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  • What’s up Undertoads? This is Jonathan from Classic Game Room, and I’ve got a special

  • treat for you today. There have been books on video game history for a while now, but

  • there’s one book that stands out above the rest as the ultimate resource for video game

  • industry history. It’s the big book o’ history, The Ultimate History of Video Games,

  • by Steven Kent! The story behind the craze that touched our lives and changed the world.

  • It’s a really cool book, just look at the cover! How can you see that the shelf and

  • not gowow, that’s awesome!” The Ultimate History of Video Games is a big

  • book featuring rather extensive interviews with several prominent figures of the video

  • game history. Mr. Kent met with guys like Nolan Bushnell from Atari, who later founded

  • Chuck E. Cheese’s, Mr. Arakwara of Nintendo of America, Al Alcorn, the designer of Pong,

  • and many other industry leaders and employees of various video game companies. What I like

  • about this book’s layout is that each of the interviewee’s quotes are presented in

  • a blockquote format, allowing you to easily skim through the book to find a quote you

  • like, or find a quote from a certain interviewee. It also makes the book extremely easy and

  • comfortable to read since the quotes help break up the multitude of information presented

  • by providing us with a direct source for some of the things talked about.

  • There’s a lot of personal anecdotes that you wouldn’t read about in other history

  • books like this, like how Steve Bristow, also of Atari, and his wife carried a hatchet on

  • their coin-collection route since they couldn’t carry a gun. If I had hundreds of dollars

  • worth of quarters at any given time, I’d be nervous too, so I can’t really blame

  • them, but it’s funny to see it quoted in a book like this.

  • So it’s the ultimate history of video games, but what does this book really focus on? Well,

  • everything. From Steve Russell’s Spacewar computer game the creation and conceptualization

  • of the Odyssey, to Al Alcorn’s quick repair of a Home Pong unit for demonstration for

  • the Sears company, to the initial problems Nintendo had breaking into the crushed video

  • game market in America, this book really covers it all.

  • But since this book was published in late 2001, it doesn’t deal with anything past

  • the beginning of the 6th Generation of video games. Also, this isn’t necessarily a book

  • about the history of specific games. There’s some stuff on the creation of the first Final

  • Fantasy game for example, and how Square was facing the possibility of bankruptcy, but

  • don’t expect a complete and total history on Final Fantasy, or for that matter, many

  • other games. The creation of Pac-Man is touched on a bit, how the Legend of Zelda had a 1-800

  • number to call if you needed a hint, some fun stuff like that, but this book mainly

  • focuses on the video game industry, the difficulties it faced in the early 80s, how games got sold

  • to retailers who were very skeptical at first, and other things.

  • And for that, this really is the ultimate resource; a bulky, 600 some page tome that’s

  • incredibly well written and detailed. There’s even a section on everyone’s favorite countertop

  • console, the Vectrex! If this book seems up your ally, I encourage

  • you to check it out! It hardly costs anything anymore to pick up online, and there’s far

  • more going on inside the book than I talk about in this video, but it’s really worth

  • checking out if you want a detailed overview of how the history of one of the most profitable,

  • interesting industries has involved over time. From Arakawa’s money-back offer on unsold

  • NES units, to the birth of the Xbox, the Ultimate History of Video Games is a book that belongs

  • in any video game addict’s library.

What’s up Undertoads? This is Jonathan from Classic Game Room, and I’ve got a special

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