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  • Welcome to the League of Legends Champion Spotlight,

  • featuring Yorick, the Shepherd of Lost Souls.

  • By Shadow Isles standards, Yorick's a pretty good guy.

  • The former monk just wants to free the souls

  • who've spent a millennium trapped in the Black Mists

  • of The Isles, and... he's willing to do some bad things

  • to carry out his holy mission.

  • Yorick carries the burden of a thousand condemned souls

  • swirling infinitely in the ghoulish cape on his back.

  • The Shepherd uses these lost spirits

  • to fight anyone who gets in his way.

  • They may not like it, but Yorick doesn't give a damn.

  • He'll do whatever it takes to win, even if it means

  • he's got to bring a little bit of hell along with him.

  • Yorick's passive is Shepherd of Souls.

  • Whenever an enemy minion

  • or neutral monster dies near Yorick,

  • they'll occasionally leave behind a grave.

  • Enemy champs that die near Yorick always leave one.

  • Graves last until Yorick moves away.

  • Now, what do graves do, you ask?

  • Well, heads up, it's about to get spoooky.

  • Yorick's Q gives him access to two separate abilities,

  • Last Rites and Awakening.

  • Last Rites empowers the Shepherd's next basic attack,

  • causing it to deal bonus damage

  • and restore a little health.

  • If Yorick is below half health,

  • the healing effect is doubled.

  • If Last Rites kills any target, a grave is created.

  • If there are at least three graves nearby

  • and Last Rites is on cooldown,

  • Yorick can cast Awakening

  • to raise Mist Walkers from the nearby graves.

  • Mist Walkers basically act like nasty little minions;

  • although you can only have up to four of them at once

  • in your undead entourage, and

  • they die if they roam too far from Yorick.

  • None of the graves can have a cigar.

  • If Yorick wants to win early trades in-lane,

  • he's gotta wait until he's planted a proper cemetery before going in.

  • Here, Irelia screws up by

  • hanging too close to Yorick's graves.

  • When the Mist Walkers rise, Yorick follows them in

  • to deal additional damage and recover some lost health,

  • earning an easy advantage.

  • Yorick's W is Dark Procession.

  • The Shepherd yanks a bundle of corpses

  • straight from the earth, forming a wall

  • of rotting flesh that encircles a target area.

  • The wall decomposes on its own after a few seconds,

  • but it can also be destroyed by

  • enemy basic attacks, whether they're trapped or not.

  • Yorick and his allies can freely pass through the Dark Procession.

  • When you need to lock down a key target

  • or get away from the living, a big ring of

  • coagulated corpses is just the thing you need.

  • Here, Yorick aims Dark Procession right on top of himself

  • to create a cage that only he can escape from.

  • Unlike Kled, Yorick doesn't need a rope to make a beartrap.

  • Yorick's E is Mourning Mist.

  • When cast, Yorick hurls a glob of mist that damages and slows enemies.

  • Yorick gets a movement speed bonus when

  • moving toward enemies marked by the mist,

  • but the ability's true power is that it's the one way

  • you can direct the actions of the otherwise-dumb Mist Walkers.

  • Your Walkers gain movement speed and leap

  • toward mist-soaked targets, harassing them

  • until their bloody end.

  • When you need to stick to a target, a little dab of

  • mist can help clog up your lane opponent's wheels.

  • The blood mage almost made it out of this trade

  • but the mist helped the Shepherd take

  • Vlad's health bar down to the red, where it belongs.

  • Yorick's ultimate is Eulogy of the Isles.

  • Yorick summons the Maiden of the Mist and,

  • at higher ranks, she'll bring some Mist Walkers with her.

  • The Maiden moves and attacks on her own,

  • pushing down the lane and immediately raising any

  • enemies that die near her as Mist Walkers.

  • The Maiden disappears whenever Yorick dies,

  • but, unlike Mist Walkers

  • she doesn't have to stay near him to stay alive.

  • When Yorick attacks the Maiden's target,

  • he'll deal bonus magic damage

  • based on the enemy's maximum health.

  • If the Shepherd gets into a fight

  • within earshot of the Maiden, though,

  • she will be smart enough to follow

  • and lend him a helping hand.

  • The bonus damage granted by the Maiden

  • makes her scary strong in one-on-one duels.

  • Here, Yorick doesn't need to wait

  • for more graves before starting the fight,

  • instead he busts out his pretty little lady friend

  • and goes straight for the kill.

  • The spectral duo stood united,

  • giving Shen no time to do the same.

  • When Yorick goes in for a trade,

  • it's best if he brings a swarm with him.

  • Here, Yorick waits until he has a maximum four graves up,

  • then unleashes a dark procession,

  • and awakens his ghoul army

  • the moment gangplank steps up for some minions.

  • With the Saltwater Scourge trapped in the fight,

  • Yorick siccs his undead buddies on him

  • using a well-aimed spray of Mourning Mist.

  • When laning, Yorick has very specific windows

  • of opportunity to make strong trades, and

  • misusing that opportunity can leave him very vulnerable.

  • The mean old monk is in position for a strong play here,

  • but he missed his E, causing his

  • walkers to ignore the Grand Duelist.

  • Fiora wisely takes the opportunity to pick off the Mist Walkers,

  • leaving Yorick's schedule wide open for a fencing lesson.

  • You know what they say: good fencing makes good neighbors.

  • Yorick is better than just about anyone

  • when you need to press an advantage after a teamfight.

  • Here, Yorick saves his ultimate

  • until after his team's cleared out the bad guys,

  • then summons the Maiden

  • so her army can tank the first four turret shots.

  • Thanks to the Maiden's passive, the defending wave

  • of enemy minions winds up transforming

  • into Yorick's minion wave.

  • With a whole new wave of tower-tanking ghoulies at their side,

  • the Shepherd's team blows through the inhibitor.

  • In teamfights, Yorick is too slow to be a diver,

  • so he's better off hanging back to peel for his carries.

  • Here, Yorick wisely retreats

  • to deal with the cold-hearted ladies

  • who've flanked in behind him.

  • He turns to help out his backline,

  • quickly delivering Fiora her Last Rights.

  • As soon as Dark Procession comes off cooldown,

  • Yorick uses it to lock down the overfed Ashe,

  • who quickly eats a faceful of Boomerang Blades.

  • Should've ducked!

  • Yorick doesn't actually have to stay in a lane in order to splitpush it.

  • Here, Yorick sees folks moving toward Baron,

  • so he drops big momma Maiden in bot lane

  • and sends her on her merry way.

  • She refreshes her army of Mist Walkin' amigos

  • every time the squad slays an enemy minion,

  • so soon, she has a nasty pile of friends

  • heading straight for the bot lane inhibitor.

  • But, meanwhile, Yorick is present and ready

  • for a pool party in the topside river.

  • this forces the other team to either give up Baron entirely

  • or hope they can win the teamfight

  • before the Maiden takes everything in the bot lane.

  • In the end, Yorick's team wins on both fronts,

  • and the Shepherd gets to return to his flock

  • and win the game.

  • Thanks for tuning in to the Yorick Champion Spotlight.

  • Click the links below to unleash an unfathomable darkness that destroys the entire world.

Welcome to the League of Legends Champion Spotlight,

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