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  • Continuing our investigation into the backstories of the B-list of Marvel Vs. Capcom characters,

  • we come upon CapCom himself, Captain Commando. Yeah, he’s the roided-out lightning wielding

  • dude with the mummy and ninja and weird baby-in-a-mech friends who appeared in the first two MVC

  • games, but before all that he was... the roided-out lightning wielding dude with the mummy and

  • ninja and weird baby-in-a-mech friends starring in his own side-scrolling beat-’em-up, patterned

  • very much after 1989’s Final Fight. Eerily similar, in fact. But it’s an effective

  • vehicle for a character who, until that point, had just been some weird comic-book hero without

  • an actual comic book, remaining trapped in the back pages of the manuals for Mega Man

  • and Section Z and other late-80’s NES titles.

  • Awright, so unless you go completely off-the-wall, most games in this genre - be they of the

  • Konami, Capcom, or Sega lineages - are pretty much identical. There’s some big evil thing

  • threatening a metropolitan area, you and some number of friends choose your heroes and beat

  • up anything and everything that dares stand in your way, and for whatever reason drum

  • cans and crates contain pre-cooked food capable of repairing knife wounds and fire damage.

  • (Though shortening tempura donburi toTENDONis funnier than it should be.) All that really

  • sets them apart from one another are the things you can do and the crap you can pick up. In

  • a moderate deviation from the norm, Captain Commando features a broad range of projectile

  • weapons, from guns to lasers to rocket launchers capable of splash damage and immolation. Also,

  • ride armor, predating Mega Man X by a good two years. Problem is, you interface with

  • said ride armor by jumping into it, and if there’s a good bit of enemy traffic about,

  • chances are youre just going to get knocked out of the air and some other schmoe’s gonna

  • jump in and then youre gonna have to jump-kick him out of it again... and by the time you

  • can get settled into the pilot’s chair, everything’s dead anyway and it’s almost

  • out of energy. I hate when that happens.

  • Aside from the moderately clunky armor, the rest of the mechanics are remarkably sound.

  • You don’t really get that Streets of Rage issue of hostiles backpedaling to stay just

  • out of reach, before coming in for the kill at speeds approaching Mach 3. Movement is

  • smooth and the challenge feels balanced, except for boss fights becausebalanceddoesn’t

  • get you many quarters in the coin box, now does it? On a completely unrelated note, I

  • can’t help but think that the baby piloting the mech is some sort of precursor to Tron

  • Bonne. This arcade version can occasionally be found in the wild, or as part of Capcom

  • Classics Collection Vol. 2 for the PS2 or Remixed for the PSP. A Super NES port was

  • also released in the States in ‘95, after the big N decided to loosen up a bit and didn’t

  • have to throw Brenda into the kind of gender confusion Poison was subject to. It does largely

  • excise the blood and occasional bifurcation, though. Have to keep the consoles clean, after

  • all!

Continuing our investigation into the backstories of the B-list of Marvel Vs. Capcom characters,

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