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  • Undertale is a visually simplistic game in the style of classic RPG titles, such as EarthBound,

  • and was developed independently by Toby Fox. In early May of 2013, Fox sent a short demo

  • of the game to the site Fangamer and they streamed the event on Twitch. The demo was

  • met with mostly positive reviews and a public demo was then later released as well. In June

  • of the same year, Fox decided to launch a Kickstarter campaign to get some additional

  • funding to make a full game out of this demo. The campaign ended up receiving over 10 times

  • as much as the $5000 goal. Initially, the game was supposed to be around 2 hours long

  • with each area taking roughly 15 minutes to traverse, but the final game ended up being

  • over 3 times as long. He's stated that he did basically everything on his own except

  • for some of the artwork, as he did not want to rely on anybody else. Fox anticipated a

  • mid 2014 release but soon realized that that would not be possible so the game had to be

  • delayed. He spent an additional year and a half working on the game and on September 15, 2015

  • Undertale was finally released and subsequently met with critical acclaim across the board.

  • While the story of the game is entirely told via text just like the classic RPG's the game

  • was inspired by, two characters could be said to have an actual speaking voice of their

  • own. If you choose the Genocide Route and fight and/or kill everyone you encounter,

  • you'll soon run into Flowey. After a short conversation this voice clip is played.

  • FLOWEY: Hmm.. That's a wonderful idea!

  • The only other character to have any sort of audible speech is Mettaton and it occurs

  • when he's transforming into Mettaton EX.

  • METTATON: Oh yes!

  • During a stage in Waterfall there's a puzzle in which you have to build a bridge using

  • flowers. If you ignore the puzzle and instead take the flowers to the bottom right of the

  • screen, it's possible to access a hidden area. Here you'll find a bench with a quiche laying

  • underneath which seems to be a reference to a couple of tweets made by the creator of

  • Homestuck and his brother. What's interesting about the flower bridge puzzle tough is that

  • there's another abandoned area known as "room_water13" which also requires you to build

  • a bridge of flowers. And if you do, you're taken to yet another abandoned stage with these strange

  • looking red things. Was this intentionally left for us to find or...? It's all very clouded in mystery.

  • When you encounter the enemy Lesser Dog, the easiest and most common strategy is to simply

  • pet him once and then spare him. However, it's possible to continue to pet him for several

  • minutes until his neck has stretched across the screen twice, at which point the screen

  • prompts: "Lesser Dog has gone where no Dog has gone before." Doing this will also erect

  • these long-necked lesser dog sculptures.

  • In Hotland, Sans can be found selling Hot Dogs and Hot Cats which you can buy. If you

  • attempt to purchase a hot dog when your inventory is full however, he will start stacking them

  • on your head. This continues until you're balancing a tower of 29 hot dogs.

  • If you go to Papyrus' and Sans' house, you'll find Papyrus standing to the left side of

  • the living room. If you walk into the kitchen, he will come over to ask you what you're doing.

  • When you exit the kitchen again, he'll walk back to his usual position. However, if you

  • walk in and out of the kitchen repeatedly at a rapid pace, he starts moving back and

  • forth in an attempts to keep up with you. If you then talk to him again, he will mention

  • that he can't feel his legs because of it.

  • If you play the Pacifist Route and reach the end credits you'll get to play one last minigame

  • in which you have to dodge the names of all the Kisckstarter backers. Doing so will grant

  • you access to the Mysterious Door in Snowdin Forest. The room beyond the door doesn't have

  • any clear purpose and is likely nothing more than a fun easter egg as a reward for completing

  • the game. For example, we know that the dog is meant to represent Toby Fox and the items

  • in the room jokingly reveals that the dog accidentally programmed the entire game by

  • barking. But then again, this game is known to be infested with secrets and hidden clues

  • so I feel like we're missing something...

  • Wait a minute...

  • How could we miss this!?

  • It can't be!

  • What's really interesting about the character Sans is that he's one of the few characters

  • who seems to be aware of the existence of different timelines as well as you, the player,

  • or at the very least the player's actions. When he tells jokes he doesn't look at the

  • player character, he looks directly at the screen. At the player. In fact, he may even

  • realize that he's inside a video game as indicated by the so called Dirty Hacker ending which

  • occurs when you've modified the game too much.

  • Then there's the final battle with Sans at the very end of the

  • Genocide Route in which this conversation takes place.

  • The very first word is interesting because he says: "our reports". In other words, he

  • is or was working with someone who may know just as much as himself. He also realizes

  • that you are responsible for the anomalies in the timelines caused by you saving, loading,

  • and even restarting the game entirely. Once he understands that his life and everyone

  • else's are in the hands of someone else, he feels so utterly powerless that he seem to

  • develop a sort of nihilism which other characters, like his brother, simply misconstrue as laziness.

  • He also exhibit strange abilities like teleportation during this scene.

  • Or it could also be that he's able to freeze and/or

  • manipulate time which he seems to be doing in this scene.

  • He frequently skip several areas by using "shortcuts" and his brother Papyrus

  • makes a few comments regarding his abilities.

  • Then there's also the fact that the shopkeeper in

  • Snowdin tells you that the two brothers just showed up one day and that the

  • town has gotten more interesting since. At the end of the day, it's really anyone's

  • best guess as to how Sans really fits in to the overall story.

  • If you check the official website for the game and then inspect the website's HTML code,

  • you'll find a hidden message that reads:

  • "What are you doing? Looking for secrets? Don't put your nose where it doesn't belong.

  • Or you might learn something you DON'T like..."

  • In a similar fashion when looking trough the game files you can find a sound file which has this to say.

  • TEXT-TO-SPEECH VOICES: Hello. H-H-Have some respect and don't destroy the game.

  • It's impossible to have mysteries nowadays.

  • Because of nosy people like you.

  • Please keep all of this between us.

  • If you post this online I won't make anymore secrets.

  • No one will be the best.

  • It will be your faaauuult.

  • Hehehehehehe.

  • Oh...

  • Good thing I kept this between us then. If by us you mean you, me, and my viewers. That's an us.

  • You can define us that way. This is not my fault. I didn't upload this file, I kept the secret between us.

  • Isn't that right Frisk?

  • FRISK SOFTLY MUMBLES: You done fuck'd up now!

  • W. D. Gaster. If you play the game normally, you're probably not familiar with this name.

  • It refers to a mysterious character which is almost never seen nor mentioned until you

  • edit the game files. His only appearance occurs within a well hidden room.

  • You can't interact with him and it's unclear if this truly is Gaster because the sprite of this

  • character is only known as "mysteryman". Then there's 3

  • other characters known in the game files as "g_follower_1, -2, and -3".

  • From these encounters we learn that Gaster was the Royal Scientist

  • before Alphys who replaced him. We also learn that he created

  • the CORE and then presumably disappeared as he fell into his creation. This brings us

  • to the True Lab. Within this laboratory you can find these entries written by Alphys.

  • They range from 1-21, but "ENTRY NUMBER 17" seems to be missing. That is until you, yet

  • again, modify the game files to gain access to a hidden section containing this message

  • written in strange symbols. The symbols comes from a font known as Wingdings and once transcribed

  • into plain English reveals this message.

  • This all but confirms that W. D. Gaster stands for "Wing Dings Gaster". However, some prefer

  • to believe that his full name is "Wing Din Gaster" as there is another font known as Aster,

  • thus creating a portmanteau of the two font names. And when Sans falls asleep at the end

  • of the Genocide Route, the letters appear to be using the Aster typeface. Furthermore,

  • there's a family of flowers known by the name of Asteraceae, more commonly referred to by

  • the abbreviation Aster. This family just happens to include daisies, sunflowers, and buttercups which

  • could be relevant given how important yellow or golden flowers are to the main storyline.

  • Coincidence or not? Who knows.

  • Anyway, why Gaster's full name is so important, is because of the two characters Papyrus and

  • Sans, who get their names from the two typefaces Papyrus and Comic Sans which they also use

  • to communicate. This likely means that they are related in some way and could indicate

  • that the "two" mentioned at the end of the "ENTRY NUMBER SEVENTEEN" message refers to

  • Papyrus and Sans. But there's more. At a specific area in Snowdin, it's possible to receive

  • a call with the unknown caller asking for someone whose name begins with the letter "G".

  • That someone could possibly be Gaster. There's a hidden stage called Sound Test in

  • which you can play four different loops. One of them is called Gaster's Theme.

  • None of these four melodies are included anywhere else in the game nor in the official soundtrack.

  • If you name your character "GASTER" in the beginning, the game will restart for some

  • reason. When you gain access to Sans room, you'll find a silver key that unlocks a door

  • hidden behind the house. In this room, there's a blueprint on the wall with strange symbols

  • that seem to relate to some kind of machine. The symbols could be Wingdings written by

  • Gaster but it's had to tell. In a room known as "room_water_redacted" you'll find a character

  • that simply says "* [redacted]" in Wingdings. And while it's important to consider all of

  • this, let's not forget that it's not even clear if Gaster is really important to the

  • story or not because, after all, you will only access most of this information by manually

  • modifying the game. You can play through the game several times over without ever knowing

  • that there's a character by this name. I know this, because that's exactly what I did. I

  • played trough the game four times to try all the different routes and before doing any

  • type of research and not once did I encounter any of the things I've mentioned regarding

  • Gaster. Isn't it quite likely that this Gaster character was cut from the game and we're

  • only finding the leftovers? I mean, that games contain hidden information that's been forgotten

  • during development is nothing strange, it happens all the time. For example the

  • "ENTRY NUMBER SEVENTEEN" message left by Gaster is not the only entry numbered 17. If you search

  • through the game files you will find another entry with the number 17, likely written by Alphys, that reads.

  • This piece of dialogue seems to have been cut from the game as it's never displayed during normal gameplay

  • and is similar, but not the same, to what Alphys says at the end of the True Lab stage.

  • With all this said, what still gives Undertale such credence is

  • that it continually breaks the fourth wall and things like saving and loading game files

  • can actually have an effect on the in-game storyline. Normal game mechanics that are

  • normally meant as tools for the player are in this game used as important plot devices.

  • So it wouldn't be the biggest stretch of the imagination that digging trough the game files

  • could actually be a part of the gameplay.

Undertale is a visually simplistic game in the style of classic RPG titles, such as EarthBound,

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