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  • Hey there Summoners, how are you today?

  • This time we'll take a look at the AD Carries that I think

  • have the best potential for Summoners Rift and for the Season 5. As compared to Mid laners though

  • there aren't that many ADC Champions to talk about but despite that

  • let's see which Marksmen takes the cake this time.

  • My name is Hepodix and hope you enjoy the video.

  • Ezreal: Noxians... I hate those guys...

  • Ezreal is a fun-to-play Champion that has been always a bit questionable in terms of role,

  • whether he should be in the Mid as AP Caster

  • or just regular ADC for the bottom lane and quite honestly both works fine.

  • But still despite the delicious AP Ratios on his spells, Ezreal is more suitable in the end for

  • bottom lane as you provide fun mechanics into the game when you have to skillshot

  • every single one of your four abilities.

  • Requires a bit trial and error when aiming the shots but he can be very useful Champion when done right.

  • Also when quick peeking the latest Patch Notes apparently Ezreal is just chilling the back

  • as the previous changes are from 4.20 Patch and the patches before that.

  • Corki: Zoooom...!

  • Corki is the Daring Bombardier who also has high Ability Power -scaling

  • even despite the fact he's an AD Carry.

  • Corki's kit consist decent poking with Phosphorus Bomb (Q) and Missile Barrage (R)

  • while Valkyrie (W) lets you fly in or away and Gatling Gun (E) shreds away the enemy's armor

  • while dealing physical damage.

  • It all sounds very mixed up in terms of damage and all,

  • and even gets a bit bizarre when the players go as far as buy

  • Sorcerer's Shoes for Corki all the time.

  • I thought that the Magic Penetration is for Mages and stuff but apparently not as I personally think RIOT

  • should adjust the Magic ratio's on Corki so players would buy the Berserker's Greaves once again.

  • Despite that there are not many recent Patch Notes to talk about besides the Mana cost increase on Valkyrie,

  • which is a small survival letdown.

  • Sivir: Nice Try!

  • Sivir is the Battle Mistress that has been seen especially in competetive play

  • and apparently she works out quite nice.

  • What makes her good is how you can either zone, poke or just push lanes by using Boomerang Blade (Q)

  • and Ricochet (W) and the utility that comes from On The Hunt (R) is nice,

  • but as for an AD Carry you'd naturally expect some damage oriented stuff which makes it a bit different.

  • Sivir's third Ability Spell Shield (E) is the thing

  • that will separate good and bad players when it comes to using that.

  • Timing the Spell Shield (E) correctly can cause you and your team a good advantage if you happen to deny big

  • Crowd Controll spells or some other annoying stuff like global range ultimates succesfully.

  • And lastly quick look at the Patch Notes as you can see that she hasn't got any recent changes either

  • and in my opinion Sivir is just fine now as she is currently.

  • (Caitlyn laughs)

  • Caitlyn the Piltover's Sheriff, who is known for her devastating laning phase

  • now makes an appearance in this list too, no doubt. Caitlyn has great tools to lane with

  • as she has amazing basic auto attack range and the Passive Headshot

  • that amplifies even more damage to her attacks.

  • With Piltover Peacemaker (Q) she can poke or push lanes quick, Yordle Snap Trap (W)

  • enables false mini cakes to the map that roots the enemy and you're even able to stack the traps for

  • double root duration if the conditions meet.

  • 90 Caliber Net (E) is a nice slow and escape tool to the mix and Caitlyn's Ultimate Ace in the Hole (R)

  • wraps up this sniper for good as you're enable to execute targets from longer distances once lock'n load.

  • It all sounds very appealing and strong but Caitlyn gets weaker the later the game goes

  • because every ability she uses has a small delay and there are Marksmen who excel better later on.

  • Latest Patch Notes have almost nothing to say either

  • as there are just some bugfixes for now.

  • Vayne: Silver of the moon.

  • The Night Hunter Vayne is one deadly AD Carry who can shutdown single target in a matter of seconds.

  • Vayne's Tumble (Q) let's her roll into cursor location and causes next auto attack to do bonus damage

  • while it is also a handy tool to dodge skillshots and some other minorities too.

  • Silver Bolts (W) is what makes Vayne scarier later on as you'll provide a ton of extra True Damage

  • every third auto attack to the same target.

  • Condemn (E) knockbacks and stuns if it hits a wall plus aplies one Silver Bolts (W) stack which is her only

  • Crowd Controll spell and Final Hour (R) let's Vayne go stealth when Tumbling (Q) for 1 second

  • and the Passive Night Hunter movement speed bonus is tripled as long as Final Hour (R) is active.

  • Vayne's true potential starts to get shown more in Mid-Late game so it might get troublesome

  • sometimes when dealing with the early game and versus that high-range poking.

  • While lastly looking up the Patch Notes there are nothing really intresting here

  • except I'm really glad that RIOT enabled that you can now Condemn (E) players

  • into player created terrains like Anivia's Crystallize (W) or Azir's Emperor's Divide (R).

  • Lucian: Ashes and dust!

  • Lucian the Purifier is a high-mobile Marksman who is still one of the strongest around.

  • He's laning phase is quite strong as you are able to harass enemies by using Piercing Light (Q)

  • as it even hits through minions that comes down very usefull. Ardent Blaze (W) and The Culling (R)

  • are also very powerful damage tools while Relentless Pursuit (E) let's you reposition

  • or dash through walls if necessary. But what makes Lucian really stand out is how you're

  • enable to doubleshoot thanks to his passive Lightslinger that triggers whenever you

  • use any one of his four abilities.

  • Even though the second hit isn't as strong as the main attack, you're able to dish out devastating damage

  • when rotating as many Lightslingers to your combo as possible. RIOT adjusted the Lucian's damage values

  • back in end of Season 4 and it's understandable because he used to be broken as hell,

  • espcially that 0-cost Relentless Pursuit (E) was ridicilously OP,

  • good thing it has some mana cost put back there.

  • Tristana: See ya.

  • Tristana... oh Tristana the Megling Gun.. erhm the Yordle Gunner who has gone some major changes

  • in the early Season 5 so let's take a look.

  • Biggest changes you'll notice is that the Passive Draw a Bead's range per level has

  • been decreased and that Explosive Shot (E) is no more and it's called Explosive Charge (E) instead.

  • Explosive Charge (E) no longer apply Healing Reduction but it sort of works like

  • Zilean's Time Bomb (Q) when it detonates after short amount of time,

  • but you can boost the explosion damage by hitting the target afflicted by Explosive Charge (E)

  • to gain some nice damage out there.

  • RIOT also reduced the AP ratios on Tristana so they're really trying to kill AP Tristana if you ask me.

  • In any other way Tristana is pretty much the same, she just uses a bit different mechanics

  • in order to succeed very well. One thing that annoys me and I know this is personal but

  • why they changed the voice with Tristana?

  • Tristana: Tada.

  • Oh my God! She used to be this cute little yordle shooting up some bullets here and there

  • but now she sounds and looks like DEEEERP!

  • And I understand that she's a Yordle and now she looks more elfish with the ears but meh, meh.

  • I just don't like it, I'm sorry.

  • Jinx:I'll be right back! No one die screaming without me!

  • Jinx the Loose Cannon is a versatile Marksman who'se known for her arsenal of eclectic weapons.

  • Jinx is able to deal alot of burst damage with both Zap! (W) and Super Mega Death Rocket! (R)

  • while Flame Chompers (E) roots the enemy and keeps them place for a while.

  • With Switcheroo! (Q) Jinx has two auto attack stances, Pow-Pow that focuses single target

  • and grants Attack Speed and Fishbones that has higher range, full damage splash function

  • but it costs some mana per attack.

  • But what really makes the Fishbones -stance amazing later on is that

  • whenever you Critical Strike with Jinx, the splash damage will Critical Strike all the targets simultaneously

  • so if the enemy is going stack alot, it's easy cake for Jinx to take care of.

  • Finally when looking up the latest Patch Notes there are nothing that fancy here except that the

  • Switcheroo! (Q) will display the current stance instead of the stance she would enter upon activation.

  • Graves: I got no time for games!

  • Graves the Outlaw is also a Marksman who is known for his very high burst output.

  • He has two main damage sourcers, Buckshot (Q) and Collateral Damage (R) that both consist

  • very high AD ratios and therefore he is scary when it comes to killing someone.

  • Graves also has nice sustain point from his Passive True Grit as long as you keep yourself in combat.

  • Smokescreen (W) does small damage too, but works out much better as an utility tool

  • due to its high cooldown and with Quickdraw (E) you are able to dash in or out whatever the situation might

  • be and it also grants you some attack speed so defitinely not bad spell either.

  • However what makes Graves a bit weaker is his auto attack range because many other Marksmen

  • actually outranges Graves and therefore some matchups can turn out very tricky against him.

  • And lastly when quick looking down the latest Patch Notes there are nothing much to say here just look.

  • But before we seek out the best ADC for Season 5

  • let's quickly take a look at some of the Honorable AD Carry Mentions.

  • Ashe is one of the Classic Marksmen who has a solid kit and nice Crowd Controll combined.

  • Easy to pickup, but hard to master though.

  • Draven is an ADC that's known for his ridicilous damage due to his Spinning Axe's (Q)

  • but he is also trickier to execute properly.

  • Kog'Maw is known for his big range via Bio-Arcane Barrage (W) and the Hybrid damage he can execute.

  • He lacks proper escape though but if the conditions meet, he can be extremely usefull

  • shutdown Champion especially versus high Health opponents.

  • Quinn is one of the less popular Marksmen around because she is a bit different, like her ultimate

  • Tag Team (R) for instance but she has AoE Blind which is kind of rare and works out versus many

  • attack damage oriented Champions.

  • Twitch is the sneaky Stealth Marksman who can excel extreme plays within right conditions

  • but usually he requires good position in order to succeed well.

  • The last honorable mention we have here is Varus who has moderate CC and damage in his kit

  • but he is one of those ADC who lacks proper escape and therefore he is also easy to shutdown.

  • Kalista: We are vengeance.

  • Kalista is the newest Marksman in the table (At least up to Patch 5.5) who has been dominating the

  • Summoners Rift ever since it's release.

  • She is a marksman who cooperates with her Soul-Bound buddy (who is Support most likely)

  • to deal substantial damage. Kalista's Passive Martial Poise lets her dash with ever every single auto attack

  • and it also works with Pierce (Q) that is a solid nuke too. Sentinel (W) works as nice scout tool to

  • prevent ganks and it's passive function will deal alot of bonus damage if Kalista and her Oathsworn ally will hit

  • the same target within short time period.

  • Rend (E) however is the spell that REALLY hurts as it reminds me of Twitch's Contaminate (E)

  • but with Kalista you can endlessly stack the spears and do insane poking all over the place.

  • Her ultimate Fate's Call (R) is quite intresting too as it vanishes your Oathsworn ally for a short moment

  • but let's them either initiate with a knock up in it or just you can save your Support from bad situations.

  • With all this said, Kalista is very strong Marksman to pick up and play but her unique playstyle with her

  • Passive and the Soul-Bound system makes it quite different, so she needs some to get used to.

  • Many players do buy Items like Runaan's Hurricane for her as you're able to spread your Rend (E)

  • all over the place and that seems to work for her quite nicely,

  • even though Runaan's isn't that popular Item in general.

  • And finally when looking down the Patch Notes there are some adjustments for her Passive

  • and I gotta say it's nice that you're able to switch the target even though you still cannot

  • cancel the auto attack.