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  • Remember, folks, Sega�s here for the kids. Sure, the Pico mightve flopped over here

  • in the States, but back in Japan the House that Sonic Built (and Alex Kidd�s Kinda

  • Miffed About) has been pounding out child-friendly games for years and years, stretching all

  • the way back to the Kids Gear series for the Game Gear. This is an edutainment force so

  • grand that they managed to pull Pokemon into their event horizon, so it�s no shock at

  • all that Doraemon, the robot cat who rules Japan with an iron paw, wound up in here as

  • well. And... well, like many edutainment-flavored licensed games, it�s a minigame collection

  • featuring events like Memory or connecting lines or riding a cat or somesuch. Fortunately,

  • though, it does offer a rudimentary backbone of a story, one that kicks in when Nobita...

  • that maniac... HE BLEW IT UP! OH, DAMN HIM! DAMN HIM ALL TO HELL!

  • Anyway. For reasons you�d presumably have to be on Children�s Tylenol to understand,

  • this explosion results in his friends spinning off fantasy worlds of delusional self-fulfillment,

  • and it�s up to you to bring them back down to reality by... um... deflecting bullets

  • with a cape. Awright. So despite the story, it doesn�t make a lick of sense anyway.

  • But, that doesn�t mean that the games themselves aren�t at least moderately interesting.

  • Take, for example, this tin-can-phone game. Normally, you�d move Doraemon so that he

  • could progress through the correct wire and obtain his beloved dorayaki. But instead,

  • you have to change the pattern of wire-crossings in the middle of the playfield. WHAT A TWIST!

  • That memory game? Select the wrong panel, and Shizuka or Jyaian have to bust out the

  • hose. Regardless of the game, the tightness of the timing involved is nothing to sneeze

  • at, as the delay between the camera�s monitor and the screen itself was enough to screw

  • me on a couple of the challenges.

  • So it�s just a collection of minigames with decent audio, decent graphics, and a marketable

  • franchise character. And by getting it into the hands of kids, Sega have unleashed their

  • plan to... um... improve hand-eye coordination, and/or teach kids how to balance on animals

  • and negotiate jumping cats. My primary gripe is that, in the story mode, I was getting

  • a heck of a lot of repeat games despite a seemingly-random roulette. Perhaps it�s

  • just the numbers getting to me; I mean, heck, Mario Party got a bit samey after a while,

  • and that had forty games or so. Also, by flinging the game into Free Mode, you can practice

  • any of the games you so desire, at eight - countem - EIGHT difficulty settings! That�s...

  • awright. It�s barely Strange Anime License Friday because Doraemon is ALWAYS relevant.

  • But it is Strange, and it is an Anime License, and it is the will of our fell overmistress

  • Felicity in Worcestershire. Hey, hamsters come at a price.

Remember, folks, Sega�s here for the kids. Sure, the Pico mightve flopped over here

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