B1 Intermediate 9995 Folder Collection
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Hello and welcome to the long awaited FL Studio 12
Complete Basic Tutorial
I am Nathaniel Fisher
And I'd like to firstly begin
by apologising for the low quality
and poor organisation
in the original FLStudio Complete Basic Tutorial
That was nearly three years ago now
and with the release of FLStudio 12
One of the biggest updates
to FL Studio in quite a while
I would like to take the time
to provide you with the tutorial that I
originally aimed to create
armed with a greater knowledge
of both music production
and the FL Studio interface
I'd like to say thank you for all of you kind comments
in the original tutorial
and also for the helpful advice
Despite the fact that arguably the tutorial
was successful, I really do think it was
very, very low standard-
very poor quality.
But with that, I think it's time
to move on with the tutorial
In this tutorial I will be covering
Navigating the application
Basic pattern creation
Adding your own plugins to the program
and creating very convenient
shortcuts to opening them
Automation
and mastering.
Basically, arming you with the knowledge
of how to create simple tracks
in FL Studio
So with that,
lets begin.
So, FL Studio 12
for me, has two really good selling points
over previous versions of the application
the first one is the Vectorial Interface
what this means, is that
these aren't images, that make up the
interface
These are mathematically calculated
shapes
Meaning that these can be
on massive screens
as long as the resolution is high enough
giving you lots of room
to work
The second selling point
is the implementation of a driver
called FL Studio ASIO
now ASIO is a driver
that allows for near zero latency
input
which is fantastic for live performing
and also for recording directly from a MIDI Keyboard
such as this one
into the application with maximum accuracy
FL Studio ASIO is the first driver
that not only allows for near zero latency
audio processing
it doesn't lock the audio device to one application
So I'd like to show you
how to utilise this driver
Now I believe it will startup with the
Primary sound driver
Now let me show you the difference
So that's with the primary sound driver
Now we can reduce this
But if we reduce it too far, and
a lot of tracks are playing at once
These things called underruns happen
Now these underruns, cause crackles
in the audio, artefacts
that can be really quite annoying
and can reduce the accuracy of what
you're actually hearing
with regards to the final track
Going below this number
a lot of the plugins break
instantly
Now with ASIO
which I cant switch to because it will
break my recording
It allows for that near zero latency
But, it locks it to FL Studio only
Meaning I can't record
So all you have to do
to take advantage of this
is go to FL Studio ASIO
and click show ASIO panel
It will be set to 512 initially
but if your CPU is good enough
you can turn it right down to 256
meaning only 6ms
Now of course plugins add to that
But this initial number
is a good 70 milliseconds less than with
the default audio driver
Make sure you select the correct
Microphone for any recording that you want to do
And make sure that you select the correct output
But it's that simple to setup
the near zero latency driver
If you don't mind a few artefacts
and want less latency
you can turn off Triple Buffer
as you can see, that's taken off 6 milliseconds
But basically, the more complex
your project is, the more you'll have to turn up
this value
But first try using Triple Buffer
Because that adds a minimal amount of latency
and can fix a lot of issues
I'm going to leave this unchecked for now
because I want the least latency possible
So that's how to set up FL Studio ASIO
Something that I think is brilliant
It's a really good advancement by Image-Line
Now that that's set up
I'd like to talk to you about the interface
And I'm going to make some more room here
by just adjusting the width of this browser
which gives me more room for the other
windows, which automatically resize
based on their snap locations
So now that we've got a fully open project
I'd like to rewind a little bit
and go to an empty project
This is what you'll likely see once you purchase
FL Studio
So let's go on that assumption
So the first thing that you want to do
is, if you don't have a MIDI device such as this one
then you can just click a button on your keyboard
Just to see that the sound's working
If you see feedback here
At the top center of the screen
But you can't hear anything
Then you might want to check your
Output device
And also ensure that the volume is at a
suitable level
But once you've got that working
You could start constructing a very basic track
Simply by clicking on these buttons here
So, now
Every one that's glowing, or bright
will cause the sound to be triggered
You can right click
to disable them
An easy way to fill in these
Is to right click the channel
in the pattern
window
and simply do "Fill each two steps"
That saves you a lot of work
But to be honest with you
those sounds are OK
Just to practice with, but they're not very
good in terms of
professional sound
So all you have to do to remove these is to
Right click them and click delete
And I tend to do this
You don't really have to
But it just cleans things up a little bit
Hold left click to add
Hold right click to remove
Quite simple
So what I'm going to do is I'm going to choose from
the plugin presets here
A generator
A generator creates a sound
An effect modifies an existing sound
So we're gonna go ahead with a generator
and choose a simple
Preset
Which is the default 3x Oscillator
All you have to do to add this to your project
Is to drag it from the left-hand side
Explorer window (browser)
And you can override an existing channel
Or just drop it underneath
Or above
To create a new channel
I'm gonna override the kick
Now, with FL Studio 12
Much of the default plugins that come with FL Studio
have been revamped
Their interface is very very clean
And very sharp indeed
For the purpose of this tutorial
I'm gonna go ahead and use my keyboard
For any generation that I do
But you can make do with a normal computer keyboard
For the time being
So here you get a simple sine wave
Three of them, it looks like
That's panning, as is shown by the symbol there
So, as you can see, the interface is quite simple to use
This means square
This is- looks like sine and square
Triangle
Saw
Quite harsh
And... noise- Very interesting
So yeah, its quite easy to start
producing things
As you can see up here
Pattern 1 would suggest the first pattern
the first collection of notes
So, all we have to do
to actually put this into your project
is to drop it here
If you hold control, and move the scrollwheel
up you'll find that there's actually some notes
You can delve deeper by double-clicking the pattern
And it will open it
This button switches between song and pattern mode
Highlighted, or glowing means it's in pattern mode
Which really doesn't do anything right now
And if you click it again, it goes to song mode
It's important to notice the difference between
these two windows
This is just one element of a song
And this is the entire composition
How did I do that?
The same way I did it in this window up here
Left clicking
As you can see, it loops so you can listen to things
over and over again with ease
To adjust the length of a note
All you have to do is click the end
And drag it left or right
You'll notice that the next note you place is the same length
as the last one
So the program adapts to you being able to duplicate
things
It's not called Fruity Loops for nothing
You can resize any of the windows simply by clicking
and dragging their borders
So, this is a simple way to create your first
pattern in FL Studio
It's important to have as much control as possible
over the notes you make
Because how loud they are
Can be just as important
as what note they are
I'll give you an example here
By speeding up the pattern
I selected all three of these notes
using a box select which is
Possible to do by holding CTRL on the keyboard
And then just dragging the area that you want to select
I can reduce the size of all the notes
By clicking on any of the notes that are selected
And it will reduce all the others accordingly
This even works with different sized notes
What I'm going to do in this case though
Is I'm gonna use this button
This button scales the entire pattern (that is selected)
Which is really really useful and not only does it
change their length but it also changes their position
Snapping is really useful in this case
But if you want to override it
All you have to do when you try and resize a note
Is hold ALT
And then you can adjust it by any amount you want
While I've selected the object
I just hold shift
Click any of the notes that are selected
And drag wherever I want
It's not locked to the same note
I can increase their "height"
If I let go of shift
I'm using space to start and stop the pattern
I'm using the same techniques here to build
up by pattern even further
And you can copy and paste as many times as you want
As you can see, the pattern
automatically lengthens
If you want to undo more than one step
You can't just press CTRL +Z because it will keep reverting
between undo and redo
In order to undo multiple times, hold CTRL + ALT
And as you can see I've gone through multiple undo levels
Velocity is really important
Velocity is also known as volume
The only real use of the term velocity
is with regards to MIDI input
MIDI input has 127 levels of velocity
That's based on computer limitations
But as you can see, this defines the velocity of a note
I'll show you what this does
Once I've modified all of the notes
Now that is super important with drums
As you can see, once I've held CTRL + ALT + Z
It opens the current project history
Now the current project is interesting
because it shows you everything that you're using
Currently I'm using the Fruity Limiter
In the mixer
This tells you a lot of the information you need
So, as I'm hovering over these
Feel free to take a look at what is being displayed
Now I called this the song view, if you like
But it's technically known as the playlist
As you can see, even the shortcut keys are displayed
To the right hand side of that panel I just indicated
All you have to do to toggle these
Is to click them
Once they are opened, they will appear ontop
of any other window
As can be seen by this
Now, I've shown you the channel rack
The playlist, and the piano roll
The piano roll you can get to know as the patterns
One thing I haven't shown you, is the mixer
Now the mixer has been revamped in FL 12
You have multiple different ways to view it
This gives you the most large display
But it's good to be compact
If you're on any less than
two monitors, or a 4K display
Now, the mixer is great
It's very adaptable
In terms of display
But I want you to see the indication at this point
this highlighted green part when I press a key
As you can see,
That one is being triggered
This one is the master channel
This means that everything goes through the master
Any effects you apply to the master channel
Apply to all the different channels
All the sounds have it, for example
If I applied a reverb to it, my entire song
would have a reverb, not just the drum
So this isn't good, because this means that right now
I can only control my one instrument
through the master
Well, it's easy to resolve that
All you have to do is make sure that
the channel of your choice is selected
And right click the mixer channel that you want to
assign it to
Go to channel routing
And click "Route Selected Channel To This Track"
As you can see, the shortcut is CTRL + L
So now when I press
Not only does it go through the master
Because as I said previously, everything goes through the
master
But it also goes through
"Channel 1"
of the mixer
This means that I can apply effects to this
without affecting the rest of the instruments in my song
I'll give you an example here
So, with FL12 the different effects have been categorised
So it gives you a bit more context about what they do
If we go to "Filter" here
for example
And click Effector
This is a great versatile effect module
As you can see, it's not doing anything right now
This is because bypass is on
Turn off bypass and it will actually be registered
As you can see, as it's on reverb
There is a nice clean long reverb
So the two different axis
define the decay, and the size of the reverb
It would seem that the Y parameter
defines the size
And the X parameter
Defines the decay, or how wet the reverb is
Now, I want to prove to you that this is only
affecting the first channel
So what I'm gonna go ahead and do
Is I'm gonna click this button here
And instead of going to the plugin database
I'm going to go to a snap that I created myself
It was originally called Snap 5
As indicated by the number
But I renamed it to "Gen. External"
Which means, Generators, External (Generators)
Plugins that are not native to FL Studio
Now technically FPC is
But it is a little bit difficult to access
So I've decided to put it here
I'm gonna go ahead and drag this in
FPC is great because it allows you to
drag samples onto each of the pads here
And you have maximum control over the sound of your drums
I'm gonna go ahead and leave this
As it is but I want you to note
The channels that are being triggered
When I press a note
As you can see, Master is being triggered
But there is no reverb
Now, multiple channels can actually be assigned to
To the same mixer track
As can be demonstrated by doing the same thing
I've already said
But we don't want that, so we're gonna go ahead and
change that
Don't worry about the fact that I routed it to
this one first
Once you route it to another one,
it will be disassociated from the first one
As you can see
I'm gonna go ahead and apply a soundgoodizer
If we click this to make sure it's open
A is the lowest frequencies
Which is good, it's bass
D, in contrast, is treble
Doesn't sound very good
Now, it's important to not overuse it
I usually keep it around here
So now we have our drum with a bass boost
on it
And we have our oscillator
Now we want to put these two together
What I don't want to do
is start editing the piano roll of the drum
In the same pattern
Because this means that we can't mix and match
as we choose
Instead what we're going to do
Is click the plus button
Next to the pattern
And give it a name that's suitable
In this case I'm not going to, but you can do if you want
You can skip that
Simply by pressing enter
And it will remain as pattern 2
As you can see, I'm now just by clicking
While I've got Pattern 2 selected
I've now created the pattern here which is currently empty
I want to work on Pattern 2
But I don't want to listen to the rest of the song
While I do
So all I have to do is click
This button to make sure I'm in Pattern Mode
It's at this point in the game
Where I'm thinking "What kind of song
do I want to create?"
Now, one of the most defining factors
About this is the tempo
Different genres tend to have different tempo ranges
Electro tends to be pretty much always 128 beats per minute
Dubstep can be between 140-150 BPM
Drum and bass can be between 150 and 170 BPM
Metal can be 170 BPM plus
Orchestral can be as low as 60 BPM
There is a massive range
And luckily FL Studio allows you to change that here
So, I'm gonna go ahead and say I want to create an electro dance track
So I'm gonna go to 128 BPM
I want to make sure that that sounds right
So I'm gonna use the metronome
The metronome is great because if I was to record something
And there was a lot going on
Or if I don't trust my own instinct to
how large the interval is per beat
For a 128 BPM song for example
The metronome kind of gives me a bit of guidance there
Now I could do this same thing that I did with the
original pattern
Which was to place the notes manually
But instead I think I want to record
So all we do is press the record button
Now for recording the keyboard its just
The easiest thing to do is just to click "everything"
So when I press play it should give me a countdown
I wanna make sure I've got the right tracks here
The right notes to press
There's a basic pattern
When I press stop the pattern appears
Now, I must admit even though I did have the metronome
My rhythm is not the best
So as you can see, it's not really with the lines
of the track
Luckily there's an easy feature to do this
If you want to do a few notes, box select them first
But if not, without selecting any
and instead just press CTRL + Q
To quantize the notes
This constrains them
To the beats or intervals of the BPM
Which is really helpful, and it allows you to clean up any sloppy mistakes
Now, it's not complete perfect though
I was so off tempo at the end,
That this has quantized the wrong values
Which you can see very clearly because that shouldn't be there
Should be here
As you can see, every other note
Starts on a big bold line
As should this one
So now if you press play
If we turn off record mode
Now as you've noticed, well I hope you have anyway
The pattern 2, which is the drums
Has updated, it's got larger
And it's got lots of notes in it.
Now, all I have to do to hear them both together
Is to untick this, and press play
Alternatively, you should just be able to click
anywhere in the playlist
Which makes things a little bit easier
It's not exactly going to be number one
But, I think it's a good start
OK, so we've got the basic patterns down
But I want to change the sound of my sounds over time
How do I do that?
Well, it's quite simple really
As you can see here, we've got the
Mixer, and this is where you apply effects
Generators make a sound,
Effects change the sound
Now I'm gonna change what this effector does
I'm going to turn it onto filter
I'm gonna go ahead and press the pattern button
And I'm gonna navigate
to pattern one
By clicking this
and dragging it up or down, to select the pattern that I want
Now I'm on the right pattern,
I'm gonna take a listen at what the filter sounds like
I'm also gonna turn off the metronome
So I'm gonna pick a position that I think sounds good
For the start
About there
And now, all I have to do because this is a native plugin
To change it over time,
Is to right click the knob that I want to change over time
And create Automation Clip
I'm gonna do the same for the Y parameter aswell
As you can see, some tracks have been created
underneath our existing patterns
I'm gonna switch to song mode right now
So that I can hear how my sound changes over time
And over time, I'm going to make these
about 50%, which is displayed
in the same notification area
As I've showed you previously
Now I'm gonna change the curve of these
Just by clicking this middle controller here
And then start making my song a little bit longer now
I can either copy these, just by doing that
Or I can extend them just like I would with a note
Make them look roughly identical
Now, you might want to start controlling these patterns a bit more
You might want to create a very similar pattern, but not
know what the exact values were for example
And it's really easy to do this
Say, for example, I wanted to take this part, and loop this part
But not this introductory part
All I would do is, use the slice tool
Which is available just by clicking this
Or by pressing "C"
And I'll take this pattern here
Of these automations
And just cut them both in half
Now, this is quite good for duplicating this part alone
But if I change this part
Then the other part changes too
Now that could be a good thing,
But in this case, I don't think it is a good thing
I'm not a big fan of that
I want this one to be different to that one
But I want it to be based on that one to begin with
which is why I copied it
To do this all you have to do is click "Make Unique"
And now if you change this pattern, which is why
I'm gonna make this
In line with the other end, so it doesn't sound quite
as jarring when it switches back again
As you can see, it doesn't change this one over here
And now I'm gonna do the same with this one
And now I'm gonna copy these
See what it sounds like
Now, as you can see I'm zooming in and out quite easily just by
Holding CTRL and using the scrollwheel
Alternatively if you do that over this
Then you'll scroll up and down
And you'll scroll left to right here
You can also use this control
To change the vertical zoom
Or, hold ALT and scroll
So, we've gone through the basics of using FLStudio
But what about if you want to expand on it?
With producer level plugins for example
Some of you might of heard of Nexus, or Massive
Well, installing this is quite simple
When you install them, you get a .dll
That you put in your FL Studio folder
If you have lot's of plugins, for example
And you don't want to store them on an SSD
Because of limited storage, just go to general settings
Or in fact, it will be "File"
And you can choose a folder to find the plugins from
Now, I've already done this
But the issue is once you've
loaded all your plugins
They won't be very easy to access
You'll have to go through the "Browse all installed plugins"
And go to the VST folder
And go through this entire list
Now that isn't very fun
And besides, you might have a preset in that plugin that
you want to save, and load very very quickly
Which is why I created my External snaps
Snaps basically save the state
of the browser so you can switch between them
Right here I have a custom sound library called "Vengeance"
For drums
I don't want to have to navigate to it each time
And if I open all the menus that I possibly want
it's going to get very very confusing
So if you go to snap 7, for example,
and you want to
Have one category on display
For example mixer presets
Snap 7 will now save that
And all you have to do to make it more
Informative, is right click that label
And you can rename it something like
Mixer Presets
So now, when you click this
You'll see Mixer Presets as one of your snaps
Good eh?
I'm gonna go to generators external
because I think I am missing a plugin
Hardcore Kicks Free Editon
Let's use that for example
OK, so,
Hopefully I'll turn that down in editing
Let's say I've got it like this
And I want to save the state of what I've customised
And I want it to be easily accessible
I'm gonna got to my generators external
I'm gonna make sure that this one is selected
And then simply going to go to this little arrow
At the top left
"Add to plugin database"
It's going to be added to External
And there it is
Now this is fantastic,
But what if I have multiple different hardcore kicks with different setups?
They're all going to be called "Hardcore Kicks VST Free Edition"
Now this is a bit of an issue, that I've discovered
That I'm not sure if I can solve it within FL Studio
But I do know that I can solve it
I do know that I can solve it using the Windows Explorer
What you'd have to do is navigate to your FL Studio folder
Go to "Data"
"Patches"
And then navigate to "Plugin Database",
"Generators"
"External"
You should see the name of the
Preset that you've just added
I'm gonna rename this to
"Hardcore 1"
This is instantly going to break it
- You need to rename the rest of the files
Now it's worth noting, that it will still be broken
Because this NFO file tells you
What the image is called
Now I've just renamed the image
So I'm gonna also update this
And save it
And it might take a second for this to work
That way I can just
Drag in my Hardcore 1
Make some modifications to it
And then go ahead and click "Add to plugin database"
again
There's the image updated now
If you don't want an image, just delete the image
And now I can go ahead and do the same thing
Drag it in there
And if I were to open My Computer again
I could go ahead and rename that and call it
"Hardcore 2"
And it's that simple
This is really really useful in a case such as this
Here's Kontakt
Great plugin player
Lot's of different sound libraries here
But "The Giant" is a piano
There is not much flexibility to it, that's what it is
And if I want a piano, I don't want to have to open Kontakt
Then go to there, then there
It's just more clicks
So all I had to do was,
Open Kontakt
Load "The Giant"
Save it as a preset
Or "Add to Plugin Database"
Rename it to "The Giant"
In My Computer / Windows Explorer
And there we go, we've got the giant
I can do the same for for example The Rickenbacker Bass
Just load that
The same can be done for effects
I can just go to
The effector here
Click the dropdown arrow
"Add to Plugin Database"
I don't think it will work adding it to Generators
So you'd have to go to Effects
You'd have to create a folder first
Like I have done
And you can go "Add to Plugin Database"
You can also just save the preset
Which is useful for slight variations
Of something
Instead of an entirely different instrument
Like the Rickenbacker Bass
Versus The Giant Piano
That are both in the same plugin
But if it was The Giant Piano "echoey"
Or something like that
For example Eternity or Dreamland
Which I'll show you the difference now
I guess there isn't much difference between those two but
Entirely different classifications of instrument within the same plugin
Should probably be saved as adding it to the plugin databse
Instead of just a preset
OK, so now I've shown you how to add your own plugins
and be able to access them easily
The next thing I want to do is to, say
How to control external plugins
Now this isn't 100% accurate
It doesn't work for everything
But it does work for a lot of things
Let me give you an example here
Let's delete some of this just to ensure that performance
is optimal
Because to be honest with you, I don't really like this sound of
Much of FL Studio's
Plugins
And if you want to delete one of these, it's
As simple as going right click, delete file
Let's use Massive for this
Let's go for a Dubstep Bass
You'll notice if I right click here
I've got some options
That don't really work because it's inside FL
And these don't communicate with FL
However, there is a way to make it work
So Multilink to Controllers allows you to define
What virtual controller
Is assigned to what FL Studio or in fact physical controller
like a MIDI keyboard
So I'm gonna go ahead and click this button here
It's now telling me to tweak the controller I want
to control
And that's the LFO speed in this case
Firstly, if you wanted to use a MIDI controller with that control
If I tweak this
As you can see
The LFO speed is now tied to this
Which in fact I can record
Inside FL Studio
Let's add a new pattern for this
Now, it's quite good to use that to record
But
It makes modifying the
automation there a little bit difficult
So you might want to control the speed seperately
It's great for performing
But with regards to having the maximum control
Can be a bit difficult
So instead of that what you can do
Is click the Multilink to Controllers
Click the LFO speed
And then you can right click this
And Create Automation Clip
So now click the paint brush tool instead of the pencil
which allows you to paint as many times as you want
Now create a pattern in Pattern 3
And open the piano roll
It's important to note that this won't work while you're in pattern mode
Click the pattern to make sure it's selected here
You can also select it via that
Paste that in
Now it doesn't sound very good
For a start, dubstep usually isn't
128BPM
The speed here is pretty terrible
But as you can see, the basic gist is using automation
To control external plugins
So now, I just want to finish up
Now that I've told you about how to use the interface,
With going about composing a basic song
You define the BPM based one what genre you're gonna use
That can be tweaked later, if you want, but it's good to start out with a basic idea of what you need
Might as well remove that as well
So I know that I'm gonna need drums
So the first thing I add is drums
Now, most songs have bass
Massive is quite good for bass
They have a lead
Which carries the bassline
Which is the catchy part of the song
And then they might have some kind of
Organic instrument
Such as a piano
So we're going to use The Giant in this case
So that's all I really need
To create a pretty cool song
But, I want some drama in the situation
So I'm gonna go ahead and use Kontakt
And I'm going to use this thing called Rise and Hit
This is really really cool
I'll give you a sample of what it sounds like
Let's start deciding what sounds we want to use in our song
I'm gonna reset this to empty
Now I've got my own sounds here
Which are really easy to add
All you have to do to add your own samples
Is to go to the FL Studio folder
Data, Patches
User
And then you can put anything you would like there
And then you can just create a snap by navigating to it
And as you can see it's opened my folder here ready
So, we're gonna go with electro
So I'm gonna go ahead and click for an electro bassdrum
If you're wondering how to add a MIDI device
Just plug it in, wait for the driver to install
And FL Studio should have native support for it
It has Native support for a large amount of devices
I think I should just make you aware of a certain thing
Which is really really cool
If you don't own a MIDI device, but you want something more tactile
to use
For example, a tablet, or a phone
Image-Line have actually came up with a
App called Image-Line Remote
which is free
You can get it from both the Android and Apple appstore
You instal that onto your device
You make sure it's connected to the WiFi
You click "Enable Image-Line Remote"
You launch the device
And you should be able to see some controls there
For pressing keys, but it's really good if you don't have a MIDI device
But there is some latency involved because it is over WiFi
So, now that we've got a basic drum kit
What we can do is make a basic pattern
To see if they really do work out well together
So because I know which ones go where...
I'm pretty happy with the sound of those
I'm now going to allocate them a mixer track
So that I can control them further
So Arpeggiation (Arpeggio) is where you take
basically the rhythm of a song but you spread it across multiple notes
Or octaves
An octave is basically a group of twelve notes
You have got G3, and then G4
So, even though I'm pressing two different notes
because they are the same note on a different octave
It doesn't destroy the rhythm as much
I'll show you what I mean by that
And to finish off
So now we've got a bit of a groove going on
Let's look for a dance Lead
That sounds quite good, I like that
Now at this point we've actually got
Very low notes there
So I'd rather have these approximately at the same velocity
It doesn't have to be exact
But I want the high notes to be a little bit louder than the low notes
To give more of a sense of rhythm
It's good to build up to high notes sometimes as well
so we could do something like this
If you want to change one of the notes that's overlapping
if it's part of a chord, just select that note
And the other one will maintain its velocty
So as you can see, I'm trying to make the lower notes lower than the higher ones
So an easy way to do that is simply just to select all the low notes to ensure that
They're all at least somewhat lower than the higher notes
So right now we get the lower notes good, down there
But after that one is layered with the high note
I want to give a bit more presence to the lower note
After it, just to maintain its dominance
I think that looks good
That doesn't need to be too loud though, because it
is stacked with another one, so I don't want to
overpower it
Pretty happy with, that let's see what all three of those
sound like together
I'm pretty happy with that
Let's go ahead and add some piano inflections
So some flairs
I'm gonna change my octave on my MIDI keyboard
So one thing to note is some plugins can be a lot louder than others
The Giant is actually quite quiet
And Nexus is extremely loud
So it's at this point that I'm kind of prompted towards
starting to master a little bit,
or at least just mix
To get a better balance
So this is where I allocate
Each of my channels a mixer track
As you can see, they're all currently just
routed to the master channel
which isn't any good
So if you wanna see the levels
You can see that this one
Unfortunately the
OK, so we're about minus 6 decibels there
Whereas the sub bass is even lower it looks like
Now the drums you want to be slightly louder than every thing else
And there's multiple ways you can do this
These controls are very simple, you've got the channel
volume, and the channel panning
Panning is which speaker it's more dominant in
Songs are usually stereo
Left and Right channels
Volume, speaks for itself
So I'm going to increase the bass volume here
In fact,yeah, yeah, I'll increase the bass volume
I can change that later
So if we go in the master here, what's really important
is for it not to clip
So currently, I'm sorry, I have to lean closer to my screen
It's quite difficult
That's one thing about the interface I don't like
We're hitting zero I think that's because of the limiter
Yeah, there's a limiter here
That's limiting it at zero decibels
That's not good, we want it to naturally limit at zero
So what we're going to do, is we're going to turn down our channels
We're going to start turning them down
So our master's still being hit quite harsh, and I think that's mainly because of the bassline here
No, it would appear that the sub bass is still far too loud
I'm going to go ahead and remove this limiter
Replace "none"
So I can get more- Yeah there you go-
I can get more of a natural sense of where the tracks are
So now, even though we are technically nicely below zero
I would actually like to limit them a little bit more
What's important here is not the level of these knobs
These are an offset,
What's important is that the output value here
My drums are maxxing out at minus 3 decibels which is great
Whereas, my sub bass
Is way down there
So I don't mind having a little bit more presence to my sub bass
To go to about minus 6 decibels
Now this, is quite quiet at this point because the limiter
is not doing all of its quirky stuff
So we can actually turn this up now
Until we're comfortable
I'm happy with that, it's at minus 3
In fact, I'll turn it down slightly and just turn up the sub bass a little bit
Bass is good
So this is basic mixing
Now if we look at our piano
Look how low it is
So the first thing to do in this case is because of the way that it's mastered
The easiest thing to do is actually to turn up the base plugin
This will lead to probably the best outcome because its the plugin that controls it
before anything else
So now we're reaching a much more respectable level
So we've done some basic mixing here to try
to actually be able to hear all of the sounds
At the correct levels that we want
And to decrease the chance of clipping
But as you can see, we're still peaking a little bit
It would appear that the drums may be a little bit loud
So what I'm going to do is I'm going to
continue to turn things down a little bit
to make room for the piano
I might turn them up later when I do the mastering
I'm gonna get a few phrases
up here
Start our countdown...
Excuse the poor playing
So as you can see, the pattern's not actually
Going to start
At the start of the song- because I only start pressing a note here
so it's going to snap to the nearest four bars
Now we don't really want that in this case, we want to get more of a square lineup
So we're gonna go in here turn off autorecording
and listen what the output sounds like
So that definitely starts at the wrong time
I'm gonna go ahead and press CTRL+Q to quantize the notes
To make them a bit more accurate
OK, so now that we've got a few different patterns
working together in harmony
We want to start making the song have some progression
So we're going to move the main bulk of the track over here
And think about how we can start
So that sounds more like an introduction kind of beat
So we're gonna go to Pattern 5
and we're going to clone that as well
We're gonna remove that and replace it with Pattern 6
And now we can go
So give it a bit more of an introduction
These drums are pretty good but they need a bit of variation, some breaks
Now, I wouldn't actually start with the piano
The piano has given the melody at the start here
Which you want to add some evolution to by the way
So let's go ahead and do that
Very very cheaply
Simply by choosing an Effector
Using what we used earlier
(Turn off the bypass)
Choosing the path that you're likely to take, this is how I Like to do it anyway
OK, let's make this much more linear
Simply by using this control
That's a little bit sharp
I like that
It's important to maintain these at all times, if you get
lazy with them they'll stay in the same position and you won't realise
How big an effect it's gonna have on your song
So it's important to whenever it's going to be playing
Make sure you've got a automation clip if you're gonna control it at all
So the last thing I want to talk about before I finish off
is Mastering
Now, mastering is basically giving room to each of your sounds
So that it doesn't become muddy
And reducing excess sound in each instrument
to make room for others
What I usually do is use two things
I use a compressor
This is for drums, so I'm going to make the ratio
20:1
And there isn't much difference between different volumes
I'm going to increase the gain here, so it will initially be louder
And now, I'm gonna add some EQing to it
Parametric EQ
So as you can see, you can see the different frequencies that are being
triggered, if you like
And what I want to do is pick some
Different ranges that I want to boost
And some that I want to decrease
So this is for the kick
So around C2
The snare is more of a middling
frequency
The hat is towards the higher end
But I don't want it to be too high so I want to boost the lower end a bit
So what I've done here is I've highlighted some areas that
I want to save for the drums
Now if I was to add- boost this part for the bass
It would get a little bit muddy
But instead I can just boost around here
And they won't have such a negative effect on each other
So I'm not going to bother with the compressor for this part
But it's important to choose wisely
Now, the sub bass is great, but it's quite difficult to hear under the song anyway
Whereas this frequency range is very very present
If you want to lower all of them at once you can just do that
As you can see there's no frequencies being generated there
So now Ive made room for both the drums and the bass
At this point I need to check that my song isn't clipping
Which it would appear it is slightly
So this means more turning down
If you want to just create a loop region to loop around
You just hold right click and drag an area
Now a limiter is good to ensure that it never clips
But, it should only be used as a catch all
So it's important to keep modifying this as you go along
Now I'm very very comfortable with that part
So a high intensity part of the song
And I don't think it will clip at any point
Of course I can use the limiter to make sure it doesn't
Which I'll do later
But while I'm constructing the song, I need to ensure that all the changes I'm making
aren't grossly causing clipping
So it's not perfect, it's not fantastic
It's slightly catchy I think
But the most important thing is that the rhythm is there
The mastering is OK
I'ts not clipping
The EQing is alright
We've give from for different elements of the song to come through
So I think that this tutorial has been very long
I'm going to edit it of course
I've gone right through different ways of navigating through FL Studio
Customising it to your needs
Creating basic compositions and controlling them
and mastering, the basics of mixing and mastering, using the channels
So please, if you've got any questions
please let me know
Please give me feedback on this tutorial
It's a long time in the making
And I wanted it to have the same kind of style as my original one, trying to cover everything
But being a little bit more articulate, obviously better audio
And other things like that
But anyway, nevertheless, I hope you've managed to learn something from this
I hope it has been useful to you
And if you'd like to see any more tutorials or have any questions about anything
in particular
Please let me know, and I'll do my best to help you the best I can
So, with that, I'd like to say
Thanks for watching!
I'm going to give you
a peek at something I'm working on myself
So guys,
Thank you very much for watching again,
I hope this is useful to you
I hope you can make use of much of FL Studio
While this plays I'm going to tie up a few loose ends
So, this shows you the CPU usage
If this is really high you're going to want to turn down the quality of your playback
increase the buffer length as I've shown you earlier
here
This is the amount of RAM you're using,
if that is to high, again you're going to want to do the same things
Or consider investing in more RAM
This is the time keeping
You can switch between the amount of bars that have gone by
Or seconds, I prefer seconds personally
The metronome is up here
Don't forget, this the Multilink to Controllers to link external controllers to FL Studio
This allows the playlist to continue following the song as it goes along so you don't have to manually scroll
So I think that's everything really
Like I say, any other questions please let me know
And apart from that
This is Nathaniel Fisher, signing out!
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FL Studio 12 COMPLETE Basic Tutorial

9995 Folder Collection
黃梓恩 published on July 23, 2016
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