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  • It is easy to understand why someone, having just watched the Lord of the Rings, would

  • want to experience more and relive the epic battles that they saw. Truly climatic fights

  • at Helm’s Deep, Minas Tirith, Isengard and Moria. The Lord of the Rings: Conquest tries

  • to bring that feel from the books and movies, only in an interactive way, having you being

  • one of the soldiers fighting for control of Middle-Earth.

  • The game could be described as Battlefield 1942 mixed with Lord of the Rings hack and

  • slash. You pick your class of warrior and go into battle from spawn points. You can

  • either be a Warrior, a strong melee type, the Archer, who shoots arrows from a far,

  • the Scout, a stealthy assassin, or the Mage, who can cast magic to aid your side and hurt

  • your enemies. And sometimes you get to take control of a hero, a memorable character who

  • has increased abilities. Each class has its own unique specials and enhancements, making

  • them feel different and play different.

  • There are two separate campaigns in the game. One is the War of the Ring, where you control

  • men, elves, and dwarves to fight against the forces of evil and hope to destroy them. The

  • other, “The Rise of Sauron,” is played from the other side, with you playing as the

  • bad guys and trying to conquer the land. It’s cool to be able to see a campaign shown from

  • the evil perspective. Who doesn’t want to control the world and wipe out those pesky

  • hobbits.

  • The battles are designed to give the feel of the epic fights from the books and movies,

  • but just doesn't really deliver as much as you would like. The areas appear to be large,

  • open environments with multiple objectives and areas to conquer, but how it plays is

  • rather linear, with you moving from one area to the next. The enemies will just charge

  • at you, with you mowing your way through them will relative ease, especially if you pick

  • the archer as you can just sit back and blast away. It has kind of the feel of Star Wars

  • Battlefront, with you capturing objectives, but the linear nature, done with the intent

  • of making the levels more epic, holds back the true openness that made Battlefront so

  • great. And because of this, the combat feels like just moving from place to place, hacking

  • and slashing everything in the way, which don’t get me wrong has it merits, but doesn’t

  • live up to the greatness the battles are based on.

  • The Lord of the Rings: Conquest is by no means a bad game, it just doesn’t live up to the

  • high standard the movies set, which is understandable because that bar was set pretty darn high.

  • It is close to being a great game, but instead must settle on being alright.

It is easy to understand why someone, having just watched the Lord of the Rings, would

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