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  • Do you know how to play Rock-Paper-Scissors? Two players simultaneously use hand gestures

  • to play one of three possible weapons.

  • Rock smashes scissors, scissors cuts paper, and paper covers rock.

  • In Japan, a variation has a tiger beaten by a chief

  • while the chief is beaten by the mother of the chief.

  • In Indonesia, a version has an elephant beating a man,

  • the man beating an ant, and the ant beating the elephant

  • (because the ant crawls into the elephant's ear and drives it insane)

  • Rock-paper-scissors is not completely a game of chance.

  • With inexperienced players, women usually start with scissors,

  • while men usually start with rock. Moreover, most players have

  • predictable strategies, so a computer can learn their style.

  • Of course Rock-paper-scissors can be represented more abstractly with a

  • graph where each vertex has an incoming and outgoing edge.

  • This arrangement is also represented by the famous Borromean rings where each ring is

  • above a different ring but is below the other one. These can't

  • be circular rings though; they must bend somehow to avoid intersecting.

  • These rings, originally used by the Borromeo family of Northern Italy, have

  • also been used in religious symbolism, medallions, beer

  • logos, Escher-like mathematical art and Seifert surfaces

  • which connect the three rings. Even molecular Borromean rings have been constructed

  • from DNA.

  • Rock-paper-scissors can end in a tie one third of the time.

  • To lower this annoyance, play the five weapon game Rock-paper-scissors-lizard-Spock.

  • Notice how each weapon, for example Spock, beats two and loses to two.

  • Let's explain the ten comparisons:

  • The Borromean Rings for this setting has each ring above two others and below two

  • others. In this new game, there is only a one in five

  • chance of having a tie.

  • We could represent this five weapon game with a graph, but what if

  • we make a copy and switch the arrows a bit while still having two

  • incoming and two outgoing arrows for each vertex? Do we get

  • a fundamentally different graph? No, we can simply rearrange some of

  • the colors and see that the two graphs are still the same. For example,

  • red points to yellow and blue and is pointed at by green and orange.

  • Note also that we can sometimes remove two vertices to get

  • the graph we saw for rock-paper-scissors. There are five

  • of these 3-cycles within the 5-graph.

  • Since the 5-weapon game is better than the 3-weapon game,

  • is there a 7-weapon game that is better still? We can make a graph where each vertex points

  • to three others and is pointed at by the remaining

  • three. In fact, there are two other seemingly different

  • graphs with the same structure; one based on a hexagon where the

  • 6 outside points represent the same seventh point (it's drawn like this to

  • look symmetric), and another graph based on what's called the

  • Fano plane. Like in the 5 weapon case, we ask if these

  • graphs are equivalent if we switch the labels. Each of these graphs

  • has exactly 14 3-cycles but the number of 5-cycles

  • varies. Since these cycles are structural and would

  • not change with relabeling, these graphs must be fundamentally different

  • from each other. Matrix analysis shows that these are in fact

  • the only three possibilities with seven weapons.

  • These graphs correspond to three sets of rings where

  • each ring is above three and below three rings. So there are three fundamentally different

  • 7-weapon games.

  • As the number of weapons increases, the number of

  • fundamentally different games rises dramatically. So, perhaps its best to let Rock-Paper-Scissors-Lizard-Spock

  • be our tool for challenges.

Do you know how to play Rock-Paper-Scissors? Two players simultaneously use hand gestures

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