this one as

  • the sound effects are amazing.. and I'm not talking the noises of the little creatures

  • and how they interact with the environment, but the ambient sounds of the jungle.. haunting

  • noises of bubbling swamps, insects and unseen beasties mix with grinding machinery far off

  • in the distance. It all makes for a feeling of danger and isolation.

  • BADLAND will release later this month as a universal app and the price is yet to be announced.

  • This has been top priority on my radar for quite some time and I'm extremely excited

  • to see it come out. I don't use this term often, but "Instabuy" springs to mind.

  • Thanks for joining me for today's look at BADLAND. Be sure to subscribe for a look at

  • some of the latest mobile games. This has been Alex for Game Mob. That's www.gamemob.com

Games usually have to try really hard to instill a sense of tension in me. So called "horror"

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B1 scrolling isn necessarily flap level ipad screen

BADLAND Review [iPhone & iPad]

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    VoiceTube posted on 2013/07/09
Video vocabulary

Keywords

intense

US /ɪnˈtɛns/

UK /ɪn'tens/

  • adjective
  • Very strong, great or extreme in degree
  • Involving or showing a great deal of effort, energy, or concentration.
  • Extreme in degree, strength, or force
  • Experiencing or showing great force or strength; extreme.
  • Having or showing strong feelings; earnest.
nasty

US /ˈnæsti/

UK /'nɑ:stɪ/

  • adjective
  • Dangerous or serious.
  • Offensive; indecent.
  • Unkind; unpleasant.
  • Very bad or unpleasant.
  • Very bad, unpleasant, or offensive
recommend

US /ˌrɛkəˈmɛnd/

UK /ˌrekə'mend/

  • verb
  • To advise or suggest that someone do something
  • To suggest something as good or suitable.
  • other
  • To advise someone to do something.
  • To endorse or support something publicly.
  • To suggest something as good or suitable.
campaign

US /kæmˈpen/

UK /kæm'peɪn/

  • noun
  • Series of actions meant to achieve a goal
  • A planned set of military activities intended to achieve a particular objective.
  • A series of military operations intended to achieve a particular objective, confined to a specific area or involving a specified type of fighting.
  • A series of planned activities designed to achieve a particular aim.
  • A series of planned activities designed to achieve a particular aim.
  • A series of planned activities designed to achieve a particular social, political, or commercial aim.
  • verb
  • To work in an organized, active way towards a goal
  • other
  • To work in an organized and active way towards a particular goal, typically a political or social one.
  • other
  • To promote or advocate for something in a planned and active way.
attempt

US /əˈtɛmpt/

UK /ə'tempt/

  • noun
  • Effort made to try to do or accomplish something
  • verb
  • To try to do something challenging or difficult
versatile

US /ˈvɚsətəl, -ˌtaɪl/

UK /ˈvə:sətail/

  • adjective
  • Having many uses or skills
  • Able to adapt or be adapted to many different functions or activities.
  • Having or showing a wide range of skills.
  • Liable to change; variable.
necessarily

US /ˌnɛsɪˈsɛrəli, -ˈsɛr-/

UK /ˌnesəˈserəli/

  • adverb
  • As a necessary result; inevitably.
  • As a necessary result; inevitably.
  • In a way that is needed/required/is unavoidable
priority

US /praɪˈɔrɪti, -ˈɑr-/

UK /praɪ'ɒrətɪ/

  • noun
  • Thing that is more important/urgent than others
  • A level of importance assigned to a task or process in a computer system.
  • Something that is very important and must be dealt with before other things.
  • The condition of being regarded or treated as more important than another.
  • The right to go before other traffic.
  • other
  • A parameter relating to a process that determines the order in which it is executed
  • A thing that is regarded as more important than others
  • adjective
  • Denoting something that constitutes a priority.
  • other
  • The fact or condition of being regarded or treated as more important than others
  • The right to precede others or take precedence
  • The right of one vehicle or vessel to proceed ahead of others
creepy

US /'kri:pɪ/

UK /'kri:pɪ/

  • adjective
  • Scary; annoying or unpleasant
squeeze

US /skwiz/

UK /skwi:z/

  • noun
  • Amount of liquid from firmly pressing e.g. orange
  • Act of putting pressure on, as to get liquid out
  • When there is not enough space for things/people
  • Act of firmly pressing on two or more sides
  • verb
  • To force or threaten someone to give you something
  • To strongly compress something to get liquid out
  • To be pressed together or crowded into an area
  • To press together the opposite sides of something
  • To reduce the amount of something