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  • Awright, I

  • might be a big lanky nerd, completely inept at every manner of team sport this side of...

  • well, everything. Except BOWLING. It’s the one thing I’m good at and dammit, I enjoy

  • it whenever I can. (When I’m not locking myself in a dark room to play some freakin

  • Fire Emblem in peace, that is.) Anyway. From the depths of my big olbox of Super Famicom

  • games comes... SUPER BOWLING. Because it’s a 16-bit game on a Nintendo system and the

  • wordSuperis mandatory, I guess. Fine by me. I just want some BOWLING. And what

  • do I get? BOWLING. And that’s about it.

  • And, you knock down pins. And that’s about it. Look, what were you expecting, Jerome

  • Bettis to come out here and offer you a towel? It’s a 1992 game about bowling; youre

  • lucky to get a decent game out of it. In fact, the mechanics are pretty sound, even if it

  • does seem like your spin doesn’t travel as much as you’d like it to. All you have

  • to do is position your bowler, aim your shot, set your spin and your throw strength, and

  • BAM. Pins go flying. And while the pin action is certainly better than, say, that Intellivision

  • bowling game I played a little while ago, there are some circumstances where the sprites

  • would seem to indicate a perfectly good hit but then screw you out of one pin. Seriously?

  • It’s the last ball of the 10th frame, jerk!

  • There are a couple little flourishes just to spice up the fact that this is, all told,

  • a pretty thin experience. Youve got victory animations whenever you get a strike or spare!

  • (Or gutterball, for that matter.) Youve got... um... actual racial diversity, which

  • is pretty darn rare for a Japanese game. And there’s... Golf! Well, bowling golf. Youve

  • got a strange spare figure at the end of the lane, and you need to take it out in as few

  • balls as possible. Interestingly, this mode sometimes breaks from the actual bowling setup

  • of 10 pins and goes to a 4x4 square formation of 16. That mightve been a stretch for

  • the wordinterestingly,” but I don’t care. It’s still some deviation from the

  • standard, and that’s pretty cool. But I just know that friend of the show Dave Patricola

  • would tear me a new one if I didn’t mention that this was developed by the same folks

  • who brought us PEPSIMAN for the PS1. And in a really strange twist for these kinds of

  • games... it actually saw a US release! So find a copy of your own - theyre pretty

  • readily available, from what I’ve seen - and help me try to determine what the heck these

  • announcer things are supposed to be. Are they birds? Chickens? Turkeys? That’d make more

  • sense. Simpsons rejects? PLEASE, SOMEBODY PUT AN END TO MY IGNORANCE.

Awright, I

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