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  • AYAKA: Oh there he is. I can't open it, it's too precious. I can't open it. This one is from 2015.

  • INTERVIEWER: Ayaka is in love with Cain,

  • a character in "100 Day Princess,"

  • a simulated dating app targeted at women in their 20s and 30s.

  • AYAKA: What kind of feeling do I have? I feel in love.

  • It's really the same as being in love with him. I'm like ''OMG!"

  • INTERVIEWER: The game is about a girl

  • who becomes a princess while wearing a glass slipper

  • for 100 days.

  • The user plays the role of the princess.

  • The game was created by Cybird,

  • one of many companies producing these types of apps.

  • LENA: The term virtual boyfriend is

  • what's most commonly used in US media outlets,

  • but most of our fans don't use that term.

  • They will refer to the genre

  • they're playing as an otome game, or some of them

  • might call it a romance game or a love sim.

  • Otome game when literally translated

  • means a maiden game--

  • just basically a game for young women.

  • INTERVIEWER: In an otome game, the usual objective

  • is to fall in love.

  • Users can often have multiple boyfriends at one time

  • and decide on interactions with boyfriends

  • that decide the fate of the game.

  • Otome games have fueled the thriving mobile gaming industry,

  • which accounts for nearly $6 billion

  • of the Japanese gaming market.

  • LENA: Otome games are definitely our biggest strength right now.

  • What sets otome games apart is definitely

  • the amount of reality that we bring to all of our games.

  • You really do feel like you're falling in love with somebody,

  • and you also feel like

  • this really could happen to me some time,

  • even if it's outside of this virtual world.

  • INTERVIEWER: Games contain complex plots

  • written by a team of predominantly female writers,

  • and the storylines get creative.

  • Other companies have released games

  • where users can date samurais, historical figures,

  • or even pigeons, like in one game called

  • "Hatoful Boyfriend."

  • Cybird is hoping its US version of "100 Day Princess,"

  • known as "Midnight Cinderella," will also become a hit.

  • LENA: We've had about 1.3 million downloads

  • since we released it two years ago.

  • This is a fantasy slash romance app

  • where you become the princess of a kingdom,

  • and your first job is to find your prince.

  • There are nine really hot guys that you get to choose from,

  • and over the course of the game, you fall in love

  • and find out whether or not your romance is going to

  • last or not.

  • NATUSKO: From the beginning we were intending to create the kind of glittering world that women long for.

  • So we include scenes like the one where Cinderella loses her shoe. After that, we put effort into the dresses and food.

  • INTERVIEWER: Simulation games gained popularity in Japan in the 1980s,

  • but the first one designed specifically for women

  • was released in 1994 named "Angelique."

  • It was made for Super Nintendo,

  • and it set the precedent for women's games

  • in this genre to focus on romance.

  • LENA: I think it can be a great stress reliever

  • when you're playing these games.

  • It's really, really nice to have a guy who

  • lives in your cell phone who only comes out

  • when you want him to.

  • He loves you unconditionally.He's just the perfect guy.

  • AYAKA: When I'm playing the game, it feels like he's my lover.

  • But when I go to events in real life and meet other girls who play the game,

  • he becomes "everyone's Cain".

  • It's a romance within that time period, which is probably why I like it.

  • Even if there was a similar person in real life, I don't think I'd like him. No, I don't think so.

  • INTERVIEWER: And although some may

  • be quick to write off otome games

  • as a quirky Japanese subculture, the genre

  • is becoming immensely popular in the United States, as well.

  • LENA: Our American audience

  • has been exposed to Japanese anime and manga

  • from a very, very young age.

  • About 15 to 20 years ago, "Sailor Moon" and "Pokemon"

  • really made a big impact on a lot of young people's lives.

  • So they can really relate to the characters in the game,

  • and they feel comfortable with the illustration style.

  • I think within the next 5 to 10 years

  • this is going to be a very, very popular genre that most people

  • know about and will be playing.

  • INTERVIEWER: With such loyal fan bases comparable with cult TV shows,

  • otome games may just become another feature of a typical modern woman's life.

  • AKAYA: For now, I have no plans to stop playing.

  • LENA: I personally feel that this is just

  • an evolution of the romance novel genre.

  • I think as people are shifting away from reading

  • and not buying books,

  • and they're spending a lot more of their leisure time on their phones or on tablets,

  • and that's where they

  • get their romantic satisfaction from.

  • INTERVIEWER: Be sure to watch this next episode,

  • which looks at how a website helping young couples book hotel rooms

  • is shaking up conservatives in India.

  • SUBJECT: [INAUDIBLE] of confidence

  • in these people [INAUDIBLE] we work

  • with are going to be very safe.

  • They will be no questions asked,

  • and they'll be given a safe space. [INAUDIBLE] safe in all.

  • INTERVIEWER: Thanks for watching "Seeker Stories"

  • and be sure to subscribe for new videos every week.

AYAKA: Oh there he is. I can't open it, it's too precious. I can't open it. This one is from 2015.

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