Subtitles section Play video
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This is Trendkill, unfortunately Trendkill is under the weather
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therefore he cannot be his normal animated self
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in this intro. Luckily most of the audio was recorded before he started feeling
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sick
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Great timing Trendkill, welcome to Know Your Enemy
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Dramatic intro Dun Dun Dun
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Mamacita was here
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If you're new to the series click here for Episode 1
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where Trendkill explains what these videos are all about
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If you're new to the game click here for Trendkills beginner's guides.
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These videos will help you get caught up with some of the terminology
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used in this series. Without further ado let's take a look at Anhur
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The Egyptian Slayer Of Enemies
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Woooosh
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Alright we start off with a visual representation of what the god
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is good at in graph form.
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and this is going to be a fairly standard looking graph for most hunters.
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You're gonna see control, mobility, and utility kinda fluctuate on Hunter's
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they're all going to have next to no healing low defense and high damage that's just
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the nature of the role
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Now Anhur's second highest stat would be control, he's got a lot of control in his
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kit with slows and knock ups, knock backs
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stuns, but his utilities really low because his really only gonna be played in really one role and
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his abilities aren't that complex. The complexity of Anhur comes in how you use
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his abilities together
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and speaking of his abilities haha segue. Let's go ahead and take a look at some
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of the more intricate details of his kit. This is going to be a fairly short
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section because again
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Anhur's kit is very simple. His passive Enfeeble reduces the physical protection of
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every enemy he hits with his basic attacks by 15
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for three seconds so Anhur comes out of the gate with penetration which is a
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pretty big deal early on
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His first ability Shifting Sands quite obviously has a slow on it, if you walk
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through the sands you'll absolutely notice that you're being slowed. What you may
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not know about this ability is it also gives
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Anhur a damage buff on his basic attacks to any target who is standing in the sand.
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That includes gods, that include minions, that includes objectives like Fire Giant
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and Gold Fury
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So always understand that if you're standing in his Shifting Sands you will take
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anywhere between four and twenty percent more
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damage from his auto attack so late game this is absolutely devastating
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His second ability Impale, is a one-of-a-kind ability this is the only
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ability that knocks back an enemy
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and if it knocks that enemy back into a wall it stuns them
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on impact its kind of an interesting mechanic it's basically the equivalent of him
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pinning you to the wall with his spear.
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The second thing you need to recognize about this ability is that while Impale goes
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through minions it does not go through god's.
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So as soon as Anhur impale hits a god it will knock them back and stop traveling.
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Early game this can actually be used to your benefit and will talk about that in the tip
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section and his third and fourth abilities Disperse in Desert Fury are
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very straightforward so assuming you've read the abilities there's nothing
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really super special about them
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Wooooosh
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Ok now before we get into the mechanics section I have a very quick story tell you
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during the inception of this series or during the storyboarding phase of this
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series I was trying to figure out how I wanted it to flow
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and I was thinking about all the gods that I used to be bad at and now I'm pretty good at
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and I was thinking about that moment where it all clicked and that eye opening
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experience
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and the number one god on that list of, oh my gosh
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that's how you play him, was Anhur. If you know me and you watch me stream at one
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point I thought I was the worst
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Anhur in the world I just I couldn't figure out his kit, none of his abilities seem
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to work together. So I sat down I watch some pro players play and I was like Im going to
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figured this god out and when I saw some of the stuff they were doing it all
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clicked and it was the most eye opening experience
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I've had in smite yet. So I was super excited that he was in free god rotation
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that he could be the first god that I could do
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outside of the 5 free gods. Hopefully this guide helps you have the same eye opening
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experience that I had originally
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and let's get into the mechanics. Alright so for the first ability Shifting Sands, I've
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got one major tip thats going to be broken down into two smaller tips.
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First of understand that Shifting Sand is a large
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area of affects slow, that last for seven seconds but in the center of that slow
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is an obelisk or a pillar that works exactly like
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any other player deployed wall. So what that means is its exactly like
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Ymirs wall except a much smaller version. Now understand because it is exactly
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like in Ymirs wall
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it does everything that Ymir's wall does on a smaller scale because it's smaller wall.
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So it will still obstruct vision, it will still block auto attacks, and abilities
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that don't go through walls
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and even though its smaller it still has the capabilities of trapping you
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against a wall.
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Heck even if you're running from Anhur in the lane he has the ability to throw
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that in front of you
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allow you to run face first right into the wall and then be stuck in the middle
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of a slow
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it's not likely you're gonna get out of that, and as far as the second part of
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the tip is concerned because it is deployed exactly like Ymirs wall Anhur can
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also as long as he's got rank 2 in boots
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cast his ability at his feet and run through the pillar before it actually
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spawns leaving you stuck in the slow behind it.
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So even though it doesn't have the size and the shape and the blocking potential
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of Ymir's wall
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it's still probably going to help him get away from you. Now moving on to Impale
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his second ability his bread and butter, by far his most important ability
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and the one ability that is involve in pretty much every advanced mechanic that Anhur 's kit
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offers.
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So first off remember that Impale knocks you back and if it knocks you back
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into a wall it sticks you to that wall for one-and-a-half seconds at max
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rank. So for my first tip do not stand close to walls were Anhur can get an
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angle on you where he can pin you
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to that wall. A one second to one and a half second stun can be devastating
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especially against a ADC
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Now impales is a very versatile ability it helps set up other abilities and other
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abilities help set it up. So first off let's talk about the abilities that are used to set
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up an Impale stun, and imperative part of Anhur's kit
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is using Shifting Sands, in combo with Impale.
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If you're playing a good Anhur you will see him throw up an obelisk or pillar behind you
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and try to stun you to it with impale. That is an imperative part
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of his kit. Now for those of you who are using this video to your advantage because you
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want to use these tips to play Anhur
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this is a very hard thing to get used to and a very hard thing to set up.
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Once you figure it all out, you've got your timing your speed your positioning all set up
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it becomes almost second nature, but starting out it is an impossibility to
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hit these
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and when you hit one your gonna be like yeeeeeaaah I did it.
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Now another thing your gonna have to watch out for is
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Anhurs setting up an Impale stun with Disperse. Now Dispersed
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is his jump but from where he lands, there is an aoe
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around him that creates a knock back affect and if he knocks you back towards a wall
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it makes it very easy to telegraph where you're going to land so that he can stick you
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to that walk
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Now this is gonna be kind off a rapid-fire tips section, cuz there's a lot of tips
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involved in this combo that I want to make sure you look out for.
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First off he has the opportunity to once he's stuck you to a wall
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throw a pillar up in the direction that you're going to have to run. Now not only do you
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have to run home around that pillar
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you have to run around that pillar through a slow
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all the while he's auto attacking you. So if you over extend and your found vulnerable
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he can jump on you with his Dispersed stick you to a wall
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throw an obelisk up north of you and then he can use Desert Fury, his ultimate to start
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pegging you with damaged
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and you can't do anything about it. Your only hope in that scenario is that your playing
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a god that has a
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jump, even a dash is hard to get out of that scenario
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because the obelisk is blocking the path that you wanna dash. Now the good news to
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all of that is, if Anhur misses his jump and lands in an area where he doesn't
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have a good angle to pin you to a wall he doesn't have anymore escape because he's
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used it to be aggressive at that point you can start to punish that decision.
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Now understand that he's still got Shifting Sand's slow,
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Impale as a knock back and Desert Fury for CC imunity and damage
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but you can still stay on top of him with damage
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and let's talk about one more thing with Impale, remember I said earlier that
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it will go through minions
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but will not go through god. Well fortunately for you
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if you're playing against an Anhur you or your guardian can stand in front
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of your minions and he cannot use his Impale to clear them
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because it's gonna hit you first, knock you back through the minions
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but the impale stops when it hits you. So if played right he's gonna have to use
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his auto attacks to kill your minions
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while you're free to use your ability. Alright so lets talk about Desert Fury his
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ultimate,
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this is probably one of the scariest level 5 ultimates in the game, meaning
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that it does an insane amount of damage early on. Now as you get toward the
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later game it starts to fall off because your auto attacks end up doing more damage
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but in the early to mid game this ability can be absolutely terrifying.
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Think of it this way, if Anhur beat you to level 5 and you're still level 4
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youre probably gonna have somewhere between 700 and 750 life depending on the items that
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you bought
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Desert Fury at rank 1 deals sixty damage per spear for eight spears plus
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15% of your physical power which at this point going to be negligible
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so you can estimate about 480 to 500 damage
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and that's not counting any setup. At level 5 his Impale will be probably be rank 2
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meaning it's going to do 150 of its own damage plus the ultimate your talking 650
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damage
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in just two abilities. So even if your at 100% health, you still have to be careful
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around an Anhur who's got his full kit available that early. Another thing about
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Dessert Fury is that it's a very deceptive
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ability for two main reasons: the first one being it's much longer than Anhurs
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auto attack, so just when you think you're at a safe distance
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he pops Desert Fury end up burning you down.
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Another thing is that Desert Fury can be shot through walls, so you turn the corner
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thinking that you're safe around the wall
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and he ends up using Desert Fury through the trees of the jungle and again this
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is all ignoring the fact that he still got a slow from his Shifting Sands and a
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jump to catch up to you with Disperse.
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Very early on in the game Anhur can be pretty scary
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and last but not least Anhur's Desert Fury gives him CC immunity for the
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duration the ability.
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Now this means three things, first off if Anhurs is in the middle of a Desert Fury
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you cannot apply any form of cc to him.
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You cant stun him, you cant silence him, you cant root him, nothing will
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work, so don't waste those abilities.
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Two, if he happens to get stun before Desert Fury goes off
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he has to wait until that stun duration wears off before he can cast Desert Fury
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He cannot cast out of it as if it were Purification Beads
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However, an this is the third scenario if you happen to have Anhurs soft CC
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like crippled or rooted he can use Desert Fury
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to cleanse those soft CC. So this ability will cleanse things like slows, cripples, and roots.
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So just remember if you're somebody like Ymirs, or Hades whose gonna try to take
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advantage of the fact
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that Anhur's jump is down he can use Dessert Fury to get out of your ultimate.
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This concludes Episode 6 of Know Your Enemy
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Come back next week when Trendkill will be discussing
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Scylla the horror the D nope that sounded bad
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The Horror Of The Deep