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  • This is Trendkill, unfortunately Trendkill is under the weather

  • therefore he cannot be his normal animated self

  • in this intro. Luckily most of the audio was recorded before he started feeling

  • sick

  • Great timing Trendkill, welcome to Know Your Enemy

  • Dramatic intro Dun Dun Dun

  • Mamacita was here

  • If you're new to the series click here for Episode 1

  • where Trendkill explains what these videos are all about

  • If you're new to the game click here for Trendkills beginner's guides.

  • These videos will help you get caught up with some of the terminology

  • used in this series. Without further ado let's take a look at Anhur

  • The Egyptian Slayer Of Enemies

  • Woooosh

  • Alright we start off with a visual representation of what the god

  • is good at in graph form.

  • and this is going to be a fairly standard looking graph for most hunters.

  • You're gonna see control, mobility, and utility kinda fluctuate on Hunter's

  • they're all going to have next to no healing low defense and high damage that's just

  • the nature of the role

  • Now Anhur's second highest stat would be control, he's got a lot of control in his

  • kit with slows and knock ups, knock backs

  • stuns, but his utilities really low because his really only gonna be played in really one role and

  • his abilities aren't that complex. The complexity of Anhur comes in how you use

  • his abilities together

  • and speaking of his abilities haha segue. Let's go ahead and take a look at some

  • of the more intricate details of his kit. This is going to be a fairly short

  • section because again

  • Anhur's kit is very simple. His passive Enfeeble reduces the physical protection of

  • every enemy he hits with his basic attacks by 15

  • for three seconds so Anhur comes out of the gate with penetration which is a

  • pretty big deal early on

  • His first ability Shifting Sands quite obviously has a slow on it, if you walk

  • through the sands you'll absolutely notice that you're being slowed. What you may

  • not know about this ability is it also gives

  • Anhur a damage buff on his basic attacks to any target who is standing in the sand.

  • That includes gods, that include minions, that includes objectives like Fire Giant

  • and Gold Fury

  • So always understand that if you're standing in his Shifting Sands you will take

  • anywhere between four and twenty percent more

  • damage from his auto attack so late game this is absolutely devastating

  • His second ability Impale, is a one-of-a-kind ability this is the only

  • ability that knocks back an enemy

  • and if it knocks that enemy back into a wall it stuns them

  • on impact its kind of an interesting mechanic it's basically the equivalent of him

  • pinning you to the wall with his spear.

  • The second thing you need to recognize about this ability is that while Impale goes

  • through minions it does not go through god's.

  • So as soon as Anhur impale hits a god it will knock them back and stop traveling.

  • Early game this can actually be used to your benefit and will talk about that in the tip

  • section and his third and fourth abilities Disperse in Desert Fury are

  • very straightforward so assuming you've read the abilities there's nothing

  • really super special about them

  • Wooooosh

  • Ok now before we get into the mechanics section I have a very quick story tell you

  • during the inception of this series or during the storyboarding phase of this

  • series I was trying to figure out how I wanted it to flow

  • and I was thinking about all the gods that I used to be bad at and now I'm pretty good at

  • and I was thinking about that moment where it all clicked and that eye opening

  • experience

  • and the number one god on that list of, oh my gosh

  • that's how you play him, was Anhur. If you know me and you watch me stream at one

  • point I thought I was the worst

  • Anhur in the world I just I couldn't figure out his kit, none of his abilities seem

  • to work together. So I sat down I watch some pro players play and I was like Im going to

  • figured this god out and when I saw some of the stuff they were doing it all

  • clicked and it was the most eye opening experience

  • I've had in smite yet. So I was super excited that he was in free god rotation

  • that he could be the first god that I could do

  • outside of the 5 free gods. Hopefully this guide helps you have the same eye opening

  • experience that I had originally

  • and let's get into the mechanics. Alright so for the first ability Shifting Sands, I've

  • got one major tip thats going to be broken down into two smaller tips.

  • First of understand that Shifting Sand is a large

  • area of affects slow, that last for seven seconds but in the center of that slow

  • is an obelisk or a pillar that works exactly like

  • any other player deployed wall. So what that means is its exactly like

  • Ymirs wall except a much smaller version. Now understand because it is exactly

  • like in Ymirs wall

  • it does everything that Ymir's wall does on a smaller scale because it's smaller wall.

  • So it will still obstruct vision, it will still block auto attacks, and abilities

  • that don't go through walls

  • and even though its smaller it still has the capabilities of trapping you

  • against a wall.

  • Heck even if you're running from Anhur in the lane he has the ability to throw

  • that in front of you

  • allow you to run face first right into the wall and then be stuck in the middle

  • of a slow

  • it's not likely you're gonna get out of that, and as far as the second part of

  • the tip is concerned because it is deployed exactly like Ymirs wall Anhur can

  • also as long as he's got rank 2 in boots

  • cast his ability at his feet and run through the pillar before it actually

  • spawns leaving you stuck in the slow behind it.

  • So even though it doesn't have the size and the shape and the blocking potential

  • of Ymir's wall

  • it's still probably going to help him get away from you. Now moving on to Impale

  • his second ability his bread and butter, by far his most important ability

  • and the one ability that is involve in pretty much every advanced mechanic that Anhur 's kit

  • offers.

  • So first off remember that Impale knocks you back and if it knocks you back

  • into a wall it sticks you to that wall for one-and-a-half seconds at max

  • rank. So for my first tip do not stand close to walls were Anhur can get an

  • angle on you where he can pin you

  • to that wall. A one second to one and a half second stun can be devastating

  • especially against a ADC

  • Now impales is a very versatile ability it helps set up other abilities and other

  • abilities help set it up. So first off let's talk about the abilities that are used to set

  • up an Impale stun, and imperative part of Anhur's kit

  • is using Shifting Sands, in combo with Impale.

  • If you're playing a good Anhur you will see him throw up an obelisk or pillar behind you

  • and try to stun you to it with impale. That is an imperative part

  • of his kit. Now for those of you who are using this video to your advantage because you

  • want to use these tips to play Anhur

  • this is a very hard thing to get used to and a very hard thing to set up.

  • Once you figure it all out, you've got your timing your speed your positioning all set up

  • it becomes almost second nature, but starting out it is an impossibility to

  • hit these

  • and when you hit one your gonna be like yeeeeeaaah I did it.

  • Now another thing your gonna have to watch out for is

  • Anhurs setting up an Impale stun with Disperse. Now Dispersed

  • is his jump but from where he lands, there is an aoe

  • around him that creates a knock back affect and if he knocks you back towards a wall

  • it makes it very easy to telegraph where you're going to land so that he can stick you

  • to that walk

  • Now this is gonna be kind off a rapid-fire tips section, cuz there's a lot of tips

  • involved in this combo that I want to make sure you look out for.

  • First off he has the opportunity to once he's stuck you to a wall

  • throw a pillar up in the direction that you're going to have to run. Now not only do you

  • have to run home around that pillar

  • you have to run around that pillar through a slow

  • all the while he's auto attacking you. So if you over extend and your found vulnerable

  • he can jump on you with his Dispersed stick you to a wall

  • throw an obelisk up north of you and then he can use Desert Fury, his ultimate to start

  • pegging you with damaged

  • and you can't do anything about it. Your only hope in that scenario is that your playing

  • a god that has a

  • jump, even a dash is hard to get out of that scenario

  • because the obelisk is blocking the path that you wanna dash. Now the good news to

  • all of that is, if Anhur misses his jump and lands in an area where he doesn't

  • have a good angle to pin you to a wall he doesn't have anymore escape because he's

  • used it to be aggressive at that point you can start to punish that decision.

  • Now understand that he's still got Shifting Sand's slow,

  • Impale as a knock back and Desert Fury for CC imunity and damage

  • but you can still stay on top of him with damage

  • and let's talk about one more thing with Impale, remember I said earlier that

  • it will go through minions

  • but will not go through god. Well fortunately for you

  • if you're playing against an Anhur you or your guardian can stand in front

  • of your minions and he cannot use his Impale to clear them

  • because it's gonna hit you first, knock you back through the minions

  • but the impale stops when it hits you. So if played right he's gonna have to use

  • his auto attacks to kill your minions

  • while you're free to use your ability. Alright so lets talk about Desert Fury his

  • ultimate,

  • this is probably one of the scariest level 5 ultimates in the game, meaning

  • that it does an insane amount of damage early on. Now as you get toward the

  • later game it starts to fall off because your auto attacks end up doing more damage

  • but in the early to mid game this ability can be absolutely terrifying.

  • Think of it this way, if Anhur beat you to level 5 and you're still level 4

  • youre probably gonna have somewhere between 700 and 750 life depending on the items that

  • you bought

  • Desert Fury at rank 1 deals sixty damage per spear for eight spears plus

  • 15% of your physical power which at this point going to be negligible

  • so you can estimate about 480 to 500 damage

  • and that's not counting any setup. At level 5 his Impale will be probably be rank 2

  • meaning it's going to do 150 of its own damage plus the ultimate your talking 650

  • damage

  • in just two abilities. So even if your at 100% health, you still have to be careful

  • around an Anhur who's got his full kit available that early. Another thing about

  • Dessert Fury is that it's a very deceptive

  • ability for two main reasons: the first one being it's much longer than Anhurs

  • auto attack, so just when you think you're at a safe distance

  • he pops Desert Fury end up burning you down.

  • Another thing is that Desert Fury can be shot through walls, so you turn the corner

  • thinking that you're safe around the wall

  • and he ends up using Desert Fury through the trees of the jungle and again this

  • is all ignoring the fact that he still got a slow from his Shifting Sands and a

  • jump to catch up to you with Disperse.

  • Very early on in the game Anhur can be pretty scary

  • and last but not least Anhur's Desert Fury gives him CC immunity for the

  • duration the ability.

  • Now this means three things, first off if Anhurs is in the middle of a Desert Fury

  • you cannot apply any form of cc to him.

  • You cant stun him, you cant silence him, you cant root him, nothing will

  • work, so don't waste those abilities.

  • Two, if he happens to get stun before Desert Fury goes off

  • he has to wait until that stun duration wears off before he can cast Desert Fury

  • He cannot cast out of it as if it were Purification Beads

  • However, an this is the third scenario if you happen to have Anhurs soft CC

  • like crippled or rooted he can use Desert Fury

  • to cleanse those soft CC. So this ability will cleanse things like slows, cripples, and roots.

  • So just remember if you're somebody like Ymirs, or Hades whose gonna try to take

  • advantage of the fact

  • that Anhur's jump is down he can use Dessert Fury to get out of your ultimate.

  • This concludes Episode 6 of Know Your Enemy

  • Come back next week when Trendkill will be discussing

  • Scylla the horror the D nope that sounded bad

  • The Horror Of The Deep

This is Trendkill, unfortunately Trendkill is under the weather

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