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  • I’m a

  • Paul Heyman guy. You know who else is a Paul Heyman guy? Brock Lesnar.

  • Only he’s not in Supremacy MMA. And neither is Paul.

  • No. Instead, you have a whole bunch of people the casual MMA fan will have never heard of.

  • In fact, I’m not going to lie. I’m not even sure if all these people are real. I’m

  • pretty sure Jens Pulver actually exists, obviously. But some of these guys...I mean, Dante Algearey?

  • That’s not real, is it?

  • He’s been dead for centuries.

  • Nonetheless, that’s kind of the point of Supremacy MMA. To give you an MMA game without

  • all the glitz and glam of major organizations like UFC. This is a game for fans who dig

  • deeper into the sport than just listening to Joe Rogan’s commentary. It prides itself

  • on being hardcore in spirit and simple in execution.

  • Too bad it’s kind of mediocre in everything.

  • Supremacy MMA counters its competition with a reversal in tone. Where THQ’s UFC games

  • go for a realistic vibe with really complex controls and gameplay mechanics, this one

  • takes a slightly different road. Supremacy is more like an arcade fighting game with

  • an MMA coat of paint. It’s kind of like Ryu stepped into the octagon.

  • Only, you know, without the hadouken.

  • And personally, I love that approach. I find the controls in UFC Unleashed to be a little

  • much. I vastly prefer a game with accessible controls that let you jump in and play without

  • the steep learning curve. So conceptually, Supremacy MMA’s heart is definitely in the

  • right place. The problem is how that concept has been realized.

  • If youre going for that arcade-like vibe, fast and responsive action is essential. This

  • is something Supremacy lacks. Button inputs seem to have a bit of a lag, which can make

  • matches feel a lot slower than would be ideal. The fighting just doesn’t feel very fluid

  • or responsive, and again, that’s detrimental to what the game is trying to be.

  • Fortunately, the game does succeed in other areas. For example, Supremacy does a better

  • job portraying the brutality of the sport than any other MMA game on the market. The

  • animations are kind of jerky, but the attacks can look devastating at times. And as each

  • fight wears on, you can actually see the physical toll it takes on the characters.

  • They bruise, they start to bleed...it’s really cool to see that gradual effect.

  • But in addition to the unresponsive attacks, Supremacy also stumbles over its own strange

  • gameplay emphasis. See, you spend a lot of the game waiting to counter. You can’t really

  • make a move effectively until your opponent makes one, which you have to counter. It’s

  • realistic, sure, but Supremacy MMA deliberately strives to be unrealistic in every other area.

  • So it’s a strange system to implement in a game that wants to be a fast-paced counterpoint

  • to its competition.

  • But even with its flaws, I did have fun with Supremacy occasionally. Locking in a nice

  • submission move after a simple chain of attacks was really satisfying, as was getting a guy

  • to tap out with a sweet triangle choke. But I really wanted more from this game. As it

  • is, the presentation is lacking and the execution doesn’t match what the philosophy seems

  • to be, leaving fans with an average MMA game that just isn’t ready for a title match.

I’m a

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