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  • SHANEE NISHRY: Cardboard is a virtual reality viewer

  • anyone can make.

  • But how does it work?

  • My name is Shanee, and in this video

  • I'll show you how Cardboard works

  • from hardware to software.

  • Cardboard creates a window into another world,

  • with a little help of your phone,

  • allowing you to travel the world from the comfort of your seat,

  • and gamers like me to fly a spaceship and fight dragons.

  • It does that in three ways, leaving

  • you to concentrate on making the best possible experience.

  • It provides visual immersion, takes to user's movement

  • into the virtual world, and it allows for user interaction.

  • Let's take a closer look at each of these features.

  • To make the users feel as if they

  • have been taken to another world,

  • we need to have them visually immersed.

  • The screen of a phone is small and if [INAUDIBLE]

  • close to a TV monitor doesn't make

  • you feel like you're inside.

  • We need to focus the user's field a view into the screen.

  • The box and lenses, together with the picture on the phone,

  • create the 3-D effect needed for virtual reality.

  • When looking through the viewer, the lenses

  • focus the wide field of view into the screen,

  • making it appear closer and bigger than it is.

  • This means all the user can see is

  • the screen and the virtual world,

  • putting them inside the game.

  • To make visual immersion convincing,

  • the user needs to perceive depth,

  • just like we do in real life, or else things will look flat.

  • To give the user depth perception,

  • the screen is joined in a split-screen configuration.

  • That is, there is a separate and slightly different

  • image for each eye.

  • To illustrate that, think about your eyes.

  • Each eye sees the world from a different perspective.

  • In the virtual world, a camera is deployed for each eye.

  • Each camera is slightly offset to correlate

  • with the position of the eye.

  • This creates the stereoscopic effect and an illusion of depth

  • making the brain think that the virtual space is real.

  • All this together solves the first challenge

  • of achieving visual immersion, except there is still

  • one problem.

  • Even though we can't see it from here,

  • when looking through the headset,

  • the image looks as if it were stretched along the edges.

  • This happens because the lenses cause distortion to the image.

  • This effect is called pincushion distortion.

  • To fix the image, an opposite effect

  • called barrel distortion is applied and post-process,

  • creating a seemingly perfect and undistorted image.

  • Now that we solved visual immersion,

  • let's take a look at correlating with the user's movement.

  • The user needs to move in the virtual world just about

  • the same way as they would in the real world.

  • To do that, virtual movement must be correlated

  • with physical movement.

  • Luckily, we have all the tools we need.

  • Phones have motion sensors, including

  • accelerometers and gyroscopes to track orientation.

  • Using these sensors, Cardboard can track your head movement.

  • So when you look around, the virtual camera's

  • follow your head.

  • Back to your to do list.

  • We have just one challenge left.

  • We talked about drawing an image to the screen

  • and looking around, but how do we interact with the world?

  • Looking around is nice, but not enough.

  • You could connect a game controller to your phone,

  • but we've made it much more simple and accessible.

  • This is where the magnet at the side comes into play.

  • Moving the magnet creates a distortion

  • in the magnetic field.

  • The magnetometer sensors in the phone

  • detect it as input, which can then

  • be used to trigger an action.

  • And that's how Cardboard puts the user

  • inside the virtual world.

  • Now it is your job to create the next virtual reality

  • experience.

  • Check out the Cardboard website for the SDK and code samples,

  • and follow up on the next videos where I will explain how

  • to program for Cardboard.

  • Until next time.

SHANEE NISHRY: Cardboard is a virtual reality viewer

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