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  • Prefabs in Unity are preconfigured game objects

  • that you create in the scene

  • and store in the project.

  • They can then be instantiated or cloned,

  • meaning to create an instance of them

  • during the game.

  • They have all manner of uses and are a key part

  • of development in Unity.

  • They are used for everything from rockets

  • to enemies, to procedural levels.

  • To make a prefab simply create your game object

  • in it's desired configuration in your scene,

  • from whatever components you need,

  • and then drag it to the project panel

  • to save it as a prefab.

  • It can then be deleted from the scene.

  • To edit a prefab you can either select it in the project,

  • and adjust properties in the inspector.

  • Or drag an instance of it back in to the scene,

  • edit it in the inspector,

  • and then press the apply button at the top.

  • This saves changes back in to the prefab

  • and you can then remove the instance from the scene

  • yet again.

  • Also, if you have many instances of a prefab,

  • and you make edits to one of them,

  • and decide you would like others to be the same

  • you can hit apply.

  • The other instances will inherit this update

  • from the prefab's settings.

  • Likewise if you make a change to

  • one of your instances

  • and you decide you don't like it anymore

  • you can revert to the settings of the prefab

  • by clicking the revert button at the top.

Prefabs in Unity are preconfigured game objects

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