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  • BEN SCHROM: Hello, everyone.

  • Thanks for spending some time with us this afternoon.

  • I'm Ben Schrom.

  • I'm a product manager on the Google Expeditions team.

  • And I'm really excited to be joined here by Jen and Rob,

  • two of my colleagues.

  • We're really just a part, though,

  • of a small community of really, really passionate people

  • here at Google who think technology can really

  • change education.

  • And if it's not obvious already by virtue of the session,

  • we're especially excited about the role

  • VR can play in education.

  • So we've just returned, a little exhausted,

  • but super-encouraged, from a year-long trip

  • that we've taken.

  • And that trip has been to try to bring VR

  • to as many teachers and students around the world as we could.

  • And as Clay announced yesterday, we've

  • managed to bring expeditions to over a million students

  • since last year.

  • It's a number we're really, really proud of.

  • And it's been an amazing journey.

  • But so much of the credit for what follows actually

  • goes to the amazing group of teachers and students

  • who joined us along the way.

  • We've encountered so much enthusiasm.

  • We've received so much amazing feedback from them.

  • And we're really, really grateful to everyone

  • who has participated and who continues to participate.

  • So I'm going to start with some thoughts about why

  • VR and education are a really good match.

  • And then Jen's going to talk a little bit

  • about Google Expeditions and our Pioneer Program.

  • And then Rob's going to talk about the future of VR

  • in education as we see it.

  • So let's start with the why.

  • Like, why did we originally create Google Expeditions?

  • And why do we think VR platforms like Daydream

  • will offer so much potential for educators and learners?

  • Why should developers like yourselves

  • be interested in developing educational apps for VR?

  • So let's start with a quick show of hands.

  • How many of you remember studying really, really hard

  • for a test in school?

  • How many?

  • Most of you.

  • How many of you forgot everything

  • that you studied the second after the test?

  • Exactly the same number, right?

  • How many of you think you could do well in that test

  • again right now?

  • Not a lot.

  • [LAUGHTER]

  • So how many of you remember a trip

  • that you've taken to an interesting place, a country,

  • a museum, something like that?

  • About the same number.

  • How many of you can recall details about that trip?

  • A lot of you, right?

  • So therein lies one of the reasons

  • why we find the emergence of widely accessible VR technology

  • so exciting for education.

  • Google I/O is no place to temper one's enthusiasm.

  • So I'll make a bold claim that many of us who

  • think about educational technology, VR

  • is the thing we've been waiting for,

  • because it allows us to address one of the most important,

  • but neglected areas of learning.

  • And I want to spend a few minutes digging into why.

  • So to start with, let's take a really, really big step back.

  • Historically, most of the technology

  • that we've developed to aid learning

  • has been aimed to enable access to information--

  • facts, details, other observations about the world.

  • And for most of human history, a smart person

  • has basically been someone who knew a lot of facts.

  • And fact retention is what a lot of the technology that we've

  • built directly supports.

  • I'm talking about things like the book, right?

  • Or libraries of books, a catalog that lets you easily

  • access tons and tons of information quickly.

  • Search engines, like one you might recognize here,

  • have only served to make this kind of fact retrieval

  • breathtakingly fast, comprehensive, and easy.

  • Even the rapid growth of technology like laptops,

  • and tablets, and smartphones in schools

  • has only really served to help you assimilate information

  • and then turn around and evaluate

  • how well you did in absorbing it and recalling it.

  • But while information is super, super important,

  • it's not even close to the full story

  • when it comes to learning.

  • Let me give you one example of this.

  • Here is a math problem.

  • "There are 26 goats and 10 sheep on a boat.

  • How old is the captain of the boat?"

  • So a study done in the US to a bunch

  • of fifth graders in the '90s asked this question.

  • And three-fourths of those students

  • produced a numerical answer to this question.

  • The most common answer was 36.

  • There were some 16s.

  • And amazingly, there was one 260.

  • [LAUGHTER]

  • A quote from one of the students who answered 36 said, "Well,

  • for this type of problem, you need to add, or subtract,

  • or multiply.

  • And for this one, it seemed it was best to add."

  • [LAUGHTER]

  • Right?

  • And the important point, these kids are not stupid at all.

  • These are smart kids.

  • But they're kids for whom the traditional approaches

  • to teaching mathematics are failing.

  • Let me give you one little bit more complicated example.

  • A study done in the '90s found that when students were taught

  • geography in a traditional way by memorizing all the states

  • and where they go and the state capitals with a worksheet

  • like this, they were largely incapable of naming or placing

  • those same states in the correct places

  • when the borders were removed like that.

  • They were basically clueless the second the map changed.

  • But the study found that another group of students

  • who had spent some time discussing concepts

  • like why rivers and mountain ranges are natural

  • borders-- they were much more capable of placing states

  • in the right spots.

  • And the reason that's important is that simple techniques

  • that literally, in this case, ground information about which

  • states are where serve students to understand

  • the important concepts of why-- like,

  • why are the borders where they are.

  • And learning this way is powerful,

  • because it allows for much more improved knowledge transfer.

  • It allows you to apply the same thing you learned there

  • somewhere else.

  • So you could logically apply these same lessons

  • to a map of Europe or whatever.

  • Let me give you another very different example.

  • We've long known that we have really, really

  • powerful and innate spatial memories,

  • even if we didn't understand the mechanisms.

  • This is the reason why most of you guys can remember the trips

  • and none of us can remember the test.

  • And here's actually a medieval representation

  • of the brain that tried to understand it

  • as actually a series of spaces where

  • you crammed memories and facts, like an attic or something.

  • They actually weren't that far off.

  • It's the same insight that has given rise

  • to that mnemonic device called a memory palace,

  • or a mind palace.

  • For those of you who don't know what that is,

  • it basically involves using our memory

  • of a place, or better spatial memory, the rooms

  • in a familiar building like your house or your street,

  • as a structure in which to place the arbitrary facts that you

  • remember, say, in this picture, like a large number

  • of amphibious species.

  • So each thing that you want to remember

  • gets associated with the physical space

  • that you already know.

  • And then when you want to recall them,

  • you visualize that space you know.

  • And you use them as a trigger for that set of arbitrary

  • facts.

  • And we've known that this works for a long time.

  • Cicero used it to remember long, long speeches.

  • But it's a capability that traditional academics

  • rarely, rarely tap.

  • It's one that's easy to see VR making use of them.

  • It's only recently that we've really

  • begun to understand why this works that way,

  • at least scientifically.