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  • Several years ago here at TED, Peter Skillman

  • introduced a design challenge

  • called the marshmallow challenge.

  • And the idea's pretty simple:

  • Teams of four have to build the tallest free-standing structure

  • out of 20 sticks of spaghetti,

  • one yard of tape, one yard of string

  • and a marshmallow.

  • The marshmallow has to be on top.

  • And, though it seems really simple, it's actually pretty hard

  • because it forces people

  • to collaborate very quickly.

  • And so, I thought this was an interesting idea,

  • and I incorporated it into a design workshop.

  • And it was a huge success.

  • And since then, I've conducted

  • about 70 design workshops across the world

  • with students and designers and architects,

  • even the CTOs of the Fortune 50,

  • and there's something about this exercise

  • that reveals very deep lessons

  • about the nature of collaboration,

  • and I'd like to share some of them with you.

  • So, normally, most people begin

  • by orienting themselves to the task.

  • They talk about it, they figure out what it's going to look like,

  • they jockey for power.

  • Then they spend some time planning, organizing,

  • they sketch and they lay out spaghetti.

  • They spend the majority of their time

  • assembling the sticks into ever-growing structures.

  • And then finally, just as they're running out of time,

  • someone takes out the marshmallow,

  • and then they gingerly put it on top,

  • and then they stand back, and -- ta-da! --

  • they admire their work.

  • But what really happens, most of the time,

  • is that the "ta-da" turns into an "uh-oh,"

  • because the weight of the marshmallow causes the entire structure

  • to buckle and to collapse.

  • So there are a number of people

  • who have a lot more "uh-oh" moments than others,

  • and among the worst are recent graduates of business school.

  • (Laughter)

  • They lie, they cheat, they get distracted

  • and they produce really lame structures.

  • And of course there are teams

  • that have a lot more "ta-da" structures,

  • and among the best are recent graduates of kindergarten.

  • (Laughter)

  • And it's pretty amazing.

  • As Peter tells us,

  • not only do they produce the tallest structures,

  • but they're the most interesting structures of them all.

  • So the question you want to ask is:

  • How come? Why? What is it about them?

  • And Peter likes to say that

  • none of the kids spend any time

  • trying to be CEO of Spaghetti, Inc. Right?

  • They don't spend time jockeying for power.

  • But there's another reason as well.

  • And the reason is that business students are trained

  • to find the single right plan, right?

  • And then they execute on it.

  • And then what happens is, when they put the marshmallow on the top,

  • they run out of time and what happens?

  • It's a crisis.

  • Sound familiar? Right.

  • What kindergarteners do differently

  • is that they start with the marshmallow,

  • and they build prototypes, successive prototypes,

  • always keeping the marshmallow on top,

  • so they have multiple times to fix when they build prototypes along the way.

  • Designers recognize this type of collaboration

  • as the essence of the iterative process.

  • And with each version, kids get instant feedback

  • about what works and what doesn't work.

  • So the capacity to play in prototype is really essential,

  • but let's look at how different teams perform.

  • So the average for most people is around 20 inches;

  • business schools students, about half of that;

  • lawyers, a little better, but not much better than that,

  • kindergarteners, better than most adults.

  • Who does the very best?

  • Architects and engineers, thankfully.

  • (Laughter)

  • Thirty-nine inches is the tallest structure I've seen.

  • And why is it? Because they understand triangles

  • and self-reinforcing geometrical patterns

  • are the key to building

  • stable structures.

  • So CEOs, a little bit better than average,

  • but here's where it gets interesting.

  • If you put you put an executive admin. on the team,

  • they get significantly better.

  • (Laughter)

  • It's incredible. You know, you look around, you go, "Oh, that team's going to win."

  • You can just tell beforehand. And why is that?

  • Because they have special skills

  • of facilitation.

  • They manage the process, they understand the process.

  • And any team who manages

  • and pays close attention to work

  • will significantly improve the team's performance.

  • Specialized skills and facilitation skills

  • are the combination that leads to strong success.

  • If you have 10 teams that typically perform,

  • you'll get maybe six or so that have standing structures.

  • And I tried something interesting.

  • I thought, let's up the ante, once.

  • So I offered a 10,000 dollar prize of software to the winning team.

  • So what do you think happened to these design students?

  • What was the result?

  • Here's what happened:

  • Not one team had a standing structure.

  • If anyone had built, say, a one inch structure,

  • they would have taken home the prize.

  • So, isn't that interesting? That high stakes

  • have a strong impact.

  • We did the exercise again with the same students.

  • What do you think happened then?

  • So now they understand the value of prototyping.

  • So the same team went from being the very worst

  • to being among the very best.

  • They produced the tallest structures in the least amount of time.

  • So there's deep lessons for us

  • about the nature of incentives and success.

  • So, you might ask: Why would anyone

  • actually spend time writing a marshmallow challenge?

  • And the reason is, I help create

  • digital tools and processes

  • to help teams build cars and video games

  • and visual effects.

  • And what the marshmallow challenge does

  • is it helps them identify the hidden assumptions.

  • Because, frankly,

  • every project has its own marshmallow, doesn't it?

  • The challenge provides a shared experience,

  • a common language,

  • a common stance to build the right prototype.

  • And so, this is the value of the experience,

  • of this so simple exercise.

  • And those of you who are interested

  • may want to go to MarshmallowChallenge.com.

  • It's a blog that you can look at

  • how to build the marshmallows.

  • There's step-by-step instructions on this.

  • There are crazy examples from around the world

  • of how people tweak and adjust the system.

  • There's world records that are on this as well.

  • And the fundamental lesson, I believe,

  • is that design truly is

  • a contact sport.

  • It demands that we bring all of our senses to the task,

  • and that we apply the very best of our thinking,

  • our feeling and our doing

  • to the challenge that we have at hand.

  • And sometimes, a little prototype of this experience

  • is all that it takes to turn us

  • from an "uh-oh" moment to a "ta-da" moment.

  • And that can make a big difference.

  • Thank you very much.

  • (Applause)

Several years ago here at TED, Peter Skillman

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