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  • I’ve been paying quite a lot of attention to the earliest moments of the NES, staring

  • into the aftermath of the Big Bang, as it were. So, how better to cleanse my palate

  • than by going to the other extreme of the spectrum: the system’s swan song. The capstone

  • on the machine’s nine-year run of excellence, a run in whichNintendobecame synonymous

  • with video games in America.

  • Wario’s Woods hit the NES in 1994, becoming not only the last game on that system, but

  • the only one to carry an official ESRB rating. It’s a wonderful tale of... well, of blowing

  • up monsters inside hollow trees. You’d think that’d cause a pressure differential and

  • cause the entire thing to explode... but apparently these trees are made of stronger stuff. In

  • a fairly radical departure from the standard mode of object-dropping puzzle gameplay, you

  • have no control over what falls where, but all kinds of authority on the floor of the

  • tree itself.

  • Your Toad, a comfortable one unit square, regulates the descending masses (and whatever

  • stack of monsters started out in the tree) by picking up, kicking, running up and over,

  • flipping, and otherwise arranging them in colored rows. Complete three-in-a-row of a

  • particular color, including at least one bomb, and the whole lot explode... and I’d at

  • least expect Toad to pass out or start bleeding from the ears or something. But no! Our intrepid

  • hero continues on, arranging objects horizontally, vertically, or diagonally, until all the monsters

  • are annihilated, at which time gold rains down from the sky and he runs headlong into

  • the next tree full of monsters. You’d think he’d learn one of these times!

  • Anyway. Serving as an incentive to your expedient extermination is the threat of Wario interceding

  • and taking the place of your good friend Birdo up there. While Birdo has control of the situation,

  • only bombs will fall, thus facilitating your exorcism. Take too long though, and the flighty...

  • erm... thing... will take off, at which time Wario makes an appearance and starts raining

  • down more monsters (and thus, fewer bombs).

  • Adding to the confusion are more difficult monsters that add certain stipulations, such

  • as requiring two blasts in quick succession to be eliminated, or changing color after

  • one round of explosives, or requiring detonation in a particular direction. I’m not entirely

  • sure how that works, scientifically speaking, but then were back to Toad bleeding from

  • the ears and eyes. And frankly, that’s a place I’d rather not be. Man. NES games

  • get more and more difficult to digest the more Mythbusters you watch.

  • It’s a nice change of pace, and it’s a novel twist on the standard (read: rather

  • worn) puzzle mechanics. An SNES version came along with the NES, but since it wasn’t

  • the last of its kind, it’s not nearly as notable. Wario’s Woods was one of the first

  • games for the Wii Virtual Console, or you can obtain a copy in Animal Crossing if youre

  • particularly lucky. I came looking for something different, and something different I did receive.

  • I’ll soon be back to scouring the big bang of the NES, but it’s helpful to know where

  • things end as you watch them begin.

I’ve been paying quite a lot of attention to the earliest moments of the NES, staring

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